Jump to content

how can i make excav. give 50% less resouces?

Closed 1.5.2

Kaooa

Posted

"{
  "Setup UI command": "rs",
  "Premission for setup UI": "gatherlootmultiplier.setup",
  "[Don't use exteremely low values!] Loot respawn rate [lower value = faster respawn | 1 is default value]": {
    "Enable respawn rate multipliers": false,
    "Junk piles respawn rate multiplier": 0.8,
    "Loot respawn rate multiplier [crates, elite crates, barrels and e.t.c.]": 0.75
  },
  "Custom Rates": [
    {
      "Permission": "gatherlootmultiplier.default",
      "[LOOT] Gobal rate": 1.0,
      "[GATHER] Gobal rate": 2.0,
      "[GATHER] Production rates [global rate * production rate * category rate]": {
        "Querry": 1.0,
        "PumpJack": 1.0,
        "Chainsaw": 1.0,
        "Excavator": 0.2,
        "Jackhammer": 1.0,
        "Tea": 1.0,
        "MetalDetector": 1.0
      },
      "[LOOT] Categories rates [global rate * category rate]": {
        "Weapon": 1.0,
        "Construction": 1.0,
        "Items": 1.0,
        "Resources": 1.0,
        "Attire": 1.0,
        "Tool": 1.0,
        "Medical": 1.0,
        "Food": 1.0,
        "Ammunition": 1.0,
        "Traps": 1.0,
        "Misc": 1.0,
        "Component": 1.0,
        "Electrical": 1.0,
        "Fun": 1.0
      },
      "Personal rates for items [shortname + modifier]": {
        "sulfur.ore": 1.5,
        "skull.wolf": 1.0,
        "skull.human": 1.0,
        "scrap": 2.0,
        "waterjug": 1.0,
        "smallwaterbottle": 1.0,
        "diesel_barrel": 1.0,
        "ammo.pistol": 1.0,
        "ammo.pistol.fire": 1.0,
        "ammo.pistol.hv": 1.0,
        "ammo.rifle": 1.0,
        "ammo.rifle.explosive": 1.0,
        "ammo.rifle.incendiary": 1.0,
        "ammo.rifle.hv": 1.0,
        "lowgradefuel": 1.5,
        "bandage": 2.0,
        "metal.refined": 1.5,
        "mushroom": 2.0,
        "blue.berry": 2.0,
        "clone.blue.berry": 2.0,
        "seed.blue.berry": 2.0,
        "green.berry": 2.0,
        "clone.green.berry": 2.0,
        "seed.green.berry": 2.0,
        "red.berry": 2.0,
        "clone.red.berry": 2.0,
        "seed.red.berry": 2.0,
        "white.berry": 2.0,
        "clone.white.berry": 2.0,
        "seed.white.berry": 2.0,
        "yellow.berry": 2.0,
        "clone.yellow.berry": 2.0,
        "seed.yellow.berry": 2.0,
        "seed.corn": 2.0,
        "seed.hemp": 2.0,
        "seed.potato": 2.0,
        "seed.pumpkin": 2.0,
        "deermeat.raw": 2.0,
        "horsemeat.raw": 1.0,
        "humanmeat.raw": 2.0,
        "meat.boar": 2.0,
        "wolfmeat.raw": 2.0,
        "bearmeat": 2.0,
        "granolabar": 2.0,
        "can.beans": 2.0,
        "chocolate": 2.0,
        "can.tuna": 2.0,
        "apple": 2.0,
        "jar.pickle": 2.0
      }
    },
    {
      "Permission": "gatherlootmultiplier.vip",
      "[LOOT] Gobal rate": 3.0,
      "[GATHER] Gobal rate": 5.0,
      "[GATHER] Production rates [global rate * production rate * category rate]": {
        "Querry": 1.0,
        "PumpJack": 1.0,
        "Chainsaw": 1.0,
        "Excavator": 1.0,
        "Jackhammer": 1.0,
        "Tea": 1.0,
        "MetalDetector": 1.0
      },
      "[LOOT] Categories rates [global rate * category rate]": {
        "Weapon": 1.0,
        "Construction": 1.0,
        "Items": 1.0,
        "Resources": 1.0,
        "Attire": 1.0,
        "Tool": 1.0,
        "Medical": 1.0,
        "Food": 1.0,
        "Ammunition": 1.0,
        "Traps": 1.0,
        "Misc": 1.0,
        "Component": 1.0,
        "Electrical": 1.0,
        "Fun": 1.0
      },
      "Personal rates for items [shortname + modifier]": {}
    }
  ],
  "[LOOT] Ignore loot containers [prefabs]": [
    ""
  ]
}"

