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If you have a roof over head

Pending 1.3.0

dfgas
dfgas

Posted

If you have a roof over head the animals will sometimes spawn on the roof and stay there. i have my farm down in a basement and you can't make the basement roof any higher. Is there a way you can make them spawn where they are need to be. I will say this happens after a reboot of the server. 

Razor

Posted

They Should BE " Is there a way you can make them spawn where they are need to be" I Will look in to this thanks for the report but if ya think i was not making them spawn where they need to be you are so incorrect.

 

Let me help ya out maybe next time try..

If you have a roof over head the animals will sometimes spawn on the roof and stay there., his happens after a reboot of the server. Can you look into why they are doing this?  Thanks..

 

To imply i did that on purpose is very rude.

 

 

Razor

Posted

Unable to reproduce need more information please..   Witch animals is this happening to? Can you supply images of the base design this is happening on....

 

Thanks.

 

dfgas

Posted

2 hours ago, Razor said:

They Should BE " Is there a way you can make them spawn where they are need to be" I Will look in to this thanks for the report but if ya think i was not making them spawn where they need to be you are so incorrect.

 

Let me help ya out maybe next time try..

If you have a roof over head the animals will sometimes spawn on the roof and stay there., his happens after a reboot of the server. Can you look into why they are doing this?  Thanks..

 

To imply i did that on purpose is very rude.

 

 

I did not imply you did anything on purpose. 

dfgas

Posted

1 hour ago, Razor said:

Unable to reproduce need more information please..   Witch animals is this happening to? Can you supply images of the base design this is happening on....

 

Thanks.

 

the farm is on foundations, when the server reboots each night i notice that some animals are missing. it doesn't matter which animal it is, they all have done it. I will then notice it above the roof. normally i would just remove the room and then all is good but, in a basement, that is not doable. 

 

i have had this happen since i got the plugin and it has done it on pterodactyl and other hosts. if it is a plugin conflict, i have no idea what would do that. lol

 

one thing i will say is that if you do the roof 2 squares high, then it does not do it. so that is odd. idk

dfgas

Posted

odd, ok this happens after a server reboot but if i reload the plugin, it will bring there where they need to be.... that is odd. well, i will just put a 4:30am reload of the plugin. lol

 

Razor

Posted

43 minutes ago, dfgas said:

odd, ok this happens after a server reboot but if i reload the plugin, it will bring there where they need to be.... that is odd. well, i will just put a 4:30am reload of the plugin. lol

 

Do me a favor if ya can search in the cs and remove this.. and see if the issue comes back ever. maybe its not detecting the foundation right away on load in some instances IDN its just weird i cant reproduce it..

 

 

        private void OnSaveLoad(Dictionary<BaseEntity, ProtoBuf.Entity> entities)
        {
            LoadedAlready = true;
            PrintWarning("Loading farms on save load");
            ServerMgr.Instance.StartCoroutine(ReInItFarms());
        }

 

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