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Weapons don’t attach to Auto Turrets

Pending 3.0.5

maxalt
maxalt

Posted

This is a follow-up to a previous question I asked.

Some of the auto turrets in a base I created with Fortify are starting up without any weapons attached, even though the settings are configured as shown below.

Is there another setting I need to change elsewhere?IMG_6090.png.ef4b3aa9f6820da7d12e5657298999a6.png

nivex

Posted

heya, no, this is fine. something else would have to be interfering, or there is an issue with the copypaste file. if you attach the file then I can look at it.

maxalt

Posted

7時間前、nivexは言った:

ヘイ、いいえ、これで大丈夫です。何か他の何かが干渉している必要があります、またはコピーペーストファイルに問題があります。ファイルを添付していただければ、私はそれを見ることができます。

Please!

NightmareBase2.json

nivex

Posted (edited)

heya, all of the turrets all spawn with a weapon. so you have something removing the weapons, or preventing them from being added

Edited by nivex
maxalt

Posted

1 hour ago, nivex said:

heya, all of the turrets all spawn with a weapon. so you have something removing the weapons, or preventing them from being added

So, does that mean there’s nothing wrong with the config file or the copypaste file?

Is there anything else I can do on my end?

 

By the way, this is based on the data I just confirmed in-game in Rust.

Regardless of whether they were indoors or outdoors, about 30% to 40% of the auto turrets had no weapons installed.

NightmareBase4.json

nivex

Posted

hi, just noticed you have an invalid shortname. so 20% would have no weapon.

rifle.m249 should be lmg.m249

maxalt

Posted

6時間前、nivexは言った:

こんにちは、あなたが無効なショートネームを持っていることに気づきました。だから20%は武器を持っていません。

rifle.m249はlmg.m249であるべきです

You are truly a genius.

Even with the RaidableBases pack I purchased, I was having the same issue, so I was really struggling to figure out the cause.

 

Also, sorry, but may I ask two more questions?

 

I want only Easy and Nightmare bases to spawn randomly via scheduled events, but Medium bases are still appearing.

For some reason, Medium bases in PVE raidable bases aren’t being assigned an owner, but Nightmare bases are. The configurations for Profile/Medium and Profile/Nightmare are almost identical, so I’m not sure why…

 

Medium Bases.json Nightmare Bases.json RaidableBases.json

nivex

Posted

"Bypass Lock Treasure To First Attacker For PVE Bases": true,

hi, no events are going to lock with this enabled. set it to false.

"Enable X Hours After Wipe" is not where you define that

this is, but you should set an amount for Easy/Nightmare:

      "Max Amount Allowed To Automatically Spawn Per Difficulty (0 = infinite, -1 = disabled)": {
        "Allow Max Amount Increase From Difficulties Disabled On A Specific Day Of The Week": false,
        "Easy": 0,
        "Medium": -1,
        "Hard": -1,
        "Expert": -1,
        "Nightmare": 0
      },

 

maxalt

Posted

“Allow Max Amount Increase From Difficulties Disabled On A Specific Day Of The Week”: false

Is it okay to leave this as false?

On my server, I’m happy as long as scheduled events work.

nivex

Posted

yes, you can leave it false.

it functions with Easy/Medium/Hard/Expert/Nightmare Raids Can Spawn On, so that if Nightmare is disabled on Thursday then other difficulties can pickup those additional spawns instead.

maxalt

Posted

Thank you very much!

I truly appreciate it!

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