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Posted

Map keeps crashing on a fresh install with no mods.

 

It'll do this a short while before crashing:

 

Asset Warmup (1/12207)
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Asset Warmup (384/12207)
ERROR: Shader Legacy Shaders/Particles/Alpha Blended Premultiply shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Asset Warmup (721/12207)
WARNING: Shader Unsupported: 'Particles/Standard Unlit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Particles/Standard Unlit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Particles/Standard Unlit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Asset Warmup (1964/12207)
Couldn't create a Convex Mesh from source mesh "patrol_helicopter_part02" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Asset Warmup (2963/12207)
Asset Warmup (4196/12207)
Asset Warmup (4956/12207)
Asset Warmup (5153/12207)
Asset Warmup (5514/12207)
Couldn't create a Convex Mesh from source mesh "Old_Boat_GM" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Asset Warmup (5824/12207)
Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part002" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part046" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
ERROR: Shader GUI/Text Shader shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Asset Warmup (6259/12207)
Asset Warmup (7170/12207)
Asset Warmup (7769/12207)
HDR Render Texture not supported, disabling HDR on reflection probe.
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/Vertexlit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Hidden/TerrainEngine/Details/Vertexlit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/Vertexlit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Asset Warmup (8630/12207)
Couldn't create a Convex Mesh from source mesh "rocking_chair_variant2_LOD0" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Asset Warmup (8992/12207)
Asset Warmup (9609/12207)
Asset Warmup (9838/12207)
The referenced script on this Behaviour (Game Object '') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!
The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!
Asset Warmup (10447/12207)
Asset Warmup (11347/12207)
Asset Warmup (12070/12207)
The referenced script (ModelViewer.modelviewer) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object '') is missing!
The referenced script on this Behaviour (Game Object '<null>') is missing!
The referenced script (ModelViewer.modelviewer) on this Behaviour is missing!
The referenced script on this Behaviour (Game Object 'ModelViewerCamera') is missing!
Asset Warmup (12207/12207)
[40.7s] asset_warmup
WebSocket RCON Started on 192.168.1.36:29016
Loading custom map from https://cdn2.mapstr.gg/b4852ccd/CrisisV2_7.map
[0.6s] Loading World
[RustEdit] - IO data loaded and ready to be processed!
[RustEdit] - Vending data loaded and ready to be processed!
[RustEdit] - No loot data found in map file
[RustEdit] - No APC path data found in map file
[RustEdit] - No vehicle data found in map file
[RustEdit] - No NPC data found in map file
ERROR: Shader Hidden/VolumetricLightBeam1Pass shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Hidden/VolumetricLightBeam2Pass shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Legacy Shaders/Particles/Alpha Blended shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
[42.3s] Spawning World
[0.4s] Terrain Mesh
[8.1s] Rail Meshes
[10.6s] Train Track Collation
[19.7s] Processing World
[RustEdit] - No ocean patrol path data found in map file
Generated ocean patrol path with node count: 472
[7.6s] Ocean Patrol Paths
[4.7s] Finalizing World
Unloading 3 Unused Serialized files (Serialized files now loaded: 171)
[3.5s] Cleaning Up
Unloading 236763 unused Assets to reduce memory usage. Loaded Objects now: 2815594.
Total: 1909.851205 ms (FindLiveObjects: 316.246169 ms CreateObjectMapping: 360.511805 ms MarkObjects: 1123.824547 ms  DeleteObjects: 109.268158 ms)

