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How to set up help

Closed 1.0.1

Мехмед
Мехмед

Posted

1: I want it to melt slowly within 1 hour after entering the safe zone

2:And can you make the chat message messages in minutes instead of seconds?

3: decay before for example 15 min 10 min 5 min can you add a message?

Мехмед

Posted (edited)

 aaaa

Edited by Мехмед
Мехмед

Posted

4: The melting stops when there is no one in the safe zone

Мехмед

Posted

5: and when the sinking ship opens its doors, the tugboat changes its position, let's say the safe zone is facing right, when I open the door it turns upside down

Мехмед

Posted

More precisely, when I go to Vanish and close Vanish, the ship freezes and a very strange bug enters and it jumps 😄

Мехмед

Posted

7: When I use tugboat, when I press W and click space it goes automatically and when I enter the safe zone it does not give any warning and does not melt 😄 

Мехмед

Posted

8."Show Zone Boundary": false, can you make it only visible on the ship? Normally it always appears when we open it.

ninco90

Posted

Hi, what a lot of messages. I'll answer you:
1. The plugin is not designed to work like this. However, you can extend the Warning Time Before Damage and see if that can help you. Although I wouldn't recommend extending it that much, since the player won't know that being in that area will cause damage.
2. I don't understand what you mean by this. Can you give me a graphic example?
3. I imagine you mean a first warning when you enter the area that you will suffer damage after a while, I seem to remember that a message already appeared when you entered.
4. I don't understand what you mean at this point. Do you want the damage to stop if there is no one in the safe zone? This would be expensive for the server's performance since you would have to constantly check if there is a player nearby.
5. Maybe I can make it so that when it is destroyed the doors break if that is how it is configured in the config. I'd have to look into it though and I don't have much time at the moment, but I can put it on my to-do list.
6. Players don't usually use vanish so it shouldn't be a problem.
7. Oops, looks like you've found the real bug. This is because it needs to know which player was driving it so it can notify them and so on. I need to look into how to fix this, it's more complex than it seems.
8. The sphere is rendered globally for all players, it's not possible to limit it to just the player in the tugboat.

ninco90

Posted

Changed Status from Pending to Closed

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