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Road Signs

Closed 1.5.6

EHCanadian83

Posted

roadsigns1-9 are not effected by the plugin. This normal ?

 

F1, spawn roadsign1, Hit with object with multiplier 10, Still 1 piece given 

 

assets/bundled/prefabs/autospawn/decor/roadside/roadsign1spawner.prefab

assets/content/props/roadsigns/roadsign1.prefab

assets/content/props/roadsigns/roadsign1static.prefab

 

tofurahie

Posted

4 hours ago, EHCanadian83 said:

roadsigns1-9 are not effected by the plugin. This normal ?

 

F1, spawn roadsign1, Hit with object with multiplier 10, Still 1 piece given 

 

assets/bundled/prefabs/autospawn/decor/roadside/roadsign1spawner.prefab

assets/content/props/roadsigns/roadsign1.prefab

assets/content/props/roadsigns/roadsign1static.prefab

 

Do u have insta kill plugin for road signs and barrels?

EHCanadian83

Posted (edited)

I figured it out my friend. Turns out after many many hours of debugging, "Auto Pickup", "Arainrr", "1.2.16" was causing the problem with this plugin.

The LootContainer function of Auto Pickup was snatching the priority/item before the multiplier could be applied.

If I shot the barrel and walked up to it, Works as expected. If I broke the barrel with a tool, I would get vanilla.

Same for roadsign1-9.

 

If anyone else reads this down the road.. The issue is with the Check Radius being larger then 0.5 on the LootContainer in \config\AutoPickup.json

 

 

 

 

Edited by EHCanadian83
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