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Players sometimes can't hit or harvest NPCs

Pending 5.0.0

HunterZ

Posted

Running this map on my server this wipe (Jan 2-9, 2025, Carbon 2.0.164.0/windows/2025.01.02.0 [production] [production_build] on Rust 768/2573.263.1 (12/26/2024 05:27:26)). For some reason hits simply don't register on some scientists and other NPCs, even at point-blank range with melee weapons.

Additionally, killed enemies are sometimes not lootable or harvestable.

Nothing shows up in combatlog either. It's almost like the server is getting confused about where the entities are.

I have the RustEdit extension DLL loaded. I have verified that it's up to date.

 

Several players have reported this, and I've also replicated it myself.

Quitting the game client and loading back in seems to resolve it at least temporarily, but that shouldn't be a required workaround.

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