Starting Navmesh Source Collecting
Navmesh Source Collecting took 0.15 seconds
Starting Navmesh Build with 108886 sources
RuntimeNavMeshBuilder: Source mesh BBQLID_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh BBQ_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh crane_tower_arm_LOD0 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh crane_tower_arm_hook_LOD0 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh portacabin_building_roof_300_600_half_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh portacabin_building_roof_300_600_half_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh portacabin_building_roof_300_600_half_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh portacabin_building_roof_300_600_half_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SolarPanel_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SolarPanel_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SolarPanel_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh turnstile_endbit_LOD2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh ferry_terminal_interior_col_wood is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh ferry_terminal_interior_col_conc is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh ferry_terminal_interior_col_generic is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh crane_tower_arm_LOD0 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh crane_tower_arm_hook_LOD0 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh crane_tower_arm_hook_LOD0 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh shipping_container_divesite_metal is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh shipping_container_divesite_metal is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh shipping_container_divesite_metal is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SolarPanel_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SolarPanel_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SolarPanel_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SolarPanel_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SolarPanel_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh SolarPanel_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh crane_tower_arm_LOD0 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh crane_tower_arm_hook_LOD0 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh crane_tower_arm_LOD0 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh crane_tower_arm_LOD0 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh crane_tower_arm_hook_LOD0 is skipped because it does not allow read access
99%
Navmesh Build took 21.02 seconds
Starting Navmesh Source Collecting
Navmesh Source Collecting took 0.17 seconds
Starting Monument Navmesh Build with 2741 sources
RuntimeNavMeshBuilder: Source mesh BBQLID_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh BBQ_COL is skipped because it does not allow read access
68%
Monument Navmesh Build took 0.60 seconds
Starting Navmesh Source Collecting
Navmesh Source Collecting took 0.43 seconds
Starting Monument Navmesh Build with 5500 sources
4%
67%
68%
Monument Navmesh Build took 6.44 seconds
Starting Navmesh Source Collecting
Navmesh Source Collecting took 0.13 seconds
Starting Monument Navmesh Build with 2566 sources
78%
Monument Navmesh Build took 0.51 seconds
Starting Navmesh Source Collecting
Navmesh Source Collecting took 0.00 seconds
Starting Monument Navmesh Build with 1740 sources
98%
Monument Navmesh Build took 0.52 seconds
Starting Navmesh Source Collecting
Navmesh Source Collecting took 0.00 seconds
Starting Monument Navmesh Build with 296 sources
98%
Monument Navmesh Build took 0.53 seconds
Starting Navmesh Source Collecting
Navmesh Source Collecting took 0.00 seconds
Starting Monument Navmesh Build with 2239 sources
72%
Monument Navmesh Build took 0.68 seconds
Starting Navmesh Source Collecting
Navmesh Source Collecting took 0.09 seconds
Starting Monument Navmesh Build with 1884 sources
86%
Monument Navmesh Build took 0.51 seconds
Starting Navmesh Source Collecting
Navmesh Source Collecting took 0.19 seconds
Starting Monument Navmesh Build with 2774 sources
77%
84%
Monument Navmesh Build took 0.87 seconds
Starting Navmesh Source Collecting
Navmesh Source Collecting took 0.04 seconds
Starting Monument Navmesh Build with 875 sources
98%
Monument Navmesh Build took 0.51 seconds
