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mofletitoss

Posted

Hi, I put your prefab on the map adding the height and so on and the plugin and when it starts everything is fine until when it turns red for the first time it no longer turns green and it stays bugged there, the turrets do not kill and the chat keeps repeating that there is movement

Jbird

Posted

49 minutes ago, mofletitoss said:

Hi, I put your prefab on the map adding the height and so on and the plugin and when it starts everything is fine until when it turns red for the first time it no longer turns green and it stays bugged there, the turrets do not kill and the chat keeps repeating that there is movement

Do you have any errors in console when this is happening, or when the plugin reloads or loads?

Will run it soon when I get a chance to see if the plugin is still running fine on our test server.

mofletitoss

Posted

I don't get any errors on the console, it just keeps bugging the game

 

Jbird

Posted

4 hours ago, mofletitoss said:

I don't get any errors on the console, it just keeps bugging the game

Which map is this happening on?

What version of the editor did you use to add the monument?

What version of RustEdit is your server right now?

 

mofletitoss

Posted

21 hours ago, Jbird said:

Which map is this happening on?

What version of the editor did you use to add the monument?

What version of RustEdit is your server right now?

 

I put it on wonder_fox's noria island map, to edit it I used Rust Edit BETA v1.2.5b5, where can I find the version of RustEdit on the server?

Jbird

Posted

15 hours ago, mofletitoss said:

I put it on wonder_fox's noria island map, to edit it I used Rust Edit BETA v1.2.5b5, where can I find the version of RustEdit on the server?

Type this command in console.

rustedit
mofletitoss

Posted

On 1/25/2025 at 8:52 PM, Jbird said:

¿Tiene algún error en la consola cuando esto sucede o cuando el complemento se recarga o carga?

Lo ejecutaré pronto cuando tenga la oportunidad de ver si el complemento todavía funciona bien en nuestro servidor de prueba.

 

12 minutes ago, Jbird said:

Type this command in console.

rustedit

[RustEdit Core] RustEdit Extension - v1.0.52

Jbird

Posted

25 minutes ago, mofletitoss said:

[RustEdit Core] RustEdit Extension - v1.0.52

Good both versions look to be up to date, for the editor and the dll.

Have you had a chance to wipe the map or is this your first attempt currently?

mofletitoss

Posted

It's my first attempt, I've added it for tomorrow's one-week wipe in a procedural map

Jbird

Posted

23 minutes ago, mofletitoss said:

It's my first attempt, I've added it for tomorrow's one-week wipe in a procedural map

And just to confirm you took a procedural map and added the prefab to it correct?

mofletitoss

Posted (edited)

 

12 hours ago, Jbird said:

Y solo para confirmar, ¿tomaste un mapa de procedimiento y le agregaste el prefabricado, correcto?

Yes, today when I do the wipe and insert the procedural map I'll tell you something

Edited by mofletitoss
Jbird

Posted

3 hours ago, mofletitoss said:

Yes, today when I do the wipe and insert the procedural map I'll tell you something

Sounds like a plan.

mofletitoss

Posted

Hi, we had problems with the datacenter and I couldn't write to you before, I tried the plugin with a procedural map and it still didn't work, when we tested it with 2 people it worked fine but when there are more people it bugs and stays in red all the time and the turrets don't shoot if you move.

Jbird

Posted

On 2/10/2025 at 5:37 PM, mofletitoss said:

Hi, we had problems with the datacenter and I couldn't write to you before, I tried the plugin with a procedural map and it still didn't work, when we tested it with 2 people it worked fine but when there are more people it bugs and stays in red all the time and the turrets don't shoot if you move.

Are you able to monitor your performance while the plugin is running to see if you are perhaps running out of RAM? It makes me think that if a certain number of people cause the issue to begin, it could be a server performance issue.

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