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Raidable Bases

Fixed 1.5.19 1.5.22

Rustverse
Rustverse

Posted

Hello,

Raidable bases are being counted towards to the offline raid limit. Is there a way to prevent this?

Cheers

CrypticRedHat

Posted

As in bases generated by the radiable bases plugin? 

CrypticRedHat

Posted (edited)

I will look into adding support to exclude these via a config setting on the next minor version 🙂

Edited by CrypticRedHat
CrypticRedHat

Posted

Can you possibly enable the raid blocked discord messages for me please, test it and send me a copy of who its defining the defenders are on one of the raidable bases? 

Rustverse

Posted

24 minutes ago, CrypticRedHat said:

Can you possibly enable the raid blocked discord messages for me please, test it and send me a copy of who its defining the defenders are on one of the raidable bases? 

What do you mean?

 

Rustverse

Posted (edited)

APP
 — Today at 16:59
 Offline Raid Blocked
 Weapon
rocket_basic
 Entity
wall
 Attackers (Team ID: no team)
 Online Penguin© (Steam ID: )
Offline Raid Count: 2
 Victims (Team ID: no team)
 Location
B13 - teleportpos (-1997.52,16.91,228.44)
 Server
[EU] Rustverse - 5x Monthly - Kits|Clans|MyMini|TP|Shop ()
 Status
This raid was blocked as the offline raid limit has been reached.
Version: 1.5.17 | 01/25/2025 16:59:08

Edited by Rustverse
CrypticRedHat

Posted

Great thanks, I will add a flag in the config to IgnoreBasesWithNoVictim, this should stop it from blocking raids on raidable bases if set to true. I will post an update over the next few days 🙂

  • Love 1
CrypticRedHat

Posted

Update released that adds a flag to exclude them in config 🙂

Rustverse

Posted

Still not working. Raidables are still being counted.

Offline Raid Blocked Weapon rocket_basic Entity wall.doorway Attackers (Team ID: no team) Offline ClackBunt (Steam ID: ) Offline Raid Count: 2 Online Cupid Stunt (Steam ID: ) Offline Raid Count: 2 Victims (Team ID: no team) Location Q4 - teleportpos (274.63,9.78,1497.20) Server [EU] Rustverse - 5x Monthly - Kits|Clans|MyMini|TP|Shop () Status This raid was blocked as the offline raid limit has been reached.

CrypticRedHat

Posted

Hello,

that’s very odd as another person who uses trainable bases has reported this resolved the issues for them. 
 

can you please include the version number in your message you sent to ensure you are running the latest version? 
 

 

Rustverse

Posted

Once they have raided a couple of offline bases, it then won't allow them to raid any raidable bases. If they start with a raidable it ignores it. 
 

