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Gather Manager

Fixed 1.4.0 1.5.2

K9N_Twitch
K9N_Twitch

Posted

I use Gather Manager on my server.

For example, even with a 5x stone setting, using Onehitfarm results in less than mining as normal.

What should I do?

 

{
  "Enabled": true,
  "EnableLogging": true,
  "RequirePermission": true,
  "RequireTool": true,
  "EnablePerformanceLogging": false,
  "MaxGatherDistance": 5,
  "ResourceSettings": {
    "Rock": {
      "Enabled": true,
      "GatherMultiplier": 1,
      "MinAmount": 1,
      "MaxMultiplier": 1,
      "GatherAttempts": 2,
      "DamageAmount": 1,
      "ShowGatherEffects": true
    },
    "Tools": {
      "Enabled": true,
      "GatherMultiplier": 1.5,
      "MinAmount": 1,
      "MaxMultiplier": 10,
      "GatherAttempts": 1,
      "DamageAmount": 30,
      "ShowGatherEffects": true
    },
    "ResourceTypes": {
      "Tree": {
        "Enabled": true,
        "BaseMultiplier": 5,
        "MinAmount": 1,
        "MaxAmount": 10000,
        "EffectPrefab": "assets/bundled/prefabs/fx/hit_mark_wood.prefab",
        "CustomDrops": []
      },
      "Metal": {
        "Enabled": true,
        "BaseMultiplier": 5,
        "MinAmount": 1,
        "MaxAmount": 1000,
        "EffectPrefab": "assets/bundled/prefabs/fx/hit_mark_metal.prefab",
        "CustomDrops": []
      },
      "Sulfur": {
        "Enabled": true,
        "BaseMultiplier": 3,
        "MinAmount": 1,
        "MaxAmount": 3000,
        "EffectPrefab": "assets/bundled/prefabs/fx/ore_break.prefab",
        "CustomDrops": []
      },
      "Stone": {
        "Enabled": true,
        "BaseMultiplier": 10,
        "MinAmount": 1,
        "MaxAmount": 5000,
        "EffectPrefab": "assets/bundled/prefabs/fx/hit_mark_stone.prefab",
        "CustomDrops": []
      }
    }
  }
}

 

  • Like 1
Abbas Dev

Posted

You are changing the config does not change this 1 problem will be fixed as soon as possible wait for the new upcoming update

  • Like 1
Abbas Dev

Posted (edited)

Here is the config file optimized for 5x:

{

  "Enabled": true,

  "EnableLogging": true,

  "RequirePermission": true,

  "RequireTool": true,

  "EnablePerformanceLogging": false,

  "MaxGatherDistance": 5.0,

  "ResourceSettings": {

    "Rock": {

      "Enabled": true,

      "GatherMultiplier": 0.2,

      "MinAmount": 5,

      "MaxMultiplier": 1.0,

      "GatherAttempts": 2,

      "DamageAmount": 1.0,

      "ShowGatherEffects": true

    },

    "Tools": {

      "Enabled": true,

      "GatherMultiplier": 0.3,

      "MinAmount": 5,

      "MaxMultiplier": 2.0,

      "GatherAttempts": 1,

      "DamageAmount": 30.0,

      "ShowGatherEffects": true

    },

    "ResourceTypes": {

      "Tree": {

        "Enabled": true,

        "BaseMultiplier": 5.0,

        "MinAmount": 5,

        "MaxAmount": 10000,

        "EffectPrefab": "assets/bundled/prefabs/fx/hit_mark_wood.prefab",

        "CustomDrops": []

      },

      "Metal": {

        "Enabled": true,

        "BaseMultiplier": 5.0,

        "MinAmount": 5,

        "MaxAmount": 1000,

        "EffectPrefab": "assets/bundled/prefabs/fx/hit_mark_metal.prefab",

        "CustomDrops": []

      },

      "Sulfur": {

        "Enabled": true,

        "BaseMultiplier": 5.0,

        "MinAmount": 5,

        "MaxAmount": 3000,

        "EffectPrefab": "assets/bundled/prefabs/fx/ore_break.prefab",

        "CustomDrops": []

      },

      "Stone": {

        "Enabled": true,

        "BaseMultiplier": 5.0,

        "MinAmount": 5,

        "MaxAmount": 5000,

        "EffectPrefab": "assets/bundled/prefabs/fx/hit_mark_stone.prefab",

        "CustomDrops": []

      }

    }

  }

}

 

Edited by Abbas_TR
Abbas Dev

Posted

Hello,

A new update has been released! By downloading the latest version and using the config file I provided, your setup will be perfectly optimized for 5X settings. Enjoy the improved performance and enhanced gameplay experience!

