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Awareness does not work

Pending 1.5.11

DRALDEN
DRALDEN

Posted

Осознанность не работает, после прокачки она сама не активируется, и я не нашел команду для ее активации.

DRALDEN

Posted

Awareness  after pumping, it does not activate itself, and I have not found the command to activate it.

imthenewguy

Posted

Nope it should work as soon as its activated.

The distance is dictated by the config, and the types are also part of the config in buff settings.

 

image.png.26f32b62363ee0a193450aeffc89bacb.png

DRALDEN

Posted

Unfortunately, it doesn't work. I'll check it again, of course. But it didn't seem to turn on itself.

imthenewguy

Posted

What entity are you near that it would trigger?

DRALDEN

Posted

I checked next to bags, animals, corpses, usUnfortunately, it doesn't work. I'll check it again, of course. But it didn't seem to turn on itself.

imthenewguy

Posted

Any console errors when you unlock the skill?

Are you close enough to the entity for it to appear?

It adds a monobehaviour after you unlock the skill, so there shouldnt be an issue or conflict with other plugins.

DRALDEN

Posted

There were no errors in the console. A couple of meters away from the object and even at close range.

DRALDEN

Posted

Good afternoon! reinstalled everything from 0, found why it didn't work. (another plugin was interfering). But I found a new problem-if you shoot nails, they also light up and interfere with playing with this skill. Is there any way to add nails to the list of items that will not be displayed by this skill?

imthenewguy

Posted

Will add a blacklist to the next release. Out of curiosity, what was the plugin causing the issue?

DRALDEN

Posted

A self-written plugin -in fact, it hid Ui that were not written in it) * I hope I wrote it correctly, otherwise the translator is evil *))

 

DRALDEN

Posted

Bro, is it possible for the new version to make it possible to disable support for the Boss Monsters plugin? The problem is that support is enabled by default (and my bosses have different difficulty levels, so I wanted to set up experience for them using the names of the bosses themselves). But the plugin gives all bosses the same amount of experience, even if you link the experience to the name(
I will be very grateful)

imthenewguy

Posted

You can set xp for boss monster to 0, but I would have to look into basing it off boss names.

 

imthenewguy

Posted

You can also set the names through"Dictionary of NPC names and the value that they provide" as Bossmonster uses NpcSpawn

 

DRALDEN

Posted

I just renamed all the bosses, but the plugin still sees them as npc bosses and assigns the same amount of experience to all bosses. I'll check on the spawn npc when I get home)

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