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Closed 1.0.6

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oxide.reload DungeonBases

Unloaded plugin Dungeon Bases v1.0.6 by Fruster

Unloaded plugin Dungeon Bases v1.0.6 by Fruster

[Dungeon Bases] SimpleLootTable plugin not found, if you need to use custom loot tables, use this plugin

[Dungeon Bases] SimpleLootTable plugin not found, if you need to use custom loot tables, use this plugin

[Dungeon Bases] Next event will start in 6495 seconds

[Dungeon Bases] Next event will start in 6495 seconds

[Dungeon Bases] The event will be triggered in auto mode

[Dungeon Bases] The event will be triggered in auto mode

Failed to call hook 'OnServerInitialized' on plugin 'DungeonBases v1.0.6' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at Oxide.Plugins.DungeonBases.InitDoorList (BaseEntity item) [0x0001d] in :0 at Oxide.Plugins.DungeonBases.InitEntities () [0x00015] in :0 at Oxide.Plugins.DungeonBases.OnServerInitialized () [0x0015b] in :0 at Oxide.Plugins.DungeonBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00220] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0

Loaded plugin Dungeon Bases v1.0.6 by Fruster

Loaded plugin Dungeon Bases v1.0.6 by Fruster

Fruster

Posted

Hi, next time you reboot the server, before you turn on the server, delete the npcData and eventData files from the data folder if they are not empty. Then start the server. Let me know the results, please

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thnak you
i want  auto del  on wipe...

Fruster

Posted

It should work like this automatically. In your case you may have to delete it manually, please check it

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I still get this error

Failed to call hook 'Unload' on plugin 'DungeonBases v1.0.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DungeonBases.Unload () [0x00010] in :0 at Oxide.Plugins.DungeonBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01366] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0

Fruster

Posted

This is a different error, the error that was there before no longer appears?

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oh  yes thank you

 

Fruster

Posted

Please update the plugin and test it

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The error has been resolved.

Console commands work fine.

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Will executing this command force save the server?

Fruster

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What specific console command are we talking about?

Fruster

Posted

If I'm not mistaken, the server will only save when the event is triggered when the building is pasted 

NEXT

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i understand

thank you

Fruster

Posted

Changed Status from Pending to Closed

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