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No reward - dungeon spawns badly

Fixed 3.3.3 3.4.0

Markiii
Marte6

Posted

Hi, sorry for the delayed response. I couldn't reproduce the issue on my end. Do you have any idea what might be different when the problem occurs? I'll review that part and see if there's a way to change the logic.

Marte6

Posted

Changed Status from Pending to Work in Progress

Marte6

Posted (edited)

Hey! I’m planning an update next week that should address those issues, and I hope it improves your experience. 

If you can, I’d really appreciate it if you could share more details about the problems you encountered or anything else you think could be improved — it would help a lot in making the plugin better for everyone.

Edited by Marte6
Marte6

Posted

Hey @Markiii, can you share mode details on the probrem? I still can reproduce and no other customers have the issue. thanks!

Markiii

Posted

2 hours ago, Marte6 said:

Hey @Markiii, can you share mode details on the probrem? I still can reproduce and no other customers have the issue. thanks!

I'll try and check through logs when im off work thursday

Marte6

Posted

@MarkiiiI updated the dungeon reward logic so it first tries to give the reward to the owner. If the owner is unavailable (offline or an error), it automatically gives the reward to the first player still inside. This ensures someone always receives the reward.

Marte6

Posted

Changed Status from Work in Progress to Fixed

Changed Fixed In to 3.3.5

Markiii

Posted

@urbanviking in the discussions was in reference to my server. He is one of my admins

The player below is using a skill from skilltree to show where enemies are and the NPC is behind this wall.

image.png.a8382a4b865c3a528fe59dbfe5c80453.pngimage.png.b41662f98efad7a81208ff94d7c6a510.png

Marte6

Posted

Changed Status from Fixed to Work in Progress

Marte6

Posted

I’ll try to reproduce the issue here.

  • Like 1
Marte6

Posted

I just updated the plugin and it should fix all the issues. Here’s what changed:

  • Added /de.reloadconfig to reload settings without restarting the plugin
  • Added /de.toggle to enable/disable dungeon purchases
  • Added /de.removenearest to remove the dungeon with the nearest portal
  • Added removedungeon command so players can remove their own dungeon
  • NPCs can no longer enter the initial spawn room
  • Spawn-room door now closes on player death to protect from NPC fire
  • Dungeon timer only starts when a player actually enters
  • Dungeon lifetime is now configurable per tier and shown/updated on the map
  • foundationPrefab now uses foundations instead of ceilings to fix metal-color bugs
  • Added an extra check when spawning entities to prevent them ending up in locked rooms
  • Like 1
Marte6

Posted

Changed Status from Work in Progress to Fixed

Changed Fixed In from 3.3.5 to 3.4.0

  • Love 1
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