Starting Navmesh Source Collecting
Navmesh Source Collecting took 0.04 seconds
Starting Monument Navmesh Build with 1840 sources
95%
Monument Navmesh Build took 0.51 seconds
Starting Navmesh Source Collecting
Navmesh Source Collecting took 0.04 seconds
Starting Dungeon Navmesh Build with 29782 sources
RuntimeNavMeshBuilder: Source mesh crane_tower_arm_hook_LOD0 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh crane_tower_arm_LOD0 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh crane_tower_arm_hook_LOD0 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh crane_tower_arm_LOD0 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh crane_tower_arm_hook_LOD0 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh crane_tower_arm_LOD0 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh crane_tower_arm_hook_LOD0 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh crane_tower_arm_LOD0 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh ferry_terminal_interior_col_generic is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh ferry_terminal_interior_col_conc is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh ferry_terminal_interior_col_wood is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh turnstile_endbit_LOD2 is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access
RuntimeNavMeshBuilder: Source mesh ferry_ramp_flap_a_COL is skipped because it does not allow read access
4%
16%
Monument Navmesh Build took 1.25 seconds
Starting Navmesh Source Collecting
Navmesh Source Collecting took 0.00 seconds
Starting Dungeon Navmesh Build with 1443 sources
16%
Monument Navmesh Build took 0.27 seconds
Destroying 3782 old entities
	done.
Spawning 32 entities from map
	done.
Spawning 86447 entities from save
[RustEdit] - OnShopkeeperSpawned
[RustEdit] - OnShopkeeperSpawned
[RustEdit] - OnShopkeeperSpawned
[RustEdit] - OnShopkeeperSpawned
[RustEdit] - OnShopkeeperSpawned
[RustEdit] - OnShopkeeperSpawned
[RustEdit] - OnShopkeeperSpawned
[RustEdit] - OnShopkeeperSpawned
[RustEdit] - OnShopkeeperSpawned
[RustEdit] - OnShopkeeperSpawned
[RustEdit] - OnShopkeeperSpawned
[RustEdit] - OnShopkeeperSpawned
[RustEdit] - OnShopkeeperSpawned
[RustEdit] - OnShopkeeperSpawned
[RustEdit] - OnShopkeeperSpawned
[RustEdit] - OnShopkeeperSpawned
[RustEdit] - OnShopkeeperSpawned
[RustEdit] - OnShopkeeperSpawned
[RustEdit] - OnShopkeeperSpawned
[RustEdit] - OnShopkeeperSpawned
	47800 / 86447
	done.
Postprocessing 32 entities from map
	done.
Postprocessing 32 entities from save
Starting to load entities into GlobalNetworkHandler...
Took 21ms to load entities into GlobalNetworkHandler
	done.
Enforcing SpawnPopulation Limits
traincars.population (ConvarControlledSpawnPopulationRail) has 48 objects, but max allowed is 47
 - deleting 1 objects
	done.
Initializing 86539 entity links
	done.
Initializing 761 stability supports
	done.
Initializing 86444 entity save caches
	done.
Gamemode Convar :
No Gamemode.
SteamServer Initialized
[Rust.MapCache] server.levelurl appears to have already been set, not uploading map to backend
[Admin] Subscribed to 11 hooks.
[StackManager] Subscribed to 1 hook.
[Vanish] Subscribed to 5 hooks.
[Admin] Registered tab 'Carbon'
[Admin] Registered tab 'Players'
[Admin] Registered tab 'Entities'
[Admin] Registered tab 'Permissions'
[Admin] Registered tab 'Modules'
[Admin] Registered tab 'Environment'
[Admin] Loaded Codefling plugin metadata cache from file.
[Admin] Invalidated uMod database. Fetching...
[uMod] Caching plugin metadata for displaying plugins in the Admin module -> Plugins tab. This might take a while..
[Admin] Registered tab 'Plugins'
[RustEdit] - Checking for updates...
 Batch completed! OSI on 21 plugins.
Server startup complete
[RustEdit] - The RustEdit extension is up to date!
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_04.prefab"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_04.prefab"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_04.prefab"
BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_metal_04.prefab"
SteamServer Connected
Caching plugin metadata page 0 out of 156
Failed to create agent because it is not close enough to the NavMesh
[RustEdit] - OnShopkeeperSpawned
[RustEdit] - OnShopkeeperSpawned
[RustEdit] - OnShopkeeperSpawned
[RustEdit] - OnShopkeeperSpawned
[RustEdit] - OnShopkeeperSpawned
Rust+ companion server connectivity test failed! Disabling Rust+ features.