CrypticRedHat

Posted

Can you post a copy of your config please, be sure to remove any webhooks 

Rustverse

Posted

{
  "Raid Proximity Threshold (in meters)": 140.0,
  "Offline Raid Session Limit (per day)": 2,
  "Base Session Cooldown (in minutes)": 45.0,
  "Discord Webhook URL for Raid Alerts": "",
  "Debug Discord Webhook URL": "",
  "Enable Debug Logging to Discord": false,
  "Enable Debug Logging to Console": false,
  "Discord Queue Delay (in seconds)": 1.0,
  "Is Server Vanilla?": false,
  "Block Damage on Raid Limit Reached": false,
  "Show Offline Raid Count (on modded servers)": true,
  "Enable API Integration": false,
  "API Authentication Token": null,
  "API Base URL": null,
  "Should decaying bases be flagged as abandoned only if they have no upkeep materials left?": false,
  "The health threshold at which a base is considered decayed (e.g. 1.0 = fully intact, 0.8 = 80% health, etc.).": 0.8,
  "Reset Time (24-hour format, e.g., '00:00' or '03:00')": "00:00:00",
  "Exclude bases genrated by raidable bases": true,
  "Version": {
    "Major": 1,
    "Minor": 5,
    "Patch": 21
  },
  "Additional Blocked Entities": [
    "door.hinged.wood",
    "door.hinged.metal",
    "door.hinged.toptier",
    "door.double.hinged.wood",
    "door.double.hinged.metal",
    "door.double.hinged.toptier",
    "floor.ladder.hatch",
    "window.bars.wood",
    "window.bars.metal",
    "window.bars.toptier",
    "window.wood",
    "window.reinforced",
    "window.glass.reinforced",
    "shutter.wood.a",
    "shutter.wood.b",
    "shutter.metal.embrasure.a",
    "shutter.metal.embrasure.b",
    "wall.external.high.wood",
    "wall.external.high.stone",
    "barricade.wood",
    "barricade.woodwire",
    "barricade.metal",
    "barricade.stone",
    "trap.bear",
    "trap.landmine",
    "spikes.floor",
    "trap.sam_site",
    "guntrap",
    "autoturret_deployed",
    "flameturret.deployed",
    "sam_site_turret_deployed",
    "ladder.wooden.wall",
    "cupboard.tool",
    "wall.frame.garagedoor",
    "wall.frame.shopfront",
    "wall.frame.fence",
    "wall.frame.netting",
    "wall.frame.cell_gate",
    "wall.frame.cell",
    "switch",
    "electric.fusebox.deployed",
    "battery.small",
    "battery.medium",
    "battery.large",
    "generator.wind.scrap",
    "generator.solar",
    "box.wooden.large",
    "woodbox_deployed",
    "small_stash_deployed",
    "fridge.deployed",
    "sign.wooden",
    "sign.hanging",
    "sign.pole.banner.large",
    "sign.pictureframe.landscape",
    "sign.pictureframe.portrait",
    "door.hinged.wood",
    "door.hinged.metal",
    "door.hinged.toptier",
    "door.double.hinged.wood",
    "door.double.hinged.metal",
    "door.double.hinged.toptier",
    "floor.ladder.hatch",
    "window.bars.wood",
    "window.bars.metal",
    "window.bars.toptier",
    "window.wood",
    "window.reinforced",
    "window.glass.reinforced",
    "shutter.wood.a",
    "shutter.wood.b",
    "shutter.metal.embrasure.a",
    "shutter.metal.embrasure.b",
    "wall.external.high.wood",
    "wall.external.high.stone",
    "barricade.wood",
    "barricade.woodwire",
    "barricade.metal",
    "barricade.stone",
    "trap.bear",
    "trap.landmine",
    "spikes.floor",
    "trap.sam_site",
    "guntrap",
    "autoturret_deployed",
    "flameturret.deployed",
    "sam_site_turret_deployed",
    "ladder.wooden.wall",
    "cupboard.tool",
    "wall.frame.garagedoor",
    "wall.frame.shopfront",
    "wall.frame.fence",
    "wall.frame.netting",
