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Gas Station Event

Closed 1.3.1

Zandler
Zandler

Posted

I was wondering, I like the plugin, but npc shooting drives my crazy is there a way to place silencers on their guns so it quiet..

Jbird

Posted

On 2/10/2025 at 5:16 PM, Zandler said:

I was wondering, I like the plugin, but npc shooting drives my crazy is there a way to place silencers on their guns so it quiet..

Yes of course in the mods section for the NPCs you can attach silencers.

Zandler

Posted

I placed silencers in the config file but not working not sure what I am doing wrong, would you be able to let know how to place in there correctly, Thanks.

Jbird

Posted

12 hours ago, Zandler said:

I placed silencers in the config file but not working not sure what I am doing wrong, would you be able to let know how to place in there correctly, Thanks.

Sure show me the whole weapon or NPC section and I will take a look.

Zandler

Posted

Same Npc for 2nd car

 

"NPCs setting": {
      "Name": "Vagos",
      "Health": 125,
      "Roam Range": 5,
      "Chase Range": 30,
      "Attack Range Multiplier": 3,
      "Sense Range": 30,
      "Target Memory Duration [sec.]": 15,
      "Scale damage": 1,
      "Aim Cone Scale": 1,
      "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
      "Vision Cone": 135,
      "Speed": 7.5,
      "Disable radio effects? [true/false]": true,
      "Is this a stationary NPC? [true/false]": false,
      "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
      "Wear items": [
        {
          "ShortName": "hat.cap",
          "SkinID (0 - default)": 2414488473
        },
        {
          "ShortName": "hoodie",
          "SkinID (0 - default)": 920529282
        },
        {
          "ShortName": "shoes.boots",
          "SkinID (0 - default)": 2592902166
        },
        {
          "ShortName": "pants",
          "SkinID (0 - default)": 1295278038
        },
        {
          "ShortName": "sunglasses",
          "SkinID (0 - default)": 0
        }
      ],
      "Belt items": [
        {
          "ShortName": "pistol.revolver",
          "Amount": 1,
          "SkinID (0 - default)": 2932859228,
          "Mods": [],
          "Ammo": ""
        },
        {
          "ShortName": "syringe.medical",
          "Amount": 2,
          "SkinID (0 - default)": 0,
          "Mods": [],
          "Ammo": ""
        }

Jbird

Posted

On 2/13/2025 at 9:07 AM, Zandler said:

Same Npc for 2nd car

Here is an example of how to add mods correctly to a weapon.

WARNING please make sure the attachment is compatible with the weapon you are trying to attach it to.

        "Belt items": [
          {
            "ShortName": "shotgun.pump",
            "Amount": 1,
            "SkinID (0 - default)": 0,
            "Mods": [
              "weapon.mod.flashlight",
              "weapon.mod.holosight"
            ],
            "Ammo": ""
          },
          {
            "ShortName": "syringe.medical",
            "Amount": 5,
            "SkinID (0 - default)": 0,
            "Mods": [],
            "Ammo": ""
          }
        ],

Just use the correct short.name for the weapon mod you want to use.

Jbird

Posted

On 2/15/2025 at 2:55 PM, Zandler said:

ok thanks

You are welcome, have fun with it!

aimacak

Posted

Thank you for contacting support, I'm glad if your problem is solved, if not, you can write here, even in a closed topic, or join the Mad Mappers Discord server, where you can also create a ticket and communicate in real time, which sometimes greatly speeds up problem solving. And I apologize if this message has caused you any discomfort, you can ignore it, thank you for your understanding.

KpucTaJl

Posted

Changed Status from Pending to Closed

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