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Rock Splash used in this Prefab

Work in Progress 1.0.0 Next Version

Housefred
Housefred

Posted

Hi,

you used 2 Times the old prefab "rocksplash" in your Monument. If you break your Monument in Rust Edit you can search for it using the history (key "h"). Using the prefab "Rocksplash" breaks the Map and server don´t start and giving the the Null Reference Execption Failure in the Server Logs.

For the Water effect better use the Waterfall or the Steam PFX like in your other Monuments.

Thx

Housefred

Skaer

Posted

Hey! Thanks for your feedback. Do you need help with this? I often use Rock splash on my server and it hasn't crashed once in the last six months. But the waterfall does not give the desired effect, it is too big. How do you like my work in general? I don't have much experience working with people yet)

Skaer

Posted

Changed Status from Pending to Work in Progress

Changed Fixed In to Next Version

Housefred

Posted

Hi,

after 3 Weeks in the new Wipe I can give you some Feedback.

We didn´t used the PowerSub3+ this wipe, we changed to your PowerSub2+. We used the PowerSub2+ in your original Version and an modified Version with an GreenCard Door as Entrance and a liitle more Loot inside it. The Players loved both much because its an nice variety of the Vanilla SubStation.

We still had trouble at first with starting the Server, we figured out, it was the outdated static Horse-Prefab (we use it in our community Spawn Place).

Comming back to the Rock Splash thing, i will test it again for the next wipe if Facepunch have fixed this, but here is some more Backgroundinfo on the Facepunch Wiki (middle of the site):

https://wiki.facepunch.com/rust/FAQ_and_Troubleshooting

Quote:

[Client-side] NullReferenceException: Object reference not set to an instance of an object - MaterialConfig.GetMaterialPropertyBlock <...>

This is a client-side NRE that shows up as soon as player connects to the server. This is usually related to a small set of "splash effect" prefabs that got broken sometime in early 2022, so it also affects mostly old maps. You have to open the map in any editor and make sure that scene does not have following prefabs:

Prefab NamePrefab IDAsset Path

Groundsplash4076315628assets/bundled/prefabs/fx/water/groundsplash.prefab

Midair Splash4280877006assets/bundled/prefabs/fx/water/midair_splash.prefab

Rock Splash A2127423332assets/content/nature/rivers/rock_splash_a.prefab

Rock Splash B2894585008assets/content/nature/rivers/rock_splash_b.prefab

Rock Splash C1854183667assets/content/nature/rivers/rock_splash_c.prefab

 

Housefred

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