    "wall.frame.cell_gate",
    "wall.frame.cell",
    "switch",
    "electric.fusebox.deployed",
    "battery.small",
    "battery.medium",
    "battery.large",
    "generator.wind.scrap",
    "generator.solar",
    "box.wooden.large",
    "woodbox_deployed",
    "small_stash_deployed",
    "fridge.deployed",
    "sign.wooden",
    "sign.hanging",
    "sign.pole.banner.large",
    "sign.pictureframe.landscape",
    "sign.pictureframe.portrait",
    "door.hinged.wood",
    "door.hinged.metal",
    "door.hinged.toptier",
    "door.double.hinged.wood",
    "door.double.hinged.metal",
    "door.double.hinged.toptier",
    "floor.ladder.hatch",
    "window.bars.wood",
    "window.bars.metal",
    "window.bars.toptier",
    "window.wood",
    "window.reinforced",
    "window.glass.reinforced",
    "shutter.wood.a",
    "shutter.wood.b",
    "shutter.metal.embrasure.a",
    "shutter.metal.embrasure.b",
    "wall.external.high.wood",
    "wall.external.high.stone",
    "barricade.wood",
    "barricade.woodwire",
    "barricade.metal",
    "barricade.stone",
    "trap.bear",
    "trap.landmine",
    "spikes.floor",
    "trap.sam_site",
    "guntrap",
    "autoturret_deployed",
    "flameturret.deployed",
    "sam_site_turret_deployed",
    "ladder.wooden.wall",
    "cupboard.tool",
    "wall.frame.garagedoor",
    "wall.frame.shopfront",
    "wall.frame.fence",
    "wall.frame.netting",
    "wall.frame.cell_gate",
    "wall.frame.cell",
    "switch",
    "electric.fusebox.deployed",
    "battery.small",
    "battery.medium",
    "battery.large",
    "generator.wind.scrap",
    "generator.solar",
    "box.wooden.large",
    "woodbox_deployed",
    "small_stash_deployed",
    "fridge.deployed",
    "sign.wooden",
    "sign.hanging",
    "sign.pole.banner.large",
    "sign.pictureframe.landscape",
    "sign.pictureframe.portrait",
    "door.hinged.wood",
    "door.hinged.metal",
    "door.hinged.toptier",
    "door.double.hinged.wood",
    "door.double.hinged.metal",
    "door.double.hinged.toptier",
    "floor.ladder.hatch",
    "window.bars.wood",
    "window.bars.metal",
    "window.bars.toptier",
    "window.wood",
    "window.reinforced",
    "window.glass.reinforced",
    "shutter.wood.a",
    "shutter.wood.b",
    "shutter.metal.embrasure.a",
    "shutter.metal.embrasure.b",
    "wall.external.high.wood",
    "wall.external.high.stone",
    "barricade.wood",
    "barricade.woodwire",
    "barricade.metal",
    "barricade.stone",
    "trap.bear",
    "trap.landmine",
    "spikes.floor",
    "trap.sam_site",
    "guntrap",
    "autoturret_deployed",
    "flameturret.deployed",
    "sam_site_turret_deployed",
    "ladder.wooden.wall",
    "cupboard.tool",
    "wall.frame.garagedoor",
    "wall.frame.shopfront",
    "wall.frame.fence",
    "wall.frame.netting",
    "wall.frame.cell_gate",
    "wall.frame.cell",
    "switch",
    "electric.fusebox.deployed",
    "battery.small",
    "battery.medium",
    "battery.large",
    "generator.wind.scrap",
    "generator.solar",
    "box.wooden.large",
    "woodbox_deployed",
    "small_stash_deployed",
    "fridge.deployed",
    "sign.wooden",
    "sign.hanging",
    "sign.pole.banner.large",
    "sign.pictureframe.landscape",
    "sign.pictureframe.portrait",
    "door.hinged.wood",
    "door.hinged.metal",
    "door.hinged.toptier",
    "door.double.hinged.wood",
    "door.double.hinged.metal",
    "door.double.hinged.toptier",
    "floor.ladder.hatch",
    "window.bars.wood",
