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Minimum Required Players Online issue

Closed 3.0.1

Colors
Colors

Posted (edited)

setting:

"Minimum Required Players Online": 1

 

      "Max Amount Allowed To Automatically Spawn Per Difficulty (0 = infinite, -1 = disabled)": {
        "Allow Max Amount Increase From Difficulties Disabled On A Specific Day Of The Week": true,
        "Easy": 3,
        "Medium": 2,
        "Hard": 1,
        "Expert": 1,
        "Nightmare": 1
      },
      "Chance To Automatically Spawn Each Difficulty (-1 = ignore)": {
        "Use Cumulative Probability": true,
        "Easy": -1.0,
        "Medium": -1.0,
        "Hard": -1.0,
        "Expert": -1.0,
        "Nightmare": -1.0
      },

 

    "Maintained Events": {
      "Always Maintain Max Events": true,
      "Max Maintained Events": 8,
      "Enable X Hours After Wipe (0 = immediately)": {
        "Easy": 0.0,
        "Medium": 0.0,
        "Hard": 0.0,
        "Expert": 0.0,
        "Nightmare": 0.0
      },


in normal situation before, it should spawn 3 easy, 2 medium, 1 hard, 1 expert and 1 nightmare at same time
but I find out 2 issues

1. if online player goes 0, it despawn all bases but after player join, it will not go back to 3 easy, 2 medium, 1 hard, 1 expert and 1 nightmare

2. some bases spawn will not show on the map and no black circle zone also(not sure is it related to the previous issue or not)

Edited by Colors
nivex

Posted

hi, both issues are from testridablehorse in your copypaste files. you can remove the old prefab or change it to the new prefab. oxide/data/copypaste/

old:
assets/rust.ai/nextai/testridablehorse.prefab

new:
assets/content/vehicles/horse/ridablehorse2.prefab

Colors

Posted

26 minutes ago, nivex said:

hi, both issues are from testridablehorse in your copypaste files. you can remove the old prefab or change it to the new prefab. oxide/data/copypaste/

old:
assets/rust.ai/nextai/testridablehorse.prefab

new:
assets/content/vehicles/horse/ridablehorse2.prefab

hi, do you mean remove this file "assets/rust.ai/nextai/testridablehorse.prefab" or modify all base files that have "assets/rust.ai/nextai/testridablehorse.prefab"  in "oxide/data/copypaste/"

nivex

Posted (edited)

hi, modify the base files to remove that prefab or change it to the new prefab

Edited by nivex
Colors

Posted

13 minutes ago, nivex said:

hi, modify the base files to remove that prefab or change it to the new prefab

ok.. after 243 files search & modify
it seems fixed

nivex

Posted

good. hopefully no more prefabs change for a while

  • Like 1
nivex

Posted

Changed Status from Pending to Closed

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