Abbas Dev

Posted

Changed Status from Pending to Fixed

Changed Fixed In to 1.5.2

  • Love 1
K9N_Twitch

Posted (edited)

On 2025/2/11 at 午前6時7分, Abbas Dev said:

Hello,

A new update has been released! By downloading the latest version and using the config file I provided, your setup will be perfectly optimized for 5X settings. Enjoy the improved performance and enhanced gameplay experience!

Thanks for the update.

 

I tried it with the settings you gave me and still no improvement.
Normally, I can get 10000 stones, but with the plugin, I get about 2000.

Edited by K9N_Twitch
  • Love 1
K9N_Twitch

Posted

Just to be sure, I'll share the setting values, partially changed from 5x.

image.png

  • Love 1
K9N_Twitch

Posted (edited)

I tested it on a server.
You can get 3,000 stones by hitting them with a pickaxe with no plug-ins.
If you hit stones with a  pickaxe with the plugin, you get 755.
Thus, the amount of other ores collected also decreased.

Edited by K9N_Twitch
  • Love 1
Abbas Dev

Posted

Change these values in the config file

"BaseMultiplier": 7.0, the value here is normally 5 by raising it to find it according to yourself as an example, I made 7, but I suggest you enter a low value of 7, a high value 

Abbas Dev

Posted

Look at the photo, change the places I marked. 

image.png

  • Sad 1
K9N_Twitch

Posted

{
  "Enabled": true,
  "EnableLogging": true,
  "RequirePermission": true,
  "RequireTool": true,
  "EnablePerformanceLogging": false,
  "MaxGatherDistance": 5,
  "ResourceSettings": {
    "Rock": {
      "Enabled": true,
      "GatherMultiplier": 1.2,
      "MinAmount": 5,
      "MaxMultiplier": 1,
      "GatherAttempts": 2,
      "DamageAmount": 1,
      "ShowGatherEffects": true
    },
    "Tools": {
      "Enabled": true,
      "GatherMultiplier": 1.3,
      "MinAmount": 5,
      "MaxMultiplier": 2,
      "GatherAttempts": 1,
      "DamageAmount": 30,
      "ShowGatherEffects": true
    },
    "ResourceTypes": {
      "Tree": {
        "Enabled": true,
        "BaseMultiplier": 500.0,
        "MinAmount": 5,
        "MaxAmount": 10000,
        "EffectPrefab": "assets/bundled/prefabs/fx/hit_mark_wood.prefab",
        "CustomDrops": []
      },
      "Metal": {
        "Enabled": true,
        "BaseMultiplier": 300.0,
        "MinAmount": 5,
        "MaxAmount": 1000,
        "EffectPrefab": "assets/bundled/prefabs/fx/hit_mark_metal.prefab",
        "CustomDrops": []
      },
      "Sulfur": {
        "Enabled": true,
        "BaseMultiplier": 300.0,
        "MinAmount": 5,
        "MaxAmount": 3000,
        "EffectPrefab": "assets/bundled/prefabs/fx/ore_break.prefab",
        "CustomDrops": []
      },
      "Stone": {
        "Enabled": true,
        "BaseMultiplier": 300.0,
        "MinAmount": 5,
        "MaxAmount": 5000,
        "EffectPrefab": "assets/bundled/prefabs/fx/hit_mark_stone.prefab",
        "CustomDrops": []
      }
    }
  }
}

There was no change when I tried this setting.
 

  • Confused 1
K9N_Twitch

Posted

50 also no change, so I set it to 500, but no change.

