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Fl3x4

Posted

Think about. 

Defining the recipe before starting.

starting the mixing table for example with an igniter on a timer. 

 

Scalbox

Posted

Hi
can you explain your idea in detail?
Thanks

Fl3x4

Posted

In short a way to start mixing tables. hook in to something like what we use to start the furnaces (igniter)

        {
            if (table == null || table.inventory == null || table.inventory.itemList.Count == 0)
                return false;

            table.StartMixing(null); // Start without player context
            return true;
        }

Scalbox

Posted

I had already thought about this, since the plugin already does it with recyclers.
But with industrial transporters you can't bring the items to the right point for the recipe.
For example gunpowder

you need to have for example: 1K sulfur, 1K carbon, 1K sulfur, 1K carbon

The adapter is not able to do this

Fl3x4

Posted

Depending how you place it in the box where it takes the resources from this is what i have so far. and it fills all of them up properly. 
Although i have to manually run past them and start them. but i see your point. 

 

 

image.png.08970f103aa77d7299c24baf4fdee269.png

 

image.png.e532a38da1167bf68c877fa8ef183930.png

image.png.4b57c6b8c81aca13fc1eea95ddbeaecf.png

 

Scalbox

Posted

I'll do some tests, to see if it can be added

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