Could not establish a TCP connection to 71.33.154.9:28082
BradleyAPC Spawned at :(-934.88, 36.14, -1188.43)
[RustEdit] - Processing 104 IO entities
Failed to create agent because it is not close enough to the NavMesh
Item.SetParent caused remove - this shouldn't ever happen
Item.SetParent caused remove - this shouldn't ever happen
Item.SetParent caused remove - this shouldn't ever happen
Item.SetParent caused remove - this shouldn't ever happen
Item.SetParent caused remove - this shouldn't ever happen
Item.SetParent caused remove - this shouldn't ever happen
Item.SetParent caused remove - this shouldn't ever happen
[RustEdit] - Successfully connected 104 IO links
[RustEdit] - No custom vending machines found in map
[RustEdit] - 42 loot containers processed!
[RustEdit] - Created 12 keycard desk respawners
[RustEdit] - 597 resource entities processed!
[RustEdit] - 5 junkpiles processed!
[RustEdit] - Connected 12 shopkeepers to vending machines
Failed to create agent because it is not close enough to the NavMesh
Checking for new Steam Item Definitions..
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Caching plugin metadata page 39 out of 156
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Saved 86,901 ents, cache(0.21), write(0.03), disk(0.04).
Saving complete
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Caching plugin metadata page 78 out of 156
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh
Failed to create agent because it is not close enough to the NavMesh

