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Configuration Not Found! + a Few Strange Errors [Dreamland Map]

Closed 1.0.2

Wile E.
Wile E.

Posted (edited)

to me at least:

[DynamicMonuments] Cached 37 monuments/prefabs

[DynamicMonuments] The spawn of monuments has begun!

        [DynamicMonuments] oilPlatform is spawned at grid O3

        [DynamicMonuments] lostOutpost is spawned at grid T22

        [DynamicMonuments] highHouse is spawned at grid I9

        [DynamicMonuments] rustedGates is spawned at grid T6

->-> [DynamicMonuments] Couldn't find a suitable position to spawn the monunent! ()

->-> [DynamicMonuments] Couldn't find a suitable position to spawn the monunent! ()

        [DynamicMonuments] lostOutpost is spawned at grid X14

        [DynamicMonuments] Couldn't find a suitable object for spawn monunent! (lostOutpost)

        [DynamicMonuments] observationTower is spawned at grid G16

        [DynamicMonuments] observationTower is spawned at grid H18

        [Inbound] Hackable Crate has spawned at O3

        [DynamicMonuments] oilPlatform is spawned at grid Y8

        [DynamicMonuments] oilPlatform is spawned at grid Y26

        [DynamicMonuments] hqmQuarryRuins is spawned at grid H21

        [DynamicMonuments] stoneQuarryRuins is spawned at grid G17

->-> [I can't spawn this monument]  [DynamicMonuments] Configuration not found! (depotGates) 

->-> [DynamicMonuments] Couldn't find a suitable position to spawn the monunent! ()

->-> [DynamicMonuments] Couldn't find a suitable position to spawn the monunent! ()

        [DynamicMonuments] highHouse is spawned at grid L6

        [DynamicMonuments] highHouse is spawned at grid U12

        [Inbound] Hackable Crate has spawned at Y8

        [DynamicMonuments] pirs is spawned at grid Q5

        [Inbound] Hackable Crate has spawned at Y26

[DynamicMonuments] The spawn has ended!

Edited by Wile E.
Adem

Posted

The plugin will now provide more detailed information about monuments that failed to spawn.
This usually happens when the map lacks suitable objects for modification, such as coastal rocks, substations, or metro hatches.
If this is important to you, consider asking the map creator to add these objects. Here's the full list.

  • "assets/bundled/prefabs/autospawn/decor/busstop/busstop.prefab",
  • "assets/bundled/prefabs/autospawn/decor/coastal_rocks_large/coastal_rocks_large_a.prefab",
  • "assets/bundled/prefabs/autospawn/decor/coastal_rocks_large/coastal_rocks_large_c.prefab",
  • "assets/bundled/prefabs/autospawn/decor/powerline/powerlineplatform_a.prefab",
  • "assets/bundled/prefabs/autospawn/decor/powerline/powerlineplatform_b.prefab",
  • "assets/bundled/prefabs/autospawn/decor/powerline/powerlineplatform_c.prefab",
  • "assets/bundled/prefabs/autospawn/power substations/big/power_sub_big_1.prefab",
  • "assets/bundled/prefabs/autospawn/power substations/big/power_sub_big_2.prefab",
  • "assets/bundled/prefabs/autospawn/tunnel-entrance/entrance_bunker_a.prefab",
  • "assets/bundled/prefabs/autospawn/tunnel-entrance/entrance_bunker_b.prefab",
  • "assets/bundled/prefabs/autospawn/tunnel-entrance/entrance_bunker_c.prefab",
  • "assets/bundled/prefabs/autospawn/monument/small/mining_quarry_b.prefab",
  • "assets/bundled/prefabs/autospawn/monument/small/mining_quarry_c.prefab",
Adem

Posted

Changed Status from Pending to Closed

Adem

Posted

The config has locations named depotGates_1 and depotGates_2, but there is no one called depotGates. Replace the name and the error about the undiscovered configuration will go away.

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