    "window.bars.metal",
    "window.bars.toptier",
    "window.wood",
    "window.reinforced",
    "window.glass.reinforced",
    "shutter.wood.a",
    "shutter.wood.b",
    "shutter.metal.embrasure.a",
    "shutter.metal.embrasure.b",
    "wall.external.high.wood",
    "wall.external.high.stone",
    "barricade.wood",
    "barricade.woodwire",
    "barricade.metal",
    "barricade.stone",
    "trap.bear",
    "trap.landmine",
    "spikes.floor",
    "trap.sam_site",
    "guntrap",
    "autoturret_deployed",
    "flameturret.deployed",
    "sam_site_turret_deployed",
    "ladder.wooden.wall",
    "cupboard.tool",
    "wall.frame.garagedoor",
    "wall.frame.shopfront",
    "wall.frame.fence",
    "wall.frame.netting",
    "wall.frame.cell_gate",
    "wall.frame.cell",
    "switch",
    "electric.fusebox.deployed",
    "battery.small",
    "battery.medium",
    "battery.large",
    "generator.wind.scrap",
    "generator.solar",
    "box.wooden.large",
    "woodbox_deployed",
    "small_stash_deployed",
    "fridge.deployed",
    "sign.wooden",
    "sign.hanging",
    "sign.pole.banner.large",
    "sign.pictureframe.landscape",
    "sign.pictureframe.portrait",
    "door.hinged.wood",
    "door.hinged.metal",
    "door.hinged.toptier",
    "door.double.hinged.wood",
    "door.double.hinged.metal",
    "door.double.hinged.toptier",
    "floor.ladder.hatch",
    "window.bars.wood",
    "window.bars.metal",
    "window.bars.toptier",
    "window.wood",
    "window.reinforced",
    "window.glass.reinforced",
    "shutter.wood.a",
    "shutter.wood.b",
    "shutter.metal.embrasure.a",
    "shutter.metal.embrasure.b",
    "wall.external.high.wood",
    "wall.external.high.stone",
    "barricade.wood",
    "barricade.woodwire",
    "barricade.metal",
    "barricade.stone",
    "trap.bear",
    "trap.landmine",
    "spikes.floor",
    "trap.sam_site",
    "guntrap",
    "autoturret_deployed",
    "flameturret.deployed",
    "sam_site_turret_deployed",
    "ladder.wooden.wall",
    "cupboard.tool",
    "wall.frame.garagedoor",
    "wall.frame.shopfront",
    "wall.frame.fence",
    "wall.frame.netting",
    "wall.frame.cell_gate",
    "wall.frame.cell",
    "switch",
    "electric.fusebox.deployed",
    "battery.small",
    "battery.medium",
    "battery.large",
    "generator.wind.scrap",
    "generator.solar",
    "box.wooden.large",
    "woodbox_deployed",
    "small_stash_deployed",
    "fridge.deployed",
    "sign.wooden",
    "sign.hanging",
    "sign.pole.banner.large",
    "sign.pictureframe.landscape",
    "sign.pictureframe.portrait",
    "door.hinged.wood",
    "door.hinged.metal",
    "door.hinged.toptier",
    "door.double.hinged.wood",
    "door.double.hinged.metal",
    "door.double.hinged.toptier",
    "floor.ladder.hatch",
    "window.bars.wood",
    "window.bars.metal",
    "window.bars.toptier",
    "window.wood",
    "window.reinforced",
    "window.glass.reinforced",
    "shutter.wood.a",
    "shutter.wood.b",
    "shutter.metal.embrasure.a",
    "shutter.metal.embrasure.b",
    "wall.external.high.wood",
    "wall.external.high.stone",
    "barricade.wood",
    "barricade.woodwire",
    "barricade.metal",
    "barricade.stone",
    "trap.bear",
    "trap.landmine",
    "spikes.floor",
    "trap.sam_site",
    "guntrap",
    "autoturret_deployed",
    "flameturret.deployed",
    "sam_site_turret_deployed",
    "ladder.wooden.wall",
    "cupboard.tool",
    "wall.frame.garagedoor",
    "wall.frame.shopfront",
    "wall.frame.fence",
