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Raid Cant be trigger as well

Pending 1.9.9

rie_miyasaka

Posted (edited)

Hi,

I'm having some issues with the  plugin.  Currently, only I (the main admin) can trigger RAID events using both kill count and raidable bases completion. However, my other two admins can only trigger it via kill count, not raidable bases.

I also tested with my alt account, and neither trigger (kill count nor raidable bases) worked at all, even though the data file is updating correctly.

We've done a lot of testing with the person who helped set up my server, but we still can't resolve it. Could you please help us figure out what's going wrong?

Thank you!

Edited by rie_miyasaka
Razor

Posted

Most likely you have  "Player must have randomraids.use inorder to get raided": true,   if so do the players have the perm?

rie_miyasaka

Posted

We've tried adding the permissions to the default group to include all players, but unfortunately, it didn't work. I also set the permission to false and then tried enabling it, but the issue still persists.

Razor

Posted

1 minute ago, rie_miyasaka said:

We've tried adding the permissions to the default group to include all players, but unfortunately, it didn't work. I also set the permission to false and then tried enabling it, but the issue still persists.

There is nothing limiting it to just an admin so if you can trigger it they will be able to as well.  check your config settings and your cooldowns make sure the players are not in tc AUTH cooldowns.

 

 

rie_miyasaka

Posted

I don’t think the issue is related to the cooldown, as I set it extremely low for testing. Even an alt account that has never triggered the event can’t trigger it. In my config, I set a very low cooldown to test, and despite this, my main account with auth level 2 can still trigger the event, but other accounts cannot.

RandomRaids (1).json

Razor

Posted

22 minutes ago, rie_miyasaka said:

I don’t think the issue is related to the cooldown, as I set it extremely low for testing. Even an alt account that has never triggered the event can’t trigger it. In my config, I set a very low cooldown to test, and despite this, my main account with auth level 2 can still trigger the event, but other accounts cannot.

RandomRaids (1).json 16.62 kB · 0 downloads

There is nothing in the code Limiting it to a admin there is noting in the code witch even checks for admin only permissions.

send me your playerlog darafile file.

try deleting your datafile and reloading the plugin.. what is the sizes of there bases as the plugin will not raud a small players 4x4?   Do you have any plugins limiting auth on tc or that may be blocking the hook call when player AUTH's?

 

 

Also  

 "scientistnpc_oilrig": {
        "Total amount of Npc killed before chance can happen": 60,
        "Reset kill count after chance happened": false,
        "Delay before chance happens": 320.0,
        "Raid chance (1-100)": 10,
        "Cooldown minutes before chance can happen again": 1440,
        "Random raid to send them if chance": [
          "easy"
        ]
      },

 

 

you have only a 1 in 10 chance  of the raid happening   "Raid chance (1-100)": 10,   and they must kill 60 before it starts rolling the chances...   "Total amount of Npc killed before chance can happen": 60,

 

 

Razor

Posted (edited)

Also another question are you using any npc plugins witch are spawning in custom npc replacing rust default npc's?

 

As for Raidable Bases looks like a solo can only be raided if they complete easy bases. as all the rest you have required AUTH players on tc higher.

 

Edited by Razor
rie_miyasaka

Posted

Yesterday, players were able to trigger Raidable Bases without any issues. However, during testing, several of our admins still couldn’t trigger or complete the raids. All our bases are larger than 4x4, have TCs placed, and we don’t have any plugins restricting TCs.

We do have Better NPC installed to replace Rust’s default NPCs, but we haven’t replaced the raiders in Random Raids.

I’ll keep an eye on the players’ situation for now. Since we just wiped, the player log is still pretty empty.

If any issues come up, I’ll follow up here. I’ll also try deleting the data file to see if that helps.

Thank you for your help!

Razor

Posted

Better NPC will replace the rust npc's so depending on the prefabs they use is how the config will count for that kill. lookin at a glance it looks like they use NPCSpawns to spawn there npc witch uses only one npc type so you must make sure that type shortprefabname is added to the config in irder for when they kill it..  so if your replacing all the npc then random raids will not know which npc is what.

rie_miyasaka

Posted

Hi there, apologies for the trouble agian. The kill count feature is working perfectly now, but I’m running into an issue with Raidable Bases triggers. My players can successfully trigger NPC raids on Easy mode, but from Medium difficulty onward, the system indicates that the Raidable Bases have been completed successfully, yet the NPC raid doesn’t start. My configuration is set so that completing a single Raidable Base should trigger an NPC raid, and there are currently 3 players online at their TC.

Here are my settings and data file for reference.

PlayerLogRaidableBases (1).json RandomRaids (2).json

Razor

Posted (edited)

 i would recommend resetting your config and datafiles since you did not do it so you can understand what is being changed. so you can resolve the issue instead of me doing your config for you.

Edited by Razor
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