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Mistake

Fixed 1.3.2 1.3.3

Nubenegra
Nubenegra

Posted (edited)

The vehicle fell into the water and continued the clock.

The box was opened, the items were removed, and the vehicle never disappeared; it stayed there.

Can we add that they have to travel at a certain speed?

Edited by Nubenegra
NooBlet

Posted

there is already a set speed that needs to maintained . i can put it in config if you need it to be changed .  for the other stuff i need to see console to see what went wrong 

NooBlet

Posted

Changed Status from Pending to Fixed

Changed Fixed In to 1.3.3

Nubenegra

Posted

I was informed that the car fell off a bridge and that the player got out to leave but saw the counter was still working, so he stayed and got the stuff. It took a while for the car to disappear, but it did. Thanks for your response. If it happens again, I'll let you know and take a screenshot of the console if I'm in front of the computer.

NooBlet

Posted

nice . that helps

 

Nubenegra

Posted

Hi, I don't know if what's appearing on the console has anything to do with your add-on, but right now the vehicle is in a garage, stopped, and the counter is working as if nothing had happened.

 

[Economics] Saving balances for players...
[Skill Tree] Saving player data for 4 players.
[Skill Tree] Finished saving player data.
Saved 86,604 ents, cache(0.27), write(0.07), disk(0.03).
Saving complete
System.NullReferenceException: Object reference not set to an instance of an object
  at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseAIBrain.SetGroupRoamRootPosition_Patch0(BaseAIBrain,UnityEngine.Vector3)
  at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseAIBrain.SetGroupRoamRootPosition_Patch0(BaseAIBrain,UnityEngine.Vector3)
  at AnimalBrain+RoamState.StateEnter (BaseAIBrain brain, BaseEntity entity) [0x000cf] in <a3148f13afc149549234be0c76bbd845>:0 
  at BaseAIBrain.SwitchToState (BaseAIBrain+BasicAIState newState, System.Int32 stateContainerID) [0x0008e] in <a3148f13afc149549234be0c76bbd845>:0 
  at BaseAIBrain.SwitchToState (AIState newState, System.Int32 stateContainerID) [0x00018] in <a3148f13afc149549234be0c76bbd845>:0 
  at BaseAIBrain.EventTriggeredStateChange (System.Int32 newStateContainerID, System.Int32 sourceEventID) [0x00029] in <a3148f13afc149549234be0c76bbd845>:0 
  at BaseAIEvent.TriggerStateChange (IAIEventListener listener, System.Int32 sourceEventID) [0x00007] in <a3148f13afc149549234be0c76bbd845>:0 
  at AIEvents.Tick (System.Single deltaTime, StateStatus stateStatus) [0x0014f] in <a3148f13afc149549234be0c76bbd845>:0 
  at BaseAIBrain.Think (System.Single delta) [0x00085] in <a3148f13afc149549234be0c76bbd845>:0 
  at BaseAIBrain.DoThink () [0x0000d] in <a3148f13afc149549234be0c76bbd845>:0 
  at BaseAnimalNPC.TryThink () [0x00023] in <a3148f13afc149549234be0c76bbd845>:0 
  at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <a3148f13afc149549234be0c76bbd845>:0 
System.NullReferenceException: Object reference not set to an instance of an object
  at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseAIBrain.SetGroupRoamRootPosition_Patch0(BaseAIBrain,UnityEngine.Vector3)
  at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseAIBrain.SetGroupRoamRootPosition_Patch0(BaseAIBrain,UnityEngine.Vector3)
  at AnimalBrain+RoamState.StateEnter (BaseAIBrain brain, BaseEntity entity) [0x000cf] in <a3148f13afc149549234be0c76bbd845>:0 
  at BaseAIBrain.SwitchToState (BaseAIBrain+BasicAIState newState, System.Int32 stateContainerID) [0x0008e] in <a3148f13afc149549234be0c76bbd845>:0 
  at BaseAIBrain.SwitchToState (AIState newState, System.Int32 stateContainerID) [0x00018] in <a3148f13afc149549234be0c76bbd845>:0 
  at BaseAIBrain.EventTriggeredStateChange (System.Int32 newStateContainerID, System.Int32 sourceEventID) [0x00029] in <a3148f13afc149549234be0c76bbd845>:0 
  at BaseAIEvent.TriggerStateChange (IAIEventListener listener, System.Int32 sourceEventID) [0x00007] in <a3148f13afc149549234be0c76bbd845>:0 
  at AIEvents.Tick (System.Single deltaTime, StateStatus stateStatus) [0x0014f] in <a3148f13afc149549234be0c76bbd845>:0 
  at BaseAIBrain.Think (System.Single delta) [0x00085] in <a3148f13afc149549234be0c76bbd845>:0 
  at BaseAIBrain.DoThink () [0x0000d] in <a3148f13afc149549234be0c76bbd845>:0 
  at BaseAnimalNPC.TryThink () [0x00023] in <a3148f13afc149549234be0c76bbd845>:0 
  at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <a3148f13afc149549234be0c76bbd845>:0 
System.NullReferenceException: Object reference not set to an instance of an object
  at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseAIBrain.SetGroupRoamRootPosition_Patch0(BaseAIBrain,UnityEngine.Vector3)