tofurahie

Posted

15 minutes ago, Kaooa said:

"{
  "Setup UI command": "rs",
  "Premission for setup UI": "gatherlootmultiplier.setup",
  "[Don't use exteremely low values!] Loot respawn rate [lower value = faster respawn | 1 is default value]": {
    "Enable respawn rate multipliers": false,
    "Junk piles respawn rate multiplier": 0.8,
    "Loot respawn rate multiplier [crates, elite crates, barrels and e.t.c.]": 0.75
  },
  "Custom Rates": [
    {
      "Permission": "gatherlootmultiplier.default",
      "[LOOT] Gobal rate": 1.0,
      "[GATHER] Gobal rate": 2.0,
      "[GATHER] Production rates [global rate * production rate * category rate]": {
        "Querry": 1.0,
        "PumpJack": 1.0,
        "Chainsaw": 1.0,
        "Excavator": 0.2,
        "Jackhammer": 1.0,
        "Tea": 1.0,
        "MetalDetector": 1.0
      },
      "[LOOT] Categories rates [global rate * category rate]": {
        "Weapon": 1.0,
        "Construction": 1.0,
        "Items": 1.0,
        "Resources": 1.0,
        "Attire": 1.0,
        "Tool": 1.0,
        "Medical": 1.0,
        "Food": 1.0,
        "Ammunition": 1.0,
        "Traps": 1.0,
        "Misc": 1.0,
        "Component": 1.0,
        "Electrical": 1.0,
        "Fun": 1.0
      },
      "Personal rates for items [shortname + modifier]": {
        "sulfur.ore": 1.5,
        "skull.wolf": 1.0,
        "skull.human": 1.0,
        "scrap": 2.0,
        "waterjug": 1.0,
        "smallwaterbottle": 1.0,
        "diesel_barrel": 1.0,
        "ammo.pistol": 1.0,
        "ammo.pistol.fire": 1.0,
        "ammo.pistol.hv": 1.0,
        "ammo.rifle": 1.0,
        "ammo.rifle.explosive": 1.0,
        "ammo.rifle.incendiary": 1.0,
        "ammo.rifle.hv": 1.0,
        "lowgradefuel": 1.5,
        "bandage": 2.0,
        "metal.refined": 1.5,
        "mushroom": 2.0,
        "blue.berry": 2.0,
        "clone.blue.berry": 2.0,
        "seed.blue.berry": 2.0,
        "green.berry": 2.0,
        "clone.green.berry": 2.0,
        "seed.green.berry": 2.0,
        "red.berry": 2.0,
        "clone.red.berry": 2.0,
        "seed.red.berry": 2.0,
        "white.berry": 2.0,
        "clone.white.berry": 2.0,
        "seed.white.berry": 2.0,
        "yellow.berry": 2.0,
        "clone.yellow.berry": 2.0,
        "seed.yellow.berry": 2.0,
        "seed.corn": 2.0,
        "seed.hemp": 2.0,
        "seed.potato": 2.0,
        "seed.pumpkin": 2.0,
        "deermeat.raw": 2.0,
        "horsemeat.raw": 1.0,
        "humanmeat.raw": 2.0,
        "meat.boar": 2.0,
        "wolfmeat.raw": 2.0,
        "bearmeat": 2.0,
        "granolabar": 2.0,
        "can.beans": 2.0,
        "chocolate": 2.0,
        "can.tuna": 2.0,
        "apple": 2.0,
        "jar.pickle": 2.0
      }
    },
    {
      "Permission": "gatherlootmultiplier.vip",
      "[LOOT] Gobal rate": 3.0,
      "[GATHER] Gobal rate": 5.0,
      "[GATHER] Production rates [global rate * production rate * category rate]": {
        "Querry": 1.0,
        "PumpJack": 1.0,
        "Chainsaw": 1.0,
        "Excavator": 1.0,
        "Jackhammer": 1.0,
        "Tea": 1.0,
        "MetalDetector": 1.0
      },
      "[LOOT] Categories rates [global rate * category rate]": {
        "Weapon": 1.0,
        "Construction": 1.0,
        "Items": 1.0,
        "Resources": 1.0,
        "Attire": 1.0,
        "Tool": 1.0,
        "Medical": 1.0,
        "Food": 1.0,
        "Ammunition": 1.0,
        "Traps": 1.0,
        "Misc": 1.0,
        "Component": 1.0,
        "Electrical": 1.0,
        "Fun": 1.0
      },
      "Personal rates for items [shortname + modifier]": {}
    }
  ],
  "[LOOT] Ignore loot containers [prefabs]": [
    ""
  ]
}"

