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After the last update, players lose all experience when they die.

Pending 1.6.1

DRALDEN
DRALDEN

Posted

Bro, I overslept, but still the same question. before updating the plugin, the loss of experience worked fine. if this setting is enabled (it was enabled before), it worked so that it took you 9% of your current experience. now, with the setting turned on, you get a full experience of up to 1. if you turn this setting off, then at levels 40+ players don't have any point in pumping lvl at all, because it takes off insane numbers.
withdrawal does not come from accumulated experience, but from the total to the next lvl. this mechanic definitely didn't work that way-I just roll the plugin back and it becomes normal. 
if you take from the accumulated experience, then players out of 100 experience (with a 10% setting) should have 10 experience removed-and not.
how do I set it up to take away experience in% of how much experience the player has at the moment? not from his general experience

imthenewguy

Posted (edited)

Having it set to true was always meant to roll the player back to the start of the level if the % of the xp loss exceeded how much xp they had into a level.

If you want % of current level xp loss, then set it to false like I explained in the last support ticket.

Also please don't create multiple support tickets for the same thing. You can still respond to a close support ticket if you need to.

 

 

Edited by imthenewguy
DRALDEN

Posted

sorry for reopening the ticket.
it's just that the players are suffocating) the fact is that when true, the players had all the experience removed, even if the player had 1% left to the next level, while the % of experience itself was not touched in the config, until version 1.60, this setting worked on the experience that the player managed to gain (in this particular level)-and now it depends on the experience that the player needs to gain to gain a level

DRALDEN

Posted

is it possible to make a loss of experience from the experience that the player has gained at this particular level? and not from the total amount of experience for all levels gained

imthenewguy

Posted

46 minutes ago, DRALDEN said:

is it possible to make a loss of experience from the experience that the player has gained at this particular level? and not from the total amount of experience for all levels gained

No because that doesnt make sense and the xp debt would never be used.

If the player is 10 xp into their level and they lose 20%, they only lose 2xp. If they have 1xp into level, then they won't lose any xp.

Setting "Use the players xp (not the level xp) to calculate loss" to false will calculate the xp loss based on the chunk of the level.

If level 70 > 71 requires 28,776 xp, then regardless of how far into that level the player is, the calculation will be done based on that xp amount.

Example:
IF they are 10,000 xp into the level, and the xp loss mod is set to 20.0, they will lose 5,775.2 xp.
IF they are 1,000 xp into the level, and the xp loss mod is set to 20.0, they will still lose 5,775.2 xp, 4,775.2 of which will be accumulated as xp debt if that is enabled. Otherwise it will simply set their current xp value to 1.

Setting true for "Use the players xp (not the level xp) to calculate loss"  is meant to base it on the total accumulation of xp that the player has (in the case of level 70, they would have around 1,010,365 xp) and is only recommended for more difficult servers, with a lower loss value.

DRALDEN

Posted

What if I already have 250+ levels registered? players who have reached level 100 lose an inadequate amount of experience upon death, and if you set 5% of the level, it will make life much easier for all those who are just starting to level up.

imthenewguy

Posted

Set the value to false and set the xp loss to 5.0.

That is all I am going to say on the matter as I feel I am going around in circles.

DRALDEN

Posted

Man, it shouldn't work like this... 

According to what logic is pumping then to high lvl? Should I set all settings to 5% or less? I turned that setting off. Players lose even 5% over experience when they die, and leveling up is generally impossible.  Apparently, then you'll have to sit on 1.5.9. there, the same settings worked from the experience that the player managed to gain, and it made sense....

DRALDEN

Posted

And so it turns out that at the border of the 50th level, players have no point in leveling up at all, because they will have to take off a lot of experience.

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