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NullReferenceException

Closed 1.2.24 1.2.25

itsjohnny2222
itsjohnny2222

Posted

 NullReferenceException: Object reference not set to an instance of an object.  I'm still getting this error.

ZEODE

Posted

Without some context and info on when and how often this occurs it is impossible to comment on or even know if its from my plugin.

itsjohnny2222

Posted

Heli signals 

When I first install heli signals, everything works fine. However, if you try to reload the plugin, you get an error when using the heli signal.

 

ZEODE

Posted

So after reloading the plugin, when players throw signals after the reload it does not work at all? And you see this error? Or is that error only when you reload the plugin?

itsjohnny2222

Posted

after Reloading I get the error when you try to throw the signal

ZEODE

Posted

So after reloading the plugin it just doesn't work at all?

ZEODE

Posted

This sounds like you have another plugin which is killing the signal when thrown. Do you use other plugins that control the amount of supply signals players can call? Such as Signal Cooldown or similar?

itsjohnny2222

Posted

No, I only use Fancy Drop. But nothing has changed. It was working before update. I mean it works now as long as i don't reload the script.

ZEODE

Posted

To rule out a conflict, try and test with Fancy Drop unloaded if possible, see if the issue remains.

Apophis

Posted

On 12/16/2024 at 4:12 AM, itsjohnny2222 said:

 NullReferenceException: Object reference not set to an instance of an object.  I'm still getting this error.

I have the same problem, I have to unload and reload and the plugin works again, but not all the time, I get the same message after a few drops

ShiiZo

Posted

I have the same problem, no instantdrop, fancydrop, signal cooldown  or the loot table & stacksze config loaded.

 

CivilMan

Posted

I have the same issue!! But bradley plugin works fine, and with Heli plugin - I got this error, when try to spawn Heli in game:
NullReferenceException: Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
  at Oxide.Plugins.HeliSignals+HeliSignalComponent.SignalAborted () [0x00032] in <0db033f4cd884e48b3ba51687f144768>:0 
  at Oxide.Plugins.HeliSignals+HeliSignalComponent.CustomExplode () [0x00034] in <0db033f4cd884e48b3ba51687f144768>:0 
 

Plugin compile and load without any error.

ZEODE

Posted

Are you guys using custom maps by any chance?

I am still not completed my house move and so currently I don't have my PC as its still packed in boxes. Hopefully will have it this week.

ShiiZo

Posted (edited)

Never used a proc map only custom maps but never had any problems before with it.

 

Edited by ShiiZo
CivilMan

Posted

24 minutes ago, ZEODE said:

Are you guys using custom maps by any chance?

I am still not completed my house move and so currently I don't have my PC as its still packed in boxes. Hopefully will have it this week.

I am using custom map, yes.... Ok we will wait!

BuccNation Gaming

Posted

I'm also having the same nullreferenceexception when we try to throw out or even just purchase using hsbuy commands. I can use hsgive and place them in vending machines but then players can't use them due to nullreferenceexception. Also using BradleyDrops with no issues, but HeliSignals won't work currently.

 

ZEODE

Posted

OK, I have done some testing and can confirm these issues and reproduce them. I will look into this and get a fix ASAP. In the meantime, it appears unloading the plugin and then loading again , instead of reloading, makes the plugin work again. I will get the fix out ASAP.

ZEODE

Posted

Changed Status from Pending to Work in Progress

ZEODE

Posted

Changed Status from Work in Progress to Closed

Changed Fixed In to Next Version

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