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Missing codelock codes?

Closed 1.0.6

Mihkel
Mihkel

Posted

Hey Fruster! I've been wondering if I'm stupid or something but I've a feeling that something is not right with the codelock codes. Gotta feeling that when progressing the dungeon killing the ncps, looting etc does not produce all of the necessay items for codes. Not sure how to give you a proper explanation but the dungeon with the car in the garage and the composters on the bottom floor I'm unable to find the code needed getting through the doors from the first level down. The npc in the garage drops the code for the garage door and thats all i get. Noclipping through the doors on the first level down I can see that there are wrapped notes in the boxes but as I player I cannot seem to find a way to open that door. I've noticed that most of the boxes in the garage and on the first floor are empy ... should it be like that or is it something fishy happening on my server? How could I debug that it is working as it should?

Fruster

Posted

  On 1/24/2025 at 2:20 PM, Mihkel said:

Hey Fruster! I've been wondering if I'm stupid or something but I've a feeling that something is not right with the codelock codes. Gotta feeling that when progressing the dungeon killing the ncps, looting etc does not produce all of the necessay items for codes. Not sure how to give you a proper explanation but the dungeon with the car in the garage and the composters on the bottom floor I'm unable to find the code needed getting through the doors from the first level down. The npc in the garage drops the code for the garage door and thats all i get. Noclipping through the doors on the first level down I can see that there are wrapped notes in the boxes but as I player I cannot seem to find a way to open that door. I've noticed that most of the boxes in the garage and on the first floor are empy ... should it be like that or is it something fishy happening on my server? How could I debug that it is working as it should?

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Hi! That's how it should be, some items are in dungeons as decorations. If there is no card reader next to the security door, then this door is just for decoration

Mihkel

Posted

  On 1/24/2025 at 2:26 PM, Fruster said:

Hi! That's how it should be, some items are in dungeons as decorations. If there is no card reader next to the security door, then this door is just for decoration

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That much I've figured out yes, but I'm having issues with the doors with codelocks that I'm sure should be accessed but can't find the code.

Fruster

Posted

  On 1/24/2025 at 4:34 PM, Mihkel said:

That much I've figured out yes, but I'm having issues with the doors with codelocks that I'm sure should be accessed but can't find the code.

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Please make a screenshot of this door

Mihkel

Posted

I was playing through that dungeon version paying attention to the things scientists drop and well this time for sure there was a note on the floor with the correct code and the door opened just fine (and all the other ones too). I guess there might be no issue here or maybe at some weird case the note does not drop on the floor but into the floor. Also as I have the Heavy Water treatment event we're kind of used to having the note in the inventory of the dead scientist (which might be more foolproof solution?)

Umn, so ... rock on and sorry for wasting your time.

Fruster

Posted

  On 1/24/2025 at 6:00 PM, Mihkel said:

I was playing through that dungeon version paying attention to the things scientists drop and well this time for sure there was a note on the floor with the correct code and the door opened just fine (and all the other ones too). I guess there might be no issue here or maybe at some weird case the note does not drop on the floor but into the floor. Also as I have the Heavy Water treatment event we're kind of used to having the note in the inventory of the dead scientist (which might be more foolproof solution?)

Umn, so ... rock on and sorry for wasting your time.

Expand  

A note in the NPC inventory is a more reliable way not to lose it. However, there are many other plugins that can prevent the note from spawning. In addition, there are some mechanics that cannot be influenced, for example, if you burn the body of a scientist, a backpack will spawn, but there will be no note in it. Therefore, now notes fall on the floor, sometimes they get lost, but this is the lesser of two evils

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Fruster

Posted

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