    "wall.frame.netting",
    "wall.frame.cell_gate",
    "wall.frame.cell",
    "switch",
    "electric.fusebox.deployed",
    "battery.small",
    "battery.medium",
    "battery.large",
    "generator.wind.scrap",
    "generator.solar",
    "box.wooden.large",
    "woodbox_deployed",
    "small_stash_deployed",
    "fridge.deployed",
    "sign.wooden",
    "sign.hanging",
    "sign.pole.banner.large",
    "sign.pictureframe.landscape",
    "sign.pictureframe.portrait",
    "door.hinged.wood",
    "door.hinged.metal",
    "door.hinged.toptier",
    "door.double.hinged.wood",
    "door.double.hinged.metal",
    "door.double.hinged.toptier",
    "floor.ladder.hatch",
    "window.bars.wood",
    "window.bars.metal",
    "window.bars.toptier",
    "window.wood",
    "window.reinforced",
    "window.glass.reinforced",
    "shutter.wood.a",
    "shutter.wood.b",
    "shutter.metal.embrasure.a",
    "shutter.metal.embrasure.b",
    "wall.external.high.wood",
    "wall.external.high.stone",
    "barricade.wood",
    "barricade.woodwire",
    "barricade.metal",
    "barricade.stone",
    "trap.bear",
    "trap.landmine",
    "spikes.floor",
    "trap.sam_site",
    "guntrap",
    "autoturret_deployed",
    "flameturret.deployed",
    "sam_site_turret_deployed",
    "ladder.wooden.wall",
    "cupboard.tool",
    "wall.frame.garagedoor",
    "wall.frame.shopfront",
    "wall.frame.fence",
    "wall.frame.netting",
    "wall.frame.cell_gate",
    "wall.frame.cell",
    "switch",
    "electric.fusebox.deployed",
    "battery.small",
    "battery.medium",
    "battery.large",
    "generator.wind.scrap",
    "generator.solar",
    "box.wooden.large",
    "woodbox_deployed",
    "small_stash_deployed",
    "fridge.deployed",
    "sign.wooden",
    "sign.hanging",
    "sign.pole.banner.large",
    "sign.pictureframe.landscape",
    "sign.pictureframe.portrait",
    "door.hinged.wood",
    "door.hinged.metal",
    "door.hinged.toptier",
    "door.double.hinged.wood",
    "door.double.hinged.metal",
    "door.double.hinged.toptier",
    "floor.ladder.hatch",
    "window.bars.wood",
    "window.bars.metal",
    "window.bars.toptier",
    "window.wood",
    "window.reinforced",
    "window.glass.reinforced",
    "shutter.wood.a",
    "shutter.wood.b",
    "shutter.metal.embrasure.a",
    "shutter.metal.embrasure.b",
    "wall.external.high.wood",
    "wall.external.high.stone",
    "barricade.wood",
    "barricade.woodwire",
    "barricade.metal",
    "barricade.stone",
    "trap.bear",
    "trap.landmine",
    "spikes.floor",
    "trap.sam_site",
    "guntrap",
    "autoturret_deployed",
    "flameturret.deployed",
    "sam_site_turret_deployed",
    "ladder.wooden.wall",
    "cupboard.tool",
    "wall.frame.garagedoor",
    "wall.frame.shopfront",
    "wall.frame.fence",
    "wall.frame.netting",
    "wall.frame.cell_gate",
    "wall.frame.cell",
    "switch",
    "electric.fusebox.deployed",
    "battery.small",
    "battery.medium",
    "battery.large",
    "generator.wind.scrap",
    "generator.solar",
    "box.wooden.large",
    "woodbox_deployed",
    "small_stash_deployed",
    "fridge.deployed",
    "sign.wooden",
    "sign.hanging",
    "sign.pole.banner.large",
    "sign.pictureframe.landscape",
    "sign.pictureframe.portrait",
    "door.hinged.wood",
    "door.hinged.metal",
    "door.hinged.toptier",
    "door.double.hinged.wood",
    "door.double.hinged.metal",
    "door.double.hinged.toptier",
    "floor.ladder.hatch",
    "window.bars.wood",