  • Sad 1
K9N_Twitch

Posted

{
  "Enabled": true,
  "EnableLogging": true,
  "RequirePermission": true,
  "RequireTool": true,
  "EnablePerformanceLogging": false,
  "MaxGatherDistance": 5,
  "ResourceSettings": {
    "Rock": {
      "Enabled": true,
      "GatherMultiplier": 1.2,
      "MinAmount": 5,
      "MaxMultiplier": 1,
      "GatherAttempts": 2,
      "DamageAmount": 1,
      "ShowGatherEffects": true
    },
    "Tools": {
      "Enabled": true,
      "GatherMultiplier": 1.3,
      "MinAmount": 5,
      "MaxMultiplier": 2,
      "GatherAttempts": 1,
      "DamageAmount": 30,
      "ShowGatherEffects": true
    },
    "ResourceTypes": {
      "Tree": {
        "Enabled": true,
        "BaseMultiplier": 500,
        "MinAmount": 4350,
        "MaxAmount": 10000,
        "EffectPrefab": "assets/bundled/prefabs/fx/hit_mark_wood.prefab",
        "CustomDrops": []
      },
      "Metal": {
        "Enabled": true,
        "BaseMultiplier": 300,
        "MinAmount": 1800,
        "MaxAmount": 1000,
        "EffectPrefab": "assets/bundled/prefabs/fx/hit_mark_metal.prefab",
        "CustomDrops": []
      },
      "Sulfur": {
        "Enabled": true,
        "BaseMultiplier": 300,
        "MinAmount": 900,
        "MaxAmount": 3000,
        "EffectPrefab": "assets/bundled/prefabs/fx/ore_break.prefab",
        "CustomDrops": []
      },
      "Stone": {
        "Enabled": true,
        "BaseMultiplier": 300,
        "MinAmount": 3000,
        "MaxAmount": 5000,
        "EffectPrefab": "assets/bundled/prefabs/fx/hit_mark_stone.prefab",
        "CustomDrops": []
      }
    }
  }
}

Setting a minimum value prevents the yield from decreasing below the standard yield!

However, I am concerned that it will not work unless the minimum value is set and the harvest is set at 50 times the standard harvest.

I am using a translation tool, so sorry if this is not clear.

  • Sad 1
Abbas Dev

Posted

Hello, you can also write in your own language. Use the config file I provided. video

https://youtu.be/LZBkJAsJkrM

{

  "Enabled": true,

  "EnableLogging": true,

  "RequirePermission": true,

  "RequireTool": true,

  "EnablePerformanceLogging": false,

  "MaxGatherDistance": 5.0,

  "ResourceSettings": {

    "Rock": {

      "Enabled": true,

      "GatherMultiplier": 0.2,

      "MinAmount": 5,

      "MaxMultiplier": 1.0,

      "GatherAttempts": 2,

      "DamageAmount": 1.0,

      "ShowGatherEffects": true

    },

    "Tools": {

      "Enabled": true,

      "GatherMultiplier": 0.3,

      "MinAmount": 5,

      "MaxMultiplier": 6.0,

      "GatherAttempts": 1,

      "DamageAmount": 5.0,

      "ShowGatherEffects": true

    },

    "ResourceTypes": {

      "Tree": {

        "Enabled": true,

        "BaseMultiplier": 30.0,

        "MinAmount": 5,

        "MaxAmount": 10000,

        "EffectPrefab": "assets/bundled/prefabs/fx/hit_mark_wood.prefab",

        "CustomDrops": []

      },

      "Metal": {

        "Enabled": true,

        "BaseMultiplier": 30.0,

        "MinAmount": 5,

        "MaxAmount": 1000,

        "EffectPrefab": "assets/bundled/prefabs/fx/hit_mark_metal.prefab",

        "CustomDrops": []

      },

      "Sulfur": {

        "Enabled": true,

        "BaseMultiplier": 30.0,

        "MinAmount": 5,

        "MaxAmount": 3000,

        "EffectPrefab": "assets/bundled/prefabs/fx/ore_break.prefab",

        "CustomDrops": []

      },

      "Stone": {

        "Enabled": true,

        "BaseMultiplier": 30.0,

        "MinAmount": 5,

        "MaxAmount": 5000,

        "EffectPrefab": "assets/bundled/prefabs/fx/hit_mark_stone.prefab",

        "CustomDrops": []

      }

    }

  }

}

 

  • Love 1
K9N_Twitch

Posted (edited)

Thank you for your kind attention.

The situation did not work unless MinAmount was set to the desired yield.

For example, if the MinAmount is set to 5, the amount harvested is more than without the plugin.

If MinAmount is set to the desired amount, e.g., 5000 for 5 times 1000 stones, it will now work.

If MinAmount is not set to the desired amount, it does not seem to work.

The BaseMultiplier item does not seem to be working, so I forced the MinAmount to be set to the desired amount so that it would not be less than the standard.

This finally solved the problem as the desired behavior is being achieved.

Thank you very much for all your kind support in spite of the confusing text!

Edited by K9N_Twitch
  • Love 1
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