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Closed 1.2.26

ProjektEU
ProjektEU

Posted

Good day, after updating the game, I had a problem with the plugin, it doesn't want to load the current version, I have it loaded and it says problem
13:49:17 No previous version to rollback plugin: HeliSignals

ZEODE

Posted

That doesn't look like a proper console output, so doesn't tell me what the issue is. There are no compilation issues with the plugin, so it must be an issue on your end. Did you try deleting the plugin and downloading a fresh copy from the plugin page and try loading that instead?

To help further I would need to see the actual console output log when trying to load the plugin.

ProjektEU

Posted

I will remove the plugin and try to fully reload it.

ProjektEU

Posted

I uninstalled the plugin and reinstalled it and it works now, so it was probably a problem after the game update.

ProjektEU

Posted

Then I wanted to ask about the plugin if there is any way to speed up the arrival of helicopters

ZEODE

Posted

  On 1/27/2025 at 1:16 PM, ProjektEU said:

Then I wanted to ask about the plugin if there is any way to speed up the arrival of helicopters

Expand  

Check out the config fully, you will see options. One is for initial heli speed when its called. Make that higher.

ProjektEU

Posted

I'm sorry, but I don't know where I can find it in the config. I only found the duration of the smoke, but I didn't notice anything about the speed of the helicopter. Could I ask for some clarification?

ZEODE

Posted

Everything you could possibly need is in the config, yeah sure, its a big file, but it just takes a little time to read through and get to know it. I advise you to look all through if you need to adjust something.

The bit that might help you is "Initial Helicopter speed until it arrives at location"

ProjektEU

Posted (edited)

then I would like to ask about what I sent you in the message regarding the profile and permission to add helicopters, thank you

 

Edited by ProjektEU
ProjektEU

Posted

image.png.5264019dd9461f43782dce158916fbdb.pngimage.png.a9df2767c1d64159239e703b16a6f419.pngWhen I reload your plugin, it changes my settings. Normally, I have it set to false false 1, as written in the config.

ProjektEU

Posted

        "Initial Helicopter speed until it arrives at location": 5000.0, 

After testing the value settings, I found that if I set this value from 42 to 5000, the program runs at the same speed.

ProjektEU

Posted

then I wanted to ask what is the name in the config for the heli profile after how long does it lose interest in the player and fly its own way

ProjektEU

Posted

then I wanted to ask about the settings when a player dies so that helina doesn't lose target on him and stays on him to attack so that she doesn't fly away somewhere

ZEODE

Posted

  On 1/27/2025 at 4:35 PM, ProjektEU said:

image.png.5264019dd9461f43782dce158916fbdb.pngimage.png.a9df2767c1d64159239e703b16a6f419.pngWhen I reload your plugin, it changes my settings. Normally, I have it set to false false 1, as written in the config.

Expand  

I don't really know what you are asking here, are you saying the plugin is not setting these server vars? Where is the screen shot from?

  On 1/27/2025 at 4:50 PM, ProjektEU said:

        "Initial Helicopter speed until it arrives at location": 5000.0, 

After testing the value settings, I found that if I set this value from 42 to 5000, the program runs at the same speed.

Expand  

Why would you set such a crazy speed? That will likely cause you all sorts of problems. Why not try a more sensible value of 100 or 150 to begin with and test that to see how it is. 5000 is crazy. I don't know what you mean by "the program runs at the same speed".

  On 1/27/2025 at 6:48 PM, ProjektEU said:

then I wanted to ask what is the name in the config for the heli profile after how long does it lose interest in the player and fly its own way

Expand  

There is no such option, the heli updates targets constantly while active within its target range. Within the targeting logic, if it loses sight of a target after about 6 seconds it will initiate a strafe of the last known target position. After the strafe the targets are cleared unless it sees the target again or acquires a new target. This is default Rust logic and I have not altered this. So if targets hide from the heli too long it will fly away (unless you have the config option enabled to return the heli to player if it goes too far away).

  On 1/27/2025 at 8:40 PM, ProjektEU said:

then I wanted to ask about the settings when a player dies so that helina doesn't lose target on him and stays on him to attack so that she doesn't fly away somewhere

Expand  

    "Force Helicopter to Return to Player if it Moves Too far Away": true, (heli will return to player after they respawn)
    "Force Helicopter to Return Even if Attacking Other Players": true, (as above, but will also stop attacking other players and return if set in the config to attack others)
    "Force Helicopter to Return To Original Called Position Instead Of Player": true, (instead of returning to the player wherever they respawn or teleport, the heli will return always to the place it was called)

ZEODE

Posted

Changed Status from Pending to Closed

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