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ZombieHorde 0.6.28

Pending 0.1.15

NEXT
NEXT

Posted (edited)

I'm using ZombieHorde 0.6.28's mod, but damage to zombies bounces back to the player.

Should I contact the ZombieHorde 0.6.28 mod creator about this?

The ZombieHorde 0.6.28 mod hasn't been updated since February. It was working fine before the RealPVE update.

Edited by NEXT
  • Like 1
IIIaKa

Posted (edited)

Hello. My plugin completely ignores their plugins, allowing them to control damage on their own. However, their plugins do not support server.pve true because their NPCs have IsNpc = false, meaning the server treats them as regular players. As a result, damage to them is mirrored when the server is in PvE mode.
You either need to set server.pve false(this will remove your PvE tag) in the console(plus, you need to disable "forcibly implementing PvE" in the config file: SERVER\oxide\config\RealPVE.json) or find the IsNpc property in their plugin and set it to true(I don't know why they set it to false, there are probably some reasons for it, do this at your own risk).

Edited by IIIaKa
  • Confused 1
NEXT

Posted

Until March 6th
realpve "Is it worth forcibly implementing PvE for a server?": true
server.pve: "true"

No problems

↓ Should I change it?

realpve "Is it worth forcibly implementing PvE for a server?": false
server.pve: "false"

IIIaKa

Posted (edited)

26 minutes ago, NEXT said:

Until March 6th
realpve "Is it worth forcibly implementing PvE for a server?": true
server.pve: "true"

No problems

↓ Should I change it?

realpve "Is it worth forcibly implementing PvE for a server?": false
server.pve: "false"

Reflective damage occurs only when server.pve true and affects player-to-player damage. My plugin fixes this issue, but as I mentioned, it ignores NPCs from other plugins to avoid interfering with their functionality.
And everything would be fine since the reflective damage rule doesn’t apply to NPCs. However, in this case, their NPCs are marked as players (IsNpc = false), so the server treats it as real players attacking real players.
Setting the value in the config disables the forced server.pve true setting during the initialization of the RealPVE plugin. Entering server.pve false in the console disables the flag immediately, but it will persist only if you have disabled forced enforcement in RealPVE.

Edited by IIIaKa
NEXT

Posted

realpve "Is it worth forcing PvE on the server?": false
server.pve: "false"
Attacks don't hit NPCs with this setting,
so it's no good.

realpve "Is it worth forcing PvE on the server?": false
server.pve: "true"
Attacks don't hit players, but you can fight NPCs.
Attacks don't hit zombies.

I have no idea what to do.

NEXT

Posted

zonbieMOD

public override bool IsNpc => _isNpc; private bool _isNpc = false;

public override bool IsNpc => _isNpc; private bool _isNpc = true;


This is all I have...
I'll let this solve it

IIIaKa

Posted

1 hour ago, NEXT said:

zonbieMOD

public override bool IsNpc => _isNpc; private bool _isNpc = false;

public override bool IsNpc => _isNpc; private bool _isNpc = true;


This is all I have...
I'll let this solve it

Did you set it to true?

NEXT

Posted

Current settings

①realpve "Is it worth forcing PvE on the server?": false
②server.pve: "true"
③zonbieMOD
 public override bool IsNpc => _isNpc; private bool _isNpc = true;


When attacking other players, damage is displayed, but no damage is received.
Players and NPCs can fight each other.
Players and animals can fight each other.
Players and zombies can fight each other.

This has solved the problem

  • Like 1
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