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Andariel: Problems with AutoTurrets

Not a Bug 0.1.15

IIIaKa
IIIaKa

Posted

 By @Andariel

On 3/11/2025 at 1:23 AM, Andariel said:

How do I acitvate turrets?
We are using buildings like Police, Bank, etc with turrets and they won´t fire on marked players, how could i activate this?

IIIaKa

Posted

Changed Status from Pending to Work in Progress

IIIaKa

Posted

@Andariel
Hello, are these just regular turrets(not like in outpost) spawned by the plugin? I need a bit more information about these turrets.

Andariel

Posted

Hi, yes, this are regular turrets. Maybe we could mark a building as "Raidable Base"  and this will activate the turrets as well as a pvp zone? Or is this something i could realize with zone manager in comibination with RealPVE?

IIIaKa

Posted (edited)

@Andariel
Could you please check the ownerID of your turrets? My plugin only blocks turrets where the ownerID matches a SteamID and the skinID is 0, and only if they are outside a PvP zone.
I placed a turret with skinID = 0 and ownerID = 0, and it had no problem attacking me. I suspect that the ownerID of your turrets is equal to a SteamID.

Install the Test.cs plugin, deal damage to the problematic turrets and provide the information that appears in the console.

Edited by IIIaKa
Andariel

Posted

Hi Illka, this will take a little time, as I´m on vacation until next week.

  • Like 1
Andariel

Posted (edited)

Hi, thanks for the hint.

As I setted up the turrets it will have the ovnerID from my steam account, set to 0, now all are running. Thanks again

 

Edited by Andariel
  • Like 1
IIIaKa

Posted

Changed Status from Work in Progress to Not a Bug

IIIaKa

Posted

If you still have any questions, feel free to ask!

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