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How to disable entity placement symmetry

Fixed 1.0.34 1.0.4

xlr8tednergy

Posted

I just got this today, and i noticed that placing Entities...as in a Turret... duplicates the placed entity... so you only need 3 turrets placed to have 6 turrets around the base... how can i get rid of that ?

Ryuk_

Posted

Changed Status from Pending to Work in Progress

Changed Fixed In to 1.0.34

Ryuk_

Posted

Hi, i don't understand what you're talking about, do you have a video or something?
using symmetry will always spawn a entity symmetrical

There are 3 trypes (Square, Triangle, Hexagon)

 - Normal 2 side -> will spawn 1 entity more (your entity + symmetrical one)
 - Normal 3 side -> will spawn 2 entities (your entity + 2 symmetrical entities)
 - Normal 4 side -> will spawn 3 entities (your entity + 3 symmetrical entities)
 - Normal 6 side -> will spawn 5 entities (your entity + 5 symmetrical entities)

xlr8tednergy

Posted

Let me be more specific.  Players only need to place 1 Turret.. and it places other turrets for free based on their symmetry type. I was wondering if there was a way to disable that from happening?

Ryuk_

Posted

Plugin has been updated.
If you keep using this, make sure to include this in your config file:

"Allow only BuildingBlocks for symmetry (def: false)": true,

This will allow to only spawn "building blocks" using symmetry.


Config example [Prevent deployables spawn]:
 

{
  "Removal Tool (Def: true)": true,
  "Open Symmetry UI on Connect (Def: true)": true,
  "Symmetrical Upgrade (Def: true)": true,
  "UI Menu X Position (def: 0)": 0.0,
  "UI Menu Y Position (def: 0)": 0.0,
  "Check Building cost (def: false)": false,
  "Check for Deployables before placing (def: false)": false,
  "Display center functions (def: true)": true,
  "Disable Symmetrical entity kill": false,
  "Symmetry UI Command": "sym_ui",
  "Symmetry Admin UI Command": "sym_admin",
  "Symmetry UI X/Y Position command": "sym_ui_pos",
  "Symmetry UI Position reset command": "sym_ui_reset",
  "Enable Entity Shortname check? (def: false)": false,
  "Removal Tool Keybind": "RELOAD",
  "Standalone Removal Tool": true,
  "Allow only BuildingBlocks for symmetry (def: false)": true,
  "Entity Shortnames to check if they're grounded.": [
    "box.wooden.large",
    "box.wooden",
    "storage_barrel_a",
    "storage_barrel_b",
    "storage_barrel_c",
    "gates.external.high.stone",
    "wall.external.high.stone",
    "gates.external.high.wood",
    "wall.external.high",
    "wall.external.high.ice",
    "wall.ice.wall"
  ]
}

 

Ryuk_

Posted

Changed Status from Work in Progress to Fixed

Changed Fixed In from 1.0.34 to 1.0.4

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