Jump to content

The Broken Giant is a Zombie

Closed 1.0.1

Wile E.
Wile E.

Posted

For me at least. I decided to try the plugin again today so had disabled automatic spawn of the Broken Giant because it seems incomplete. However, upon loading the plugin the Broken Giant was the first monument to appear even though it was disabled in the config.

Interesting that as soon as I disabled *all* Water Monuments then some of the default prefabs started. It seems to me that either the default settings for the plugin are way off or else some monuments seem to take precedence even though I have this setting disabled:

 "Recreate locations on every plugin restart [true/false]": false,

Which I thought would prevent some monuments from *always* being the ones to spawn.

Adem

Posted

I figured out what the problem was. You need to enter the /killallmonuments command and reload the plugin. Extra locations spawned from the save file

  • Love 1
Adem

Posted

Changed Status from Pending to Closed

1.7m

Downloads

Total number of downloads.

7.8k

Customers

Total customers served.

117.4k

Files Sold

Total number of files sold.

2.4m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.