    "window.bars.metal",
    "window.bars.toptier",
    "window.wood",
    "window.reinforced",
    "window.glass.reinforced",
    "shutter.wood.a",
    "shutter.wood.b",
    "shutter.metal.embrasure.a",
    "shutter.metal.embrasure.b",
    "wall.external.high.wood",
    "wall.external.high.stone",
    "barricade.wood",
    "barricade.woodwire",
    "barricade.metal",
    "barricade.stone",
    "trap.bear",
    "trap.landmine",
    "spikes.floor",
    "trap.sam_site",
    "guntrap",
    "autoturret_deployed",
    "flameturret.deployed",
    "sam_site_turret_deployed",
    "ladder.wooden.wall",
    "cupboard.tool",
    "wall.frame.garagedoor",
    "wall.frame.shopfront",
    "wall.frame.fence",
    "wall.frame.netting",
    "wall.frame.cell_gate",
    "wall.frame.cell",
    "switch",
    "electric.fusebox.deployed",
    "battery.small",
    "battery.medium",
    "battery.large",
    "generator.wind.scrap",
    "generator.solar",
    "box.wooden.large",
    "woodbox_deployed",
    "small_stash_deployed",
    "fridge.deployed",
    "sign.wooden",
    "sign.hanging",
    "sign.pole.banner.large",
    "sign.pictureframe.landscape",
    "sign.pictureframe.portrait",
    "door.hinged.wood",
    "door.hinged.metal",
    "door.hinged.toptier",
    "door.double.hinged.wood",
    "door.double.hinged.metal",
    "door.double.hinged.toptier",
    "floor.ladder.hatch",
    "window.bars.wood",
    "window.bars.metal",
    "window.bars.toptier",
    "window.wood",
    "window.reinforced",
    "window.glass.reinforced",
    "shutter.wood.a",
    "shutter.wood.b",
    "shutter.metal.embrasure.a",
    "shutter.metal.embrasure.b",
    "wall.external.high.wood",
    "wall.external.high.stone",
    "barricade.wood",
    "barricade.woodwire",
    "barricade.metal",
    "barricade.stone",
    "trap.bear",
    "trap.landmine",
    "spikes.floor",
    "trap.sam_site",
    "guntrap",
    "autoturret_deployed",
    "flameturret.deployed",
    "sam_site_turret_deployed",
    "ladder.wooden.wall",
    "cupboard.tool",
    "wall.frame.garagedoor",
    "wall.frame.shopfront",
    "wall.frame.fence",
    "wall.frame.netting",
    "wall.frame.cell_gate",
    "wall.frame.cell",
    "switch",
    "electric.fusebox.deployed",
    "battery.small",
    "battery.medium",
    "battery.large",
    "generator.wind.scrap",
    "generator.solar",
    "box.wooden.large",
    "woodbox_deployed",
    "small_stash_deployed",
    "fridge.deployed",
    "sign.wooden",
    "sign.hanging",
    "sign.pole.banner.large",
    "sign.pictureframe.landscape",
    "sign.pictureframe.portrait",
    "door.hinged.wood",
    "door.hinged.metal",
    "door.hinged.toptier",
    "door.double.hinged.wood",
    "door.double.hinged.metal",
    "door.double.hinged.toptier",
    "floor.ladder.hatch",
    "window.bars.wood",
    "window.bars.metal",
    "window.bars.toptier",
    "window.wood",
    "window.reinforced",
    "window.glass.reinforced",
    "shutter.wood.a",
    "shutter.wood.b",
    "shutter.metal.embrasure.a",
    "shutter.metal.embrasure.b",
    "wall.external.high.wood",
    "wall.external.high.stone",
    "barricade.wood",
    "barricade.woodwire",
    "barricade.metal",
    "barricade.stone",
    "trap.bear",
    "trap.landmine",
    "spikes.floor",
    "trap.sam_site",
    "guntrap",
    "autoturret_deployed",
    "flameturret.deployed",
    "sam_site_turret_deployed",
    "ladder.wooden.wall",
    "cupboard.tool",
    "wall.frame.garagedoor",
    "wall.frame.shopfront",
