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Getting error when loading plugin

Closed 1.0.1 1.0.2

mdwatson1979
mdwatson1979

Posted (edited)

oxide.reload DungeonBases
Unloaded plugin Dungeon Bases v1.0.1 by Fruster
[Dungeon Bases] Next event will start in 4175 seconds
[Dungeon Bases] The event will be triggered in auto mode
Failed to call hook 'OnServerInitialized' on plugin 'DungeonBases v1.0.1' (NullReferenceException: )
  at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  at Oxide.Plugins.DungeonBases.InitDoorList (BaseEntity item) [0x0001d] in <8582aa8bcb764bfc8b7825b4917e1b5a>:0 
  at Oxide.Plugins.DungeonBases.InitEntities () [0x00015] in <8582aa8bcb764bfc8b7825b4917e1b5a>:0 
  at Oxide.Plugins.DungeonBases.OnServerInitialized () [0x00118] in <8582aa8bcb764bfc8b7825b4917e1b5a>:0 
  at Oxide.Plugins.DungeonBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00200] in <8582aa8bcb764bfc8b7825b4917e1b5a>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 
Loaded plugin Dungeon Bases v1.0.1 by Frusterr

Edited by mdwatson1979
mdwatson1979

Posted

After reloading the plugin, it went away and seems to be working now I think. 

Fruster

Posted

Hey! Ok, I'll check it out

mdwatson1979

Posted (edited)

Still giving the error when reloading and it seems like the AlphaLoot plugin I use is overriding the loot that is supposed to be on the scientists. I am guessing they should have codes on them but the ones I'm seeing have my loot table I set up for scientists.  

Edited by mdwatson1979
Fruster

Posted

it's quite possible, the code is only with one NPC in the garage near the car

mdwatson1979

Posted

I'm definitely not complaining about the plugin. It sounds like a lot of fun. In its current form, it won't work on my server. it needs a loot table of its own that Alphaloot, betterloot, etc won't override. At the moment, all the boxes, containers, and NPC's seem to have my alphaloot profiles in them. Or give the option of what loot table to use. I am keeping my eyes on this and will be looking for updates when they arrive! Great job on this so far. On a less modded server, this would likely work great. I'm also not seeing how to open most of the code locked doors, but I'm terrible at puzzles lol. that might be my fault there. 

Fruster

Posted

I'll try to figure out other loot tables, maybe something will work out. And about the doors with code locks, not all of them open, some are part of the decorations, they cannot be opened

mdwatson1979

Posted

Thank you very much. I want to use this plugin once the small issues are worked out. I’ll be happy to test it out with alphaloot if you need. 

Fruster

Posted

Changed Status from Pending to Closed

Changed Fixed In to 1.0.2

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