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Putting a code lock on a modular car

Closed 1.3.5

BetterDeadThanZed

Posted

I had a player tell me that when you put the modular car on a lift and it has a code lock, the code lock disappears, so I decided to test it. I created a modular car and I can't even put the code lock on it and now players tell me it's been a problem for a while. I had no idea. Is this a known issue?

Scalbox

Posted

No problem of this kind has ever occurred

 

BetterDeadThanZed

Posted (edited)

Testing on my test server. The only plugin loaded is Ultimate Locker, running Carbon. I can't place the lock. I tested it on a motor bike and it works fine.

Edited by BetterDeadThanZed
Scalbox

Posted (edited)

type /autolock and send screenshot

and

send config file

 

Edited by Scalbox
Scalbox

Posted (edited)

set Auto Lock: vehicles = Yes

Edited by Scalbox
BetterDeadThanZed

Posted

2 hours ago, Scalbox said:

set Auto Lock: vehicles = Yes

Won't that just automatically put locks on vehicles instead of giving players the option to put it on? Will it require a player to have a codelock in their inventory?

Scalbox

Posted

try set this to false

"Requires Building Privilege to place Code Locks. (Default: TRUE)": false,

BetterDeadThanZed

Posted

18 minutes ago, Scalbox said:

try set this to false

"Requires Building Privilege to place Code Locks. (Default: TRUE)": false,

Changing that to false still isn't allowing me to put the lock on the car.

Scalbox

Posted

try enable this
 

{
        "ItemName": "Car Chassis 2 Module Car",
        "EnableLock": false,
        "PrefabName": "assets/content/vehicles/modularcar/car_chassis_2module.entity.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "Car Chassis 3 Module Car",
        "EnableLock": false,
        "PrefabName": "assets/content/vehicles/modularcar/car_chassis_3module.entity.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "Car Chassis 4 Module Car",
        "EnableLock": false,
        "PrefabName": "assets/content/vehicles/modularcar/car_chassis_4module.entity.prefab",
        "RequiredPermission": [
          ""
        ]
      },

 

Scalbox

Posted

your car is "car_chassis_3module.entity"
and not set enabled

restore 

"Requires Building Privilege to place Code Locks. (Default: TRUE)": true,

and enable

 

{
        "ItemName": "Car Chassis 2 Module Car",
        "EnableLock": true,
        "PrefabName": "assets/content/vehicles/modularcar/car_chassis_2module.entity.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "Car Chassis 3 Module Car",
        "EnableLock": true,
        "PrefabName": "assets/content/vehicles/modularcar/car_chassis_3module.entity.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "Car Chassis 4 Module Car",
        "EnableLock": true,
        "PrefabName": "assets/content/vehicles/modularcar/car_chassis_4module.entity.prefab",
        "RequiredPermission": [
          ""
        ]
      },

 

BetterDeadThanZed

Posted

4 hours ago, Scalbox said:

try enable this
 

{
        "ItemName": "Car Chassis 2 Module Car",
        "EnableLock": false,
        "PrefabName": "assets/content/vehicles/modularcar/car_chassis_2module.entity.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "Car Chassis 3 Module Car",
        "EnableLock": false,
        "PrefabName": "assets/content/vehicles/modularcar/car_chassis_3module.entity.prefab",
        "RequiredPermission": [
          ""
        ]
      },
      {
        "ItemName": "Car Chassis 4 Module Car",
        "EnableLock": false,
        "PrefabName": "assets/content/vehicles/modularcar/car_chassis_4module.entity.prefab",
        "RequiredPermission": [
          ""
        ]
      },

 

That worked.

Scalbox

Posted

Changed Status from Pending to Closed

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