set "Excavator": to 0.5

Kaooa

Posted (edited)

Hi, I  set "Excavator": to 0.5 but it is still giving ~3k sulfur
when when i set "Excavator": to 0.2  it still gives ~3k sulfur

I set "sulfur.ore": to 1.5, as well

Edited by Kaooa
tofurahie

Posted

1 minute ago, Kaooa said:

Hi, I  set "Excavator": to 0.5 but it is still giving ~3k sulfur

I set sulfur to 1.5x as well

Personal rates doesn't affect excavator

Kaooa

Posted

I have set "[GATHER] Gobal rate": to 2.0, could this be the problem ?

tofurahie

Posted

1 minute ago, Kaooa said:

I have set "[GATHER] Gobal rate": to 2.0, could this be the problem ?

Probably
the formula looks like this
gatherglobalrate * categoryrate * item amount * production rates[in this case it is Excavator]

Kaooa

Posted

i just want to match the output of the Excavator to the quarry , i sent you my cfg, what could i need to change to make this work ?

 

tofurahie

Posted

4 minutes ago, Kaooa said:

i just want to match the output of the Excavator to the quarry , i sent you my cfg, what could i need to change to make this work ?

 

i don't know exact values you should adjust the "Exavator" value make it lower if it still too much

Kaooa

Posted (edited)

yeah man, so when I set the Personal rates of sulfur to 1.0x it dropped down the Exavator output. im taking a rough guess that something is wrong with your plugin. 

as you can see i set escav to 0 in the cfg and it still gave me sulfur 

image.png.e286a06aab96b5284910a8afe527793a.pngimage.png.96681d113af026f818b22072a3383c61.png

Edited by Kaooa
Kaooa

Posted (edited)

I even reset my cfg and am still getting the same issue. I set the excav to 0.5 and sulfur back to 1.5 and I am getting 2x the sulfur like default rust is. quarry = 1k sulfur , excav is 2k sulfur 
I set quarry to 1 and i get 1.5k sulfur because of the personal rate sulfur 1.5 which is normal. I set excav to 0.5 and get 3k sulfur still, i should be getting 1.5k

Edited by Kaooa
tofurahie

Posted

18 hours ago, Kaooa said:

i just want to match the output of the Excavator to the quarry , i sent you my cfg, what could i need to change to make this work ?

 

My bad, i rechecked so if you set personal rates it will only work like [item amount * persnal rate] so if you set exavator rate for x20 it won't count because you have personal raate for sulfur

tofurahie

Posted

Changed Status from Pending to Closed

1.7m

Downloads

Total number of downloads.

8k

Customers

Total customers served.

121.2k

Files Sold

Total number of files sold.

2.5m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.