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after server restart the turrets are empty

Closed 3.0.8

bobekua
bobekua

Posted

good day, we have a server restart set up twice a day, since yesterday after every server restart our weapons including ammunition from each turret disappear, we have stacks of 2500 ammo - the tower can fit 6 slots - with each restart everyone who has them will lose weapons and ammunition in each tower x number of towers - in addition, the towers cannot be connected to the pipeline system - so everything has to be added again manually - I don't like your plugin anymore, in the time since the purchase they worked 100% for a maximum of 2 days

 

Tangerine

Posted

16 hours ago, bobekua said:

good day, we have a server restart set up twice a day, since yesterday after every server restart our weapons including ammunition from each turret disappear, we have stacks of 2500 ammo - the tower can fit 6 slots - with each restart everyone who has them will lose weapons and ammunition in each tower x number of towers - in addition, the towers cannot be connected to the pipeline system - so everything has to be added again manually - I don't like your plugin anymore, in the time since the purchase they worked 100% for a maximum of 2 days

 

Make sure you doesn't have any other plugins that might conflict with it, also, what platform do you use?

Tangerine

Posted

Changed Status from Pending to Work in Progress

bobekua

Posted

The only turret plugin we have is yours, we use oxide, what do you mean by platform?

plasmac0r

Posted

Same Problem here. After daily server restart the turrets are off. Players must do some electrical reconnections to get the turrets to working state again. Until next restart ... Last wipe that problem didn't exist and there were no new plugins installed since then. I have no other turret plugins running.

bobekua

Posted

welcome to the developer - his classic: my plugin is perfect, check your other plugins if they don't conflict with my perfect plugin 🙂
my colleague solved it by rewriting it in the plugin himself. Because the master who has this plugin has you at ....

bobekua

Posted

I'm going to ask Codefling support for a refund now - Codefling gives a 6-month guarantee, this developer won't personally refund your money, but Codefling support on their discord will, I've been waiting for a month without 3 days and still nothing happens. Warning to everyone.

Tangerine

Posted

54 minutes ago, bobekua said:

I'm going to ask Codefling support for a refund now - Codefling gives a 6-month guarantee, this developer won't personally refund your money, but Codefling support on their discord will, I've been waiting for a month without 3 days and still nothing happens. Warning to everyone.

Most your issues were caused by you. Other "bugs" got an update as fast as it was possible.

Tangerine

Posted

20 hours ago, plasmac0r said:

Same Problem here. After daily server restart the turrets are off. Players must do some electrical reconnections to get the turrets to working state again. Until next restart ... Last wipe that problem didn't exist and there were no new plugins installed since then. I have no other turret plugins running.

Better to create new support request or write me directly. I'll take a look into this issue.

bobekua

Posted

your plugin is still broken . what did we break in your perfect plugin ? and the fact that you haven't responded for almost a month is also okay ?

bobekua

Posted

since the beginning when I bought your plugin for Sentry there have been only problems with it on our PVE server, at first it would shoot at players on their minis, etc. Then they wouldn't shoot at anything that flew at all, now after every server restart you have to manually turn them all on - 1 pc. I wrote to you a long time ago: write in the description that it is only for PVP servers. I wouldn't buy it. But stop accusing us all that we have it set up wrong - you have it written in the plugin - attack on Patrol Heli - false, attack on Bradley (APC) - true. What use is it to me on a PVE server?

bobekua

Posted

            [JsonProperty(PropertyName = "Attack prefabs blacklist", ObjectCreationHandling = ObjectCreationHandling.Replace)]

            public HashSet<string> attackBlacklist = new ()

            {

                "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab",

                "assets/prefabs/npc/ch47/ch47scientists.entity.prefab"

            };

( line 139 )

 

bobekua

Posted

What's New in Version 3.0.8   See changelog 

Released February 23

Added targets blacklist into turrets profile, you can now select which objects turret shound't attack at all.

bobekua

Posted

What's New in Version 3.0.7   See changelog 

Released February 23

Fixed issue when turrets didn't target patrol helicopter.

Now plugin has data file. It saves turrets profiles instead of storing them inside turret. This provides more stability.

 With version 3.0.7:

 

Download

bobekua

Posted

What's New in Version 3.0.6   See changelog 

Released February 19

PVE mode implemented. If enabled, turrets won't attack players and vehicles with players in them, but still will attack NPC and Patrol helicopter.

 With version 3.0.6:

 

Download

bobekua

Posted

Yeaaaaa 
Other "bugs" got an update as fast as it was possible.

 

plasmac0r

Posted

16 hours ago, Tangerine said:

Better to create new support request or write me directly. I'll take a look into this issue.

Hi Tangerine! Sounds a bit strange. The problem your plugin is making is the same. There is this bug that needs to be fixed by you. The main question is still: When have you fixed the bug? But okay, I'll open a separate ticket. Cheers

Tangerine

Posted

Changed Status from Work in Progress to Closed

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