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multipliers for plantation production do not work

Fixed 1.1.8 1.1.9

M0R6IUS

Posted

I use a plugin that creates skinid plantations that increase the yield on the plantations.

M0R6IUS

Posted

private void OnGrowableGathered(GrowableEntity plant, Item item, BasePlayer player)
        {
            if (plant == null || plant.GetParentEntity() == null || player == null || !config.rates.TryGetValue(plant.GetParentEntity().skinID, out var rate)) return;

            item.amount = (int)(item.amount * rate);
        }

 

M0R6IUS

Posted

I use the loot multiplier increase via the hook I posted above.

Scalbox

Posted

maybe it's a skinid problem, write me on discord, so I can send you the pugin with some changes for testing
discord: scalbox

Scalbox

Posted

I understand the problem, that plugin creates planters with different SkinIDs, and the growth rate is based on the planter's skin.
In any case I don't understand why you use my plugin together with the one you currently use.
You can just use my plugin directly if you want to speed up the growth rate of the plants.
the 2 plugins are not compatible with each other, they do the exact same thing, but the plugin you use is based on the planter's skins, so it is not compatible with my plugin

Scalbox

Posted

Set this
Enable Customization: Enable planter box customization. Default false

so for the planters you use the plugin you already use, instead of mine

Scalbox

Posted

I sent you on discord a version of the plugin where you can enable plugin integration: Hardy Planters.
Let me know if it works

Scalbox

Posted

Changed Status from Pending to Fixed

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