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error with barges plugin

No Response 1.1.2

Fanatik
Fanatik

Posted

Hello, yesterday I installed your barge plugin and today a player wanted to create a nightclub on his barge and when restarting the server, an error appeared, my server no longer starts and my map backup is corrupted.... A friend who also has the plugin notices that electricity inputs move following the movement of the waves or the wiring crosses the map ...

Here is my error:

 

Error loading save (server/Pingperfect/KongSkullIslandv1.22.265.sav)
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
  at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 
  at TreeManager.InitTreeGrid () [0x00119] in <e86ab4ffe0b94d3ba7333e9531326031>:0 
  at TreeManager.ServerInit () [0x0000c] in <e86ab4ffe0b94d3ba7333e9531326031>:0 
  at BaseNetworkable.Spawn () [0x0004f] in <e86ab4ffe0b94d3ba7333e9531326031>:0 
  at BaseEntity.Spawn () [0x00000] in <e86ab4ffe0b94d3ba7333e9531326031>:0 
  at SaveRestore.Load (System.String strFilename, System.Boolean allowOutOfDateSaves) [0x00516] in <e86ab4ffe0b94d3ba7333e9531326031>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveRestore:Load(String, Boolean)
ServerMgr:Initialize(Boolean, String, Boolean, Boolean)
<StartServer>d__21:MoveNext() 
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Spawning 83746 entities from map
    done.
Postprocessing 83746 entities from map
Calling kill - but already IsDestroyed!? ziplinelaunchpoint
Calling kill - but already IsDestroyed!? ziplinelaunchpoint
Calling kill - but already IsDestroyed!? ziplinelaunchpoint
Calling kill - but already IsDestroyed!? ziplinelaunchpoint
Setting parent to entity that hasn't spawned yet! (net is null)
NullReferenceException: Object reference not set to an instance of an object.
  at BaseEntity.SetParent (BaseEntity entity, System.UInt32 boneID, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x0013a] in <e86ab4ffe0b94d3ba7333e9531326031>:0 
  at BaseEntity.SetParent (BaseEntity entity, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x00000] in <e86ab4ffe0b94d3ba7333e9531326031>:0 
  at MicrophoneStand.SpawnChildEntity () [0x0003e] in <e86ab4ffe0b94d3ba7333e9531326031>:0 
  at MicrophoneStand.PostMapEntitySpawn () [0x00011] in <e86ab4ffe0b94d3ba7333e9531326031>:0 
  at SaveRestore.SpawnMapEntities (System.Collections.Generic.List`1[T] entities) [0x000a4] in <e86ab4ffe0b94d3ba7333e9531326031>:0 
  at ServerMgr.Initialize (System.Boolean loadSave, System.String saveFile, System.Boolean allowOutOfDateSaves, System.Boolean skipInitialSpawn) [0x00096] in <e86ab4ffe0b94d3ba7333e9531326031>:0 
  at Bootstrap+<StartServer>d__21.MoveNext () [0x00325] in <e86ab4ffe0b94d3ba7333e9531326031>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <935634f5cc14479dbaa30641d55600a9>:0 
NullReferenceException: Object reference not set to an instance of an object
  at GroundVehicle.get_CurEngineState () [0x00000] in <e86ab4ffe0b94d3ba7333e9531326031>:0 
  at ModularCar.RefreshEngineState () [0x00000] in <e86ab4ffe0b94d3ba7333e9531326031>:0 
  at ModularCar.OnFlagsChanged (BaseEntity+Flags old, BaseEntity+Flags next) [0x0000d] in <e86ab4ffe0b94d3ba7333e9531326031>:0 
  at BaseEntity.SetFlag (BaseEntity+Flags f, System.Boolean b, System.Boolean recursive, System.Boolean networkupdate) [0x0003d] in <e86ab4ffe0b94d3ba7333e9531326031>:0 
  at BaseVehicle.UpdateMountFlags () [0x00025] in <e86ab4ffe0b94d3ba7333e9531326031>:0 
  at BaseModularVehicle.ModuleEntityAdded (BaseVehicleModule addedModule) [0x001d0] in <e86ab4ffe0b94d3ba7333e9531326031>:0 
  at ModularCar.ModuleEntityAdded (BaseVehicleModule addedModule) [0x00000] in <e86ab4ffe0b94d3ba7333e9531326031>:0 
  at BaseModularVehicle+<>c__DisplayClass48_0.<OnChildAdded>b__0 () [0x00000] in <e86ab4ffe0b94d3ba7333e9531326031>:0 
  at InvokeHandlerBase`1[T].DoTick () [0x00138] in <0fb5ef065c904f82ba12d61dc84111dd>:0 
  at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <0fb5ef065c904f82ba12d61dc84111dd>:0 

Adem

Posted

Hi.
I need to know exactly what the player put in and how he connected it.
I don't think that's what disabled the server, because no one else complained about it.
Ask him to repeat it on the test server and please record a video, or take a screenshot of what exactly caused it.

Adem

Posted

Changed Status from Pending to Work in Progress

Adem

Posted

Changed Status from Work in Progress to No Response

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