 

SLATE

Posted

the rest of the log:

 

SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
NPCSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
NPCSpawner: SpawnHandler instance not found.
NPCSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
JunkpileNPCSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
NPCSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
NPCSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
NPCSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
NPCSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
NPCSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
NPCSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
JunkpileNPCSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
JunkpileNPCSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
JunkpileNPCSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
NPCSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
NPCSpawner: SpawnHandler instance not found.
NPCSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
JunkpileNPCSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
NPCSpawner: SpawnHandler instance not found.
NPCSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
NPCSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
JunkpileNPCSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
NPCSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
NPCSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
NPCSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
NPCSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
NPCSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
JunkpileNPCSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
JunkpileNPCSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
NPCSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
JunkpileNPCSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
NPCSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
NPCSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
NPCSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
JunkpileNPCSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
JunkpileNPCSpawner: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
SpawnGroup: SpawnHandler instance not found.
JunkPileWaterSpawner: SpawnHandler instance not found.
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
  StackAllocators :
    [ALLOC_TEMP_MAIN]
      Peak usage frame count: [0-1.0 KB]: 281 frames, [2.0 KB-4.0 KB]: 1 frames, [4.0 KB-8.0 KB]: 2 frames, [16.0 KB-32.0 KB]: 3 frames, [64.0 KB-128.0 KB]: 2 frames, [128.0 KB-256.0 KB]: 1 frames, [256.0 KB-0.5 MB]: 44958 frames, [1.0 MB-2.0 MB]: 506 frames, [2.0 MB-4.0 MB]: 918 frames, [4.0 MB-8.0 MB]: 115 frames
      Initial Block Size 4.0 MB
      Current Block Size 8.0 MB
      Peak Allocated Bytes 7.8 MB
      Overflow Count 1164833
    [ALLOC_TEMP_Job.Worker 18]
      Initial Block Size 256.0 KB
      Current Block Size 0.5 MB
      Peak Allocated Bytes 439.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Loading.PreloadManager]
      Initial Block Size 256.0 KB
      Current Block Size 496.0 KB
      Peak Allocated Bytes 482.2 KB
      Overflow Count 19
    [ALLOC_TEMP_Background Job.Worker 8]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 10]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 16]
      Initial Block Size 256.0 KB
      Current Block Size 0.5 MB
      Peak Allocated Bytes 432.3 KB
      Overflow Count 8355
    [ALLOC_TEMP_Background Job.Worker 6]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 4]
      Initial Block Size 256.0 KB
      Current Block Size 488.0 KB
      Peak Allocated Bytes 439.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 17]
      Initial Block Size 256.0 KB
      Current Block Size 452.0 KB
      Peak Allocated Bytes 439.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 14]
      Initial Block Size 256.0 KB
      Current Block Size 0.5 MB
      Peak Allocated Bytes 442.4 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 3]
      Initial Block Size 256.0 KB
      Current Block Size 0.5 MB
      Peak Allocated Bytes 439.2 KB
      Overflow Count 41
    [ALLOC_TEMP_Background Job.Worker 12]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 1]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 66 B
      Overflow Count 0
    [ALLOC_TEMP_AssetGarbageCollectorHelper] x 23
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_NavMesh Builder.Worker 0]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 5]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 13]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 11]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 2]
      Initial Block Size 256.0 KB
      Current Block Size 0.5 MB
      Peak Allocated Bytes 439.2 KB
      Overflow Count 843
    [ALLOC_TEMP_Background Job.Worker 3]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 22 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 0]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 20]
