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structures that aren't required to have tc

Closed 1.3.4

NobleServers
NobleServers

Posted

Hello, parts of my pve/pvp server have a castle with rooms people can claim to build in with no decay and no tc requirement. does this still work and is it based off of owner of placed objects or is TC needed? if tc is needed is there a way we can change that please?

also all other extensions are throwing errors.

Mr01sam

Posted (edited)

In general, deployables inherit the mode of the building zone they are placed within, and anything placed outside a building zone has no mode, which means it doesnt have protection and whatnot. One of the reasons for this is it makes it clear if a trap is dangerous or if a container can be looted, because if its not in a building zone its free game. The other reason is because if everything was protected, then no one would be able to destroy things and things would linger for a long time.

Now in your case, you have a plugin that lets people claim areas without a TC priv. Does the plugin that provides this feature have an API? If so, I could maybe pull that info instead of TC info in your case.

Also, can you share on more info on "all other extensions are throwing errors"? Do you have WarMode installed and do you have the latest version of all of the extensions?

Edited by Mr01sam
NobleServers

Posted

so actually using Zone Manager to set it so this entire castle doesn't need a tc and has no decay. theres rooms I will attach a pic here for you too kinda see. also I restarted the server and all plugins work with no errors! so that part is fixed lol.

so you can see in the pictures the rooms are close together, I'm still thinking of ideas but best solution so far we came up with is that players can claim a room just as easy as placing a door with a lock. theres no actual claiming system. There will be no TC or Decay here. 

was actually thinking what if we could add zone names into your config for it to check if its pve? something like that maybe??

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NobleServers

Posted

however also thinking about this we would probably need a way if there isn't already for us to not allow pvp players to place buildings/doors down here in the "PVE" zones.

this would be amazing if you could help us out with it and if it will take a little more time we can talk on discord and I can provide compensation?

NobleServers

Posted

I should also add that it would be cool if pve and pvp players could build inside here however obviously the pvp players door and stuff could be raided. that would be cool to do!. just throwing out ideas 🙂

Mr01sam

Posted

I'm considering adding a global config option to allow deployables to retain their placer's mode when existing outside of a building area. This would make it so that if a PVE player places a deployable in an area that doesn't have any building priv - that deployable will have the same mode as the player that placed it. Would this option help?

Going to close this ticket for now (since its not a bug) but I added this to my suggestion board - feel free to keep responding here though.

  • Love 1
Mr01sam

Posted

Changed Status from Pending to Closed

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