    "wall.frame.fence",
    "wall.frame.netting",
    "wall.frame.cell_gate",
    "wall.frame.cell",
    "switch",
    "electric.fusebox.deployed",
    "battery.small",
    "battery.medium",
    "battery.large",
    "generator.wind.scrap",
    "generator.solar",
    "box.wooden.large",
    "woodbox_deployed",
    "small_stash_deployed",
    "fridge.deployed",
    "sign.wooden",
    "sign.hanging",
    "sign.pole.banner.large",
    "sign.pictureframe.landscape",
    "sign.pictureframe.portrait",
    "door.hinged.wood",
    "door.hinged.metal",
    "door.hinged.toptier",
    "door.double.hinged.wood",
    "door.double.hinged.metal",
    "door.double.hinged.toptier",
    "floor.ladder.hatch",
    "window.bars.wood",
    "window.bars.metal",
    "window.bars.toptier",
    "window.wood",
    "window.reinforced",
    "window.glass.reinforced",
    "shutter.wood.a",
    "shutter.wood.b",
    "shutter.metal.embrasure.a",
    "shutter.metal.embrasure.b",
    "wall.external.high.wood",
    "wall.external.high.stone",
    "barricade.wood",
    "barricade.woodwire",
    "barricade.metal",
    "barricade.stone",
    "trap.bear",
    "trap.landmine",
    "spikes.floor",
    "trap.sam_site",
    "guntrap",
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    "flameturret.deployed",
    "sam_site_turret_deployed",
    "ladder.wooden.wall",
    "cupboard.tool",
    "wall.frame.garagedoor",
    "wall.frame.shopfront",
    "wall.frame.fence",
    "wall.frame.netting",
    "wall.frame.cell_gate",
    "wall.frame.cell",
    "switch",
    "electric.fusebox.deployed",
    "battery.small",
    "battery.medium",
    "battery.large",
    "generator.wind.scrap",
    "generator.solar",
    "box.wooden.large",
    "woodbox_deployed",
    "small_stash_deployed",
    "fridge.deployed",
    "sign.wooden",
    "sign.hanging",
    "sign.pole.banner.large",
    "sign.pictureframe.landscape",
    "sign.pictureframe.portrait",
    "door.hinged.wood",
    "door.hinged.metal",
    "door.hinged.toptier",
    "door.double.hinged.wood",
    "door.double.hinged.metal",
    "door.double.hinged.toptier",
    "floor.ladder.hatch",
    "window.bars.wood",
    "window.bars.metal",
    "window.bars.toptier",
    "window.wood",
    "window.reinforced",
    "window.glass.reinforced",
    "shutter.wood.a",
    "shutter.wood.b",
    "shutter.metal.embrasure.a",
    "shutter.metal.embrasure.b",
    "wall.external.high.wood",
    "wall.external.high.stone",
    "barricade.wood",
    "barricade.woodwire",
    "barricade.metal",
    "barricade.stone",
    "trap.bear",
    "trap.landmine",
    "spikes.floor",
    "trap.sam_site",
    "guntrap",
    "autoturret_deployed",
    "flameturret.deployed",
    "sam_site_turret_deployed",
    "ladder.wooden.wall",
    "cupboard.tool",
    "wall.frame.garagedoor",
    "wall.frame.shopfront",
    "wall.frame.fence",
    "wall.frame.netting",
    "wall.frame.cell_gate",
    "wall.frame.cell",
    "switch",
    "electric.fusebox.deployed",
    "battery.small",
    "battery.medium",
    "battery.large",
    "generator.wind.scrap",
    "generator.solar",
    "box.wooden.large",
    "woodbox_deployed",
    "small_stash_deployed",
    "fridge.deployed",
    "sign.wooden",
    "sign.hanging",
    "sign.pole.banner.large",
    "sign.pictureframe.landscape",
    "sign.pictureframe.portrait"
  ]
}

 

 

CrypticRedHat

Posted

Changed Status from Closed to Fixed

Changed Fixed In from 1.5.20 to 1.5.22

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