      Initial Block Size 256.0 KB
      Current Block Size 0.5 MB
      Peak Allocated Bytes 439.2 KB
      Overflow Count 441
    [ALLOC_TEMP_Job.Worker 11]
      Initial Block Size 256.0 KB
      Current Block Size 472.0 KB
      Peak Allocated Bytes 439.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 4]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_BatchDeleteObjects]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 6]
      Initial Block Size 256.0 KB
      Current Block Size 508.0 KB
      Peak Allocated Bytes 439.2 KB
      Overflow Count 2
    [ALLOC_TEMP_Job.Worker 0]
      Initial Block Size 256.0 KB
      Current Block Size 0.5 MB
      Peak Allocated Bytes 439.2 KB
      Overflow Count 35
    [ALLOC_TEMP_Job.Worker 21]
      Initial Block Size 256.0 KB
      Current Block Size 508.0 KB
      Peak Allocated Bytes 439.2 KB
      Overflow Count 3
    [ALLOC_TEMP_Job.Worker 5]
      Initial Block Size 256.0 KB
      Current Block Size 492.0 KB
      Peak Allocated Bytes 439.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 9]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 14]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 13]
      Initial Block Size 256.0 KB
      Current Block Size 508.0 KB
      Peak Allocated Bytes 442.4 KB
      Overflow Count 3
    [ALLOC_TEMP_EnlightenWorker] x 12
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 15]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 2]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 113 B
      Overflow Count 1
    [ALLOC_TEMP_Background Job.Worker 7]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 22]
      Initial Block Size 256.0 KB
      Current Block Size 0.5 MB
      Peak Allocated Bytes 439.2 KB
      Overflow Count 205
    [ALLOC_TEMP_Job.Worker 9]
      Initial Block Size 256.0 KB
      Current Block Size 0.5 MB
      Peak Allocated Bytes 439.2 KB
      Overflow Count 261
    [ALLOC_TEMP_Job.Worker 8]
      Initial Block Size 256.0 KB
      Current Block Size 508.0 KB
      Peak Allocated Bytes 439.2 KB
      Overflow Count 1
    [ALLOC_TEMP_Job.Worker 7]
      Initial Block Size 256.0 KB
      Current Block Size 456.0 KB
      Peak Allocated Bytes 439.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 1]
      Initial Block Size 256.0 KB
      Current Block Size 500.0 KB
      Peak Allocated Bytes 439.2 KB
      Overflow Count 5
    [ALLOC_TEMP_Job.Worker 10]
      Initial Block Size 256.0 KB
      Current Block Size 460.0 KB
      Peak Allocated Bytes 432.3 KB
      Overflow Count 0
    [ALLOC_TEMP_CloudJob.Worker 0]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 8.8 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 15]
      Initial Block Size 256.0 KB
      Current Block Size 0.5 MB
      Peak Allocated Bytes 439.2 KB
      Overflow Count 395
    [ALLOC_TEMP_Job.Worker 12]
      Initial Block Size 256.0 KB
      Current Block Size 504.0 KB
      Peak Allocated Bytes 439.2 KB
      Overflow Count 1
    [ALLOC_TEMP_Job.Worker 19]
      Initial Block Size 256.0 KB
      Current Block Size 500.0 KB
      Peak Allocated Bytes 439.2 KB
      Overflow Count 0
    [ALLOC_TEMP_Loading.AsyncRead]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 256 B
      Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
  Peak main deferred allocation count 400211
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 4 Subsections = 4096 buckets. Failed count: 8438331
        32B: 42 Subsections = 21504 buckets. Failed count: 1782022
        48B: 24 Subsections = 8192 buckets. Failed count: 995866
        64B: 116 Subsections = 29696 buckets. Failed count: 21641869
        80B: 45 Subsections = 9216 buckets. Failed count: 12519856
        96B: 10 Subsections = 1706 buckets. Failed count: 3379562
        112B: 8 Subsections = 1170 buckets. Failed count: 259338
        128B: 7 Subsections = 896 buckets. Failed count: 2196862
    [ALLOC_DEFAULT_MAIN]
      Peak usage frame count: [16.0 MB-32.0 MB]: 1 frames, [256.0 MB-0.50 GB]: 190 frames, [0.50 GB-1.00 GB]: 24 frames, [1.00 GB-2.00 GB]: 1007 frames, [2.00 GB-4.00 GB]: 45565 frames
      Requested Block Size 16.0 MB
      Peak Block count 125
      Peak Allocated memory 2.33 GB
      Peak Large allocation bytes 0.98 GB
    [ALLOC_DEFAULT_THREAD]
      Peak usage frame count: [1.0 MB-2.0 MB]: 18 frames, [2.0 MB-4.0 MB]: 2 frames, [4.0 MB-8.0 MB]: 177 frames, [8.0 MB-16.0 MB]: 101 frames, [32.0 MB-64.0 MB]: 13 frames, [64.0 MB-128.0 MB]: 29 frames, [128.0 MB-256.0 MB]: 758 frames, [256.0 MB-0.50 GB]: 45689 frames
      Requested Block Size 16.0 MB
      Peak Block count 37
      Peak Allocated memory 438.8 MB
      Peak Large allocation bytes 0 B
[ALLOC_TEMP_JOB_1_FRAME]
  Initial Block Size 2.0 MB
  Used Block Count 0
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
