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Convoy not stopping

Work in Progress 2.7.3

Kar0
Kar0

Posted

Hi. I have a issue and tried to fix it through config setting since I bought Covoy.

So the problem is that the convoy vehicles do not stop and they continue going forward outside of the road and sometimes through terrain and water. 

Tried all route options default and experimental etc...

Can you please let me know what I can do to fix it? 

Thanks 

  • Like 1
Adem

Posted

Hi. Can you test this on a test server without other plugins? I think it's some kind of conflict.

Adem

Posted

Changed Status from Pending to Work in Progress

Kar0

Posted

I don't not have a test server... I will try and make some screenshots of the behavior of the convoy on the map and what plugins are running if it helps but right now I do not have the time

Trifeel

Posted

Same thing is happening for us, Just purchased today and when convoy is attacked it offloads npcs to attack and all the vehicles continue into random directions through the terrain

 

Trifeel

Posted

After digging through i found this NRE in console:
 

NullReferenceException: Object reference not set to an instance of an object

at Oxide.Plugins.Convoy+PveModeManager.IsPlayerHaveCooldown (System.UInt64 userId) [0x00046] in <77c6734a785c4f73a5aa3f30a891ba29>:0

at Oxide.Plugins.Convoy+EventController.SwitchMoving (System.Boolean isMoving, BasePlayer attacker) [0x000ad] in <77c6734a785c4f73a5aa3f30a891ba29>:0

at Oxide.Plugins.Convoy+EventController+<>c__DisplayClass33_0.<OnEventAttacked>b__0 () [0x0007c] in <77c6734a785c4f73a5aa3f30a891ba29>:0

at InvokeHandlerBase`1[T].DoTick () [0x00138] in <4c1d8c917ab8480c9240be18931e05d7>:0

at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <4c1d8c917ab8480c9240be18931e05d7>:0

 

Once i reset the config file and redid the configuration it started working tonight. the only change was updating the rust server for the april 3rd wipe so not sure what happened but thought i would leave this here if it helps.

Adem

Posted

On 3/30/2025 at 4:57 AM, Kar0 said:

I don't not have a test server... I will try and make some screenshots of the behavior of the convoy on the map and what plugins are running if it helps but right now I do not have the time

Hi. Are there any results?

shturval

Posted (edited)

This is done by some kind of setting in the plugin configuration. I also came across this. After the attack on the convoy, he goes wherever his eyes look.) I returned the settings to the old saved backup, because I don't remember what I changed. And everything became fine.

yl798y.png.1744d46c44513778d62a79c27d0c786e.png321f34.png.5811cc416302351279af606f30d914bb.png123f4c2qg5.png.5278f0ff456bdd358ff4a5dfad33dcd0.png

I keep checken.

On the one hand, it's cool, a rabid convoy,)) but, it gets stuck...

Edited by shturval
CoolClyde01

Posted

I have the same problem with it running wild after an attack. I did put it on my test server and it functions fine. So, I defiantly have some investigation to do. 

Adem

Posted

On 3/26/2025 at 9:17 PM, Kar0 said:

Hi. I have a issue and tried to fix it through config setting since I bought Covoy.

So the problem is that the convoy vehicles do not stop and they continue going forward outside of the road and sometimes through terrain and water. 

Tried all route options default and experimental etc...

Can you please let me know what I can do to fix it? 

Thanks 

 

On 4/11/2025 at 8:37 PM, CoolClyde01 said:

I have the same problem with it running wild after an attack. I did put it on my test server and it functions fine. So, I defiantly have some investigation to do. 

 

On 4/9/2025 at 11:08 PM, shturval said:

This is done by some kind of setting in the plugin configuration. I also came across this. After the attack on the convoy, he goes wherever his eyes look.) I returned the settings to the old saved backup, because I don't remember what I changed. And everything became fine.

yl798y.png.1744d46c44513778d62a79c27d0c786e.png321f34.png.5811cc416302351279af606f30d914bb.png123f4c2qg5.png.5278f0ff456bdd358ff4a5dfad33dcd0.png

I keep checken.

On the one hand, it's cool, a rabid convoy,)) but, it gets stuck...

 

On 4/4/2025 at 4:57 PM, Trifeel said:

After digging through i found this NRE in console:
 

NullReferenceException: Object reference not set to an instance of an object

at Oxide.Plugins.Convoy+PveModeManager.IsPlayerHaveCooldown (System.UInt64 userId) [0x00046] in <77c6734a785c4f73a5aa3f30a891ba29>:0

at Oxide.Plugins.Convoy+EventController.SwitchMoving (System.Boolean isMoving, BasePlayer attacker) [0x000ad] in <77c6734a785c4f73a5aa3f30a891ba29>:0

at Oxide.Plugins.Convoy+EventController+<>c__DisplayClass33_0.<OnEventAttacked>b__0 () [0x0007c] in <77c6734a785c4f73a5aa3f30a891ba29>:0

at InvokeHandlerBase`1[T].DoTick () [0x00138] in <4c1d8c917ab8480c9240be18931e05d7>:0

at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <4c1d8c917ab8480c9240be18931e05d7>:0

 

Once i reset the config file and redid the configuration it started working tonight. the only change was updating the rust server for the april 3rd wipe so not sure what happened but thought i would leave this here if it helps.

It seems like I got rid of this problem in the last update. Please test it and let me know.

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