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Hackable Crate showing cargo ship as well as dropped crates

Closed 2.2.2 2.2.3

OldRusty

Posted

Is there a way to separate the hacking crate {hacklocation} the dropped hackable crate and the cargo ship crates, as the cargo ship one spams chat and puts players off doing the cargo ship because it gives it away that they are there.

beee

Posted

22 minutes ago, OldRusty said:

Is there a way to separate the hacking crate {hacklocation} the dropped hackable crate and the cargo ship crates, as the cargo ship one spams chat and puts players off doing the cargo ship because it gives it away that they are there.

Will look into adding an exclusion list maybe for that trigger, in the meantime you can change line 590 to the following to exclude cargo crates:

if (player == null || !player.userID.IsSteamId() || OnCargoShip(crate)) return;

 

OldRusty

Posted

Hi there, thanks for that bit of code, is there anything we can do about the oil rig ones also,  players are finding that its like calling the dinner bell to counters as soon as the announcement is made.

 

beee

Posted

@OldRusty Dmed you a temp version with exclusion.

Out of curiosity, what is the use for hack announcement for you if you will exclude these monuments? Wouldn't same concern of counters be present for any other hackable crate?

beee

Posted

Changed Status from Pending to Closed

Changed Fixed In to 2.2.3

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