  at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseAIBrain.SetGroupRoamRootPosition_Patch0(BaseAIBrain,UnityEngine.Vector3)
  at AnimalBrain+RoamState.StateEnter (BaseAIBrain brain, BaseEntity entity) [0x000cf] in <a3148f13afc149549234be0c76bbd845>:0 
  at BaseAIBrain.SwitchToState (BaseAIBrain+BasicAIState newState, System.Int32 stateContainerID) [0x0008e] in <a3148f13afc149549234be0c76bbd845>:0 
  at BaseAIBrain.SwitchToState (AIState newState, System.Int32 stateContainerID) [0x00018] in <a3148f13afc149549234be0c76bbd845>:0 
  at BaseAIBrain.EventTriggeredStateChange (System.Int32 newStateContainerID, System.Int32 sourceEventID) [0x00029] in <a3148f13afc149549234be0c76bbd845>:0 
  at BaseAIEvent.TriggerStateChange (IAIEventListener listener, System.Int32 sourceEventID) [0x00007] in <a3148f13afc149549234be0c76bbd845>:0 
  at AIEvents.Tick (System.Single deltaTime, StateStatus stateStatus) [0x0014f] in <a3148f13afc149549234be0c76bbd845>:0 
  at BaseAIBrain.Think (System.Single delta) [0x00085] in <a3148f13afc149549234be0c76bbd845>:0 
  at BaseAIBrain.DoThink () [0x0000d] in <a3148f13afc149549234be0c76bbd845>:0 
  at BaseAnimalNPC.TryThink () [0x00023] in <a3148f13afc149549234be0c76bbd845>:0 
  at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <a3148f13afc149549234be0c76bbd845>:0 
System.NullReferenceException: Object reference not set to an instance of an object
  at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseAIBrain.SetGroupRoamRootPosition_Patch0(BaseAIBrain,UnityEngine.Vector3)
  at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseAIBrain.SetGroupRoamRootPosition_Patch0(BaseAIBrain,UnityEngine.Vector3)
  at AnimalBrain+RoamState.StateEnter (BaseAIBrain brain, BaseEntity entity) [0x000cf] in <a3148f13afc149549234be0c76bbd845>:0 
  at BaseAIBrain.SwitchToState (BaseAIBrain+BasicAIState newState, System.Int32 stateContainerID) [0x0008e] in <a3148f13afc149549234be0c76bbd845>:0 
  at BaseAIBrain.SwitchToState (AIState newState, System.Int32 stateContainerID) [0x00018] in <a3148f13afc149549234be0c76bbd845>:0 
  at BaseAIBrain.EventTriggeredStateChange (System.Int32 newStateContainerID, System.Int32 sourceEventID) [0x00029] in <a3148f13afc149549234be0c76bbd845>:0 
  at BaseAIEvent.TriggerStateChange (IAIEventListener listener, System.Int32 sourceEventID) [0x00007] in <a3148f13afc149549234be0c76bbd845>:0 
  at AIEvents.Tick (System.Single deltaTime, StateStatus stateStatus) [0x0014f] in <a3148f13afc149549234be0c76bbd845>:0 
  at BaseAIBrain.Think (System.Single delta) [0x00085] in <a3148f13afc149549234be0c76bbd845>:0 
  at BaseAIBrain.DoThink () [0x0000d] in <a3148f13afc149549234be0c76bbd845>:0 
  at BaseAnimalNPC.TryThink () [0x00023] in <a3148f13afc149549234be0c76bbd845>:0 
  at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <a3148f13afc149549234be0c76bbd845>:0 
[Economics] Saving balances for players...
[Skill Tree] Saving player data for 4 players.
[Skill Tree] Finished saving player data.
Saved 86,637 ents, cache(0.28), write(0.06), disk(0.03).
Saving complete
System.NullReferenceException: Object reference not set to an instance of an object
  at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseAIBrain.SetGroupRoamRootPosition_Patch0(BaseAIBrain,UnityEngine.Vector3)
  at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseAIBrain.SetGroupRoamRootPosition_Patch0(BaseAIBrain,UnityEngine.Vector3)
  at AnimalBrain+RoamState.StateEnter (BaseAIBrain brain, BaseEntity entity) [0x000cf] in <a3148f13afc149549234be0c76bbd845>:0 
  at BaseAIBrain.SwitchToState (BaseAIBrain+BasicAIState newState, System.Int32 stateContainerID) [0x0008e] in <a3148f13afc149549234be0c76bbd845>:0 
  at BaseAIBrain.SwitchToState (AIState newState, System.Int32 stateContainerID) [0x00018] in <a3148f13afc149549234be0c76bbd845>:0 
  at BaseAIBrain.EventTriggeredStateChange (System.Int32 newStateContainerID, System.Int32 sourceEventID) [0x00029] in <a3148f13afc149549234be0c76bbd845>:0 
  at BaseAIEvent.TriggerStateChange (IAIEventListener listener, System.Int32 sourceEventID) [0x00007] in <a3148f13afc149549234be0c76bbd845>:0 
  at AIEvents.Tick (System.Single deltaTime, StateStatus stateStatus) [0x0014f] in <a3148f13afc149549234be0c76bbd845>:0 
  at BaseAIBrain.Think (System.Single delta) [0x00085] in <a3148f13afc149549234be0c76bbd845>:0 
  at BaseAIBrain.DoThink () [0x0000d] in <a3148f13afc149549234be0c76bbd845>:0 
  at BaseAnimalNPC.TryThink () [0x00023] in <a3148f13afc149549234be0c76bbd845>:0 
  at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <a3148f13afc149549234be0c76bbd845>:0 
Sarah Connor[76561199014565448] was killed by boar (Boar) at (-1286.62, 5.73, 1223.89)

NooBlet

Posted

non of those errors has to do with carheist . its all about AI on a roof

 

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