  Initial Block Size 2.0 MB
  Used Block Count 0
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  Initial Block Size 2.0 MB
  Used Block Count 1
  Overflow Count (too large) 2
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
  Initial Block Size 1.0 MB
  Used Block Count 1
  Overflow Count (too large) 3
  Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
  Peak main deferred allocation count 37336
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 4 Subsections = 4096 buckets. Failed count: 8438331
        32B: 42 Subsections = 21504 buckets. Failed count: 1782022
        48B: 24 Subsections = 8192 buckets. Failed count: 995866
        64B: 116 Subsections = 29696 buckets. Failed count: 21641869
        80B: 45 Subsections = 9216 buckets. Failed count: 12519856
        96B: 10 Subsections = 1706 buckets. Failed count: 3379562
        112B: 8 Subsections = 1170 buckets. Failed count: 259338
        128B: 7 Subsections = 896 buckets. Failed count: 2196862
    [ALLOC_GFX_MAIN]
      Peak usage frame count: [32.0 KB-64.0 KB]: 14 frames, [64.0 KB-128.0 KB]: 1 frames, [16.0 MB-32.0 MB]: 2 frames, [64.0 MB-128.0 MB]: 171 frames, [128.0 MB-256.0 MB]: 3 frames, [256.0 MB-0.50 GB]: 7 frames, [0.50 GB-1.00 GB]: 100 frames, [1.00 GB-2.00 GB]: 46489 frames
      Requested Block Size 16.0 MB
      Peak Block count 88
      Peak Allocated memory 1.26 GB
      Peak Large allocation bytes 40.3 MB
    [ALLOC_GFX_THREAD]
      Peak usage frame count: [0-1.0 KB]: 15 frames, [16.0 KB-32.0 KB]: 2 frames, [128.0 KB-256.0 KB]: 3 frames, [2.0 MB-4.0 MB]: 176 frames, [4.0 MB-8.0 MB]: 46591 frames
      Requested Block Size 16.0 MB
      Peak Block count 1
      Peak Allocated memory 5.5 MB
      Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
  Peak main deferred allocation count 1890125
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 4 Subsections = 4096 buckets. Failed count: 8438331
        32B: 42 Subsections = 21504 buckets. Failed count: 1782022
        48B: 24 Subsections = 8192 buckets. Failed count: 995866
        64B: 116 Subsections = 29696 buckets. Failed count: 21641869
        80B: 45 Subsections = 9216 buckets. Failed count: 12519856
        96B: 10 Subsections = 1706 buckets. Failed count: 3379562
        112B: 8 Subsections = 1170 buckets. Failed count: 259338
        128B: 7 Subsections = 896 buckets. Failed count: 2196862
    [ALLOC_CACHEOBJECTS_MAIN]
      Peak usage frame count: [8.0 MB-16.0 MB]: 1 frames, [256.0 MB-0.50 GB]: 16 frames, [0.50 GB-1.00 GB]: 184 frames, [1.00 GB-2.00 GB]: 46585 frames, [2.00 GB-4.00 GB]: 1 frames
      Requested Block Size 4.0 MB
      Peak Block count 378
      Peak Allocated memory 2.21 GB
      Peak Large allocation bytes 0.94 GB
    [ALLOC_CACHEOBJECTS_THREAD]
      Peak usage frame count: [64.0 KB-128.0 KB]: 19 frames, [128.0 KB-256.0 KB]: 1 frames, [64.0 MB-128.0 MB]: 46767 frames
      Requested Block Size 4.0 MB
      Peak Block count 2
      Peak Allocated memory 113.4 MB
      Peak Large allocation bytes 109.3 MB
[ALLOC_TYPETREE] Dual Thread Allocator
  Peak main deferred allocation count 0
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 4 Subsections = 4096 buckets. Failed count: 8438331
        32B: 42 Subsections = 21504 buckets. Failed count: 1782022
        48B: 24 Subsections = 8192 buckets. Failed count: 995866
        64B: 116 Subsections = 29696 buckets. Failed count: 21641869
        80B: 45 Subsections = 9216 buckets. Failed count: 12519856
        96B: 10 Subsections = 1706 buckets. Failed count: 3379562
        112B: 8 Subsections = 1170 buckets. Failed count: 259338
        128B: 7 Subsections = 896 buckets. Failed count: 2196862
    [ALLOC_TYPETREE_MAIN]
      Peak usage frame count: [4.0 KB-8.0 KB]: 1 frames, [16.0 MB-32.0 MB]: 14 frames, [32.0 MB-64.0 MB]: 46772 frames
      Requested Block Size 2.0 MB
      Peak Block count 22
      Peak Allocated memory 40.6 MB
      Peak Large allocation bytes 0 B
    [ALLOC_TYPETREE_THREAD]
      Peak usage frame count: [4.0 KB-8.0 KB]: 19 frames, [8.0 KB-16.0 KB]: 1 frames, [256.0 KB-0.5 MB]: 46767 frames
      Requested Block Size 2.0 MB
      Peak Block count 1
      Peak Allocated memory 441.0 KB
      Peak Large allocation bytes 0 B

 

SLATE

Posted

Solved the mystery. It was an issue with LGSM, not the map.  I moved to a new host and node was not installed, so the lgsm monitor service was failing to determine the server was up and forcing a restart.

SLATE

Posted

That said, why do I get the spam of:

Quote

Failed to create agent because it is not close enough to the NavMesh

 

Shemov

Posted

Changed Status from Pending to Fixed

Changed Fixed In to 2.8

1.7m

Downloads

Total number of downloads.

7.8k

Customers

Total customers served.

117.8k

Files Sold

Total number of files sold.

2.4m

Payments Processed

Total payments processed.

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