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Several Bugs

Can't Reproduce 1.3.2

MichuX
MichuX

Posted

Hello!

I bought the plugin but it is not promised like it says on description.

Found several bugs like:

- Skin ids are not working, so no custom items can be added.
- Vanilla loot after second crate start to appear. Custom loot not working.
- Only spawns max 4 crates like default Cargo does. (config it is set to 8 )
- There are no codes or extra scientists.
- Codes for disactivate the turrets is not working.
- Console error after appear Heavy Cargo Ship:
 "ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection."

So Heavy Cargo Ship appears to be a normal Cargo Ship just with turrets and 1 Bradley, the rest is very similar to a default Cargo.
It should be useful to edit as well the other loot that is not locked crate like Bradley loot or boxes. assuming that the custom loot is very important at least for modded servers.

For now I will unload the plugin and I hope that can be fixed soon or I feel like I wasted my money to buy this plugin.

 

Best Regards,

MichuX

image.png

Cahnu

Posted

Hello, sorry that you are having issues with the plugin. Since you are the only one currently reporting these issues with many others running the plugin I will need more detail from you in order to help you. 

- Skin ids are not working, so no custom items can be added.
Please provide me your config file that you have modified so I can take a look if anything is incorrect in here.

- Vanilla loot after second crate start to appear. Custom loot not working.
Not sure what you mean by this. Do you mean disappear? You also say vanilla but then say custom loot not working? Please explain.

-Only spawns max 4 crates like default Cargo does. (config it is set to 8 )
Another I can see if your config is setup properly. You need to have spawn locations for each crate in there. Did you add those?

-
There are no codes or extra scientists.
Do you have other plugins that manages NPC spawns and could be removing them?

Codes for disactivate the turrets is not working.
How were you able to try this if you couldn't get a code as mentioned in the above point? Please provide more detail.
 

Overall I would also recommended looking over what plugins you have that may be conflicting. What do you have that manages item loot, containers, etc? What about NPC spawns? Power management, turrets, etc..
Some of these points you mentioned when people have had issues in the past (loot being the most often) it's always come down to a conflicting plugin or not understanding how to setup the config. You can always test removing another plugin or disabling it temporarily to figure out if it's conflicting.

 

Cahnu

Posted

Changed Status from Pending to Can't Reproduce

MichuX

Posted (edited)

3 hours ago, Cahnu said:

Hello, sorry that you are having issues with the plugin. Since you are the only one currently reporting these issues with many others running the plugin I will need more detail from you in order to help you. 

- Skin ids are not working, so no custom items can be added.
Please provide me your config file that you have modified so I can take a look if anything is incorrect in here.

- Vanilla loot after second crate start to appear. Custom loot not working.
Not sure what you mean by this. Do you mean disappear? You also say vanilla but then say custom loot not working? Please explain.

-Only spawns max 4 crates like default Cargo does. (config it is set to 8 )
Another I can see if your config is setup properly. You need to have spawn locations for each crate in there. Did you add those?

-
There are no codes or extra scientists.
Do you have other plugins that manages NPC spawns and could be removing them?

Codes for disactivate the turrets is not working.
How were you able to try this if you couldn't get a code as mentioned in the above point? Please provide more detail.
 

Overall I would also recommended looking over what plugins you have that may be conflicting. What do you have that manages item loot, containers, etc? What about NPC spawns? Power management, turrets, etc..
Some of these points you mentioned when people have had issues in the past (loot being the most often) it's always come down to a conflicting plugin or not understanding how to setup the config. You can always test removing another plugin or disabling it temporarily to figure out if it's conflicting.

 

Hello!

Please provide me your config file that you have modified so I can take a look if anything is incorrect in here.
- I will provide the config file here to show how I did the skin id.

Not sure what you mean by this. Do you mean disappear? You also say vanilla but then say custom loot not working? Please explain.
- after first crate, the loot is default for what I choose in config.

Another I can see if your config is setup properly. You need to have spawn locations for each crate in there. Did you add those?
- I did edit to spawn more crates but only 4 did appear.

Do you have other plugins that manages NPC spawns and could be removing them?
I dont have any plugin that manages to NPC, Just BotReSpawn, it does anything about default npc spawns or remove.

How were you able to try this if you couldn't get a code as mentioned in the above point? Please provide more detail.
sorry, I mentioned that players cannot disactivate because there are no codes on npcs. and there are no switch!!

 

I don¨t think I have many conflict plugins that may cause this. for now I have FlyingCargoShip Event (npcs are custom and not default), I use SimpleLootTable just for Airfield Event, otherwise I dont know what is causing this.
config here:
HeavyCargoShipEvent.json

Edited by MichuX
MichuX

Posted

This is the error everytime the event starts:

 

ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.

Parameter name: index

at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <de920293e401402ab375ad8a2e1b19da>:0

at Oxide.Plugins.HeavyCargoShipEvent.GetRandomLootItem () [0x0001b] in <6550048ae54e413fb4d380f86e689d4f>:0

at Oxide.Plugins.HeavyCargoShipEvent.DeployHackableCrates (Oxide.Plugins.HeavyCargoShipEvent+CargoShipType shipType, BaseEntity parent) [0x00054] in <6550048ae54e413fb4d380f86e689d4f>:0

at Oxide.Plugins.HeavyCargoShipEvent+<SetupHeavyCargo>d__37.MoveNext () [0x00064] in <6550048ae54e413fb4d380f86e689d4f>:0

at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <518edc42153a4745ad8556920d7ce595>:0

MichuX

Posted

After making some tests, I did find how to make it work but If I put only 1 crate. With 1 crate it works perfectly, more than 1 crate It through that error.

I still don´t know why, For now is running with only 1 crate . Maybe something wrong with config or crate positions from plugin. 

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