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Loot Tables

Pending 1.3.1

jayinwww
jayinwww

Posted

Is there a way to have the NPCs spawn less loot at tier 1 monuments. Would Loot table number 4 do that? I was looking around but I don't see where I can selected 1 though to 5.

jayinwww

Posted (edited)

Also is there a way to extend npc respawn time after killed?

        "Minimum time of appearance after death (not used for Events) [sec.]": 1000.0,
        "Maximum time of appearance after death (not used for Events) [sec.]": 2000.0,

Does that mean 1000 seconds before they spawn back min.?

Edited by jayinwww
Jbird

Posted

11 hours ago, jayinwww said:

Is there a way to have the NPCs spawn less loot at tier 1 monuments. Would Loot table number 4 do that? I was looking around but I don't see where I can selected 1 though to 5.

Honestly there are a lot of ways to do it, just depends on what works best for you.

One thing you can do with option 4 is to just pick a different prefab path to maybe a normal scientist for example, to give basic scientist drops.

You can also use the option to create your own loot table, and use the configuration to make a specific loot table to your choosing.

There are more ways to do it beyond that but those are the easiest recommendations I can make.

 

9 hours ago, jayinwww said:

Also is there a way to extend npc respawn time after killed?

        "Minimum time of appearance after death (not used for Events) [sec.]": 1000.0,
        "Maximum time of appearance after death (not used for Events) [sec.]": 2000.0,

Does that mean 1000 seconds before they spawn back min.?

Correct minimum and maximum timer for respawn, and yes it is in seconds.

jayinwww

Posted

Is it possible to make the npcs have different weapons at the same monument? like if I added two of these below just as an example. Some npcs will have a shotgun and some will have mp5?

          {
            "ShortName": "smg.mp5",
            "Amount": 1,
            "SkinID (0 - default)": 2373921258,
            "Mods": [
              "weapon.mod.flashlight",
              "weapon.mod.holosight"
            ],
            "Ammo": ""
          },

          {
            "ShortName": "pump.shotgun",
            "Amount": 1,
            "SkinID (0 - default)": XXXXXXXX,
            "Mods": [
            ],
            "Ammo": ""
          },

jayinwww

Posted

6 hours ago, Jbird said:

Honestly there are a lot of ways to do it, just depends on what works best for you.

One thing you can do with option 4 is to just pick a different prefab path to maybe a normal scientist for example, to give basic scientist drops.

You can also use the option to create your own loot table, and use the configuration to make a specific loot table to your choosing.

There are more ways to do it beyond that but those are the easiest recommendations I can make.

 

Correct minimum and maximum timer for respawn, and yes it is in seconds.

Yeah for tier 1 monuments I just want to have basic loot for the npcs to drop. What's the easiest way to do that?

Jbird

Posted

1 hour ago, jayinwww said:

Is it possible to make the npcs have different weapons at the same monument? like if I added two of these below just as an example. Some npcs will have a shotgun and some will have mp5?

          {
            "ShortName": "smg.mp5",
            "Amount": 1,
            "SkinID (0 - default)": 2373921258,
            "Mods": [
              "weapon.mod.flashlight",
              "weapon.mod.holosight"
            ],
            "Ammo": ""
          },

          {
            "ShortName": "pump.shotgun",
            "Amount": 1,
            "SkinID (0 - default)": XXXXXXXX,
            "Mods": [
            ],
            "Ammo": ""
          },

You would want to give different presets different weapons. It is possible to add more but to start I won't want you to complicate it too much.

When you go to a new set of NPC within a configuration with another name for example you can equip them with different weapons and they will have separate spawn points. Many files have multiple presets.

NPCs do not swap weapons much at all. Except in an instance like giving them rocket launchers, and they will raid bases when players go inside if they are still nearby and within the chase range.

 

1 hour ago, jayinwww said:

Yeah for tier 1 monuments I just want to have basic loot for the npcs to drop. What's the easiest way to do that?

The easiest way in my opinion is to use option 4, and change the path there to a loot table that works for you. Do you know what loot you'd want to see? Choose a loot table from the game, either a crate or a scientist. Then we get that path to the prefab and the plugin will pull from that loot table.

jayinwww

Posted

I added you on discord, maybe we can chat there?

Jbird

Posted

On 11/24/2024 at 9:23 PM, jayinwww said:

I added you on discord, maybe we can chat there?

I sent a message on here but yes that's fine with me. We can also catch up in the Mad Mapper Discord! If you want to join there feel free I even have the link in my profile on here.

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