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I cannot load this map

Pending 1.0.7

Kapco411
Kapco411

Posted

I do not know what happened but your last version and now this one do not load. I have tried 10 timez and it gets hung up each time.

ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
  at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0
  at TreeManager.InitTreeGrid () [0x00119] in <f60e248e6f6444ef9f31565ba9ad7cd8>:0
  at TreeManager.ServerInit () [0x0000c] in <f60e248e6f6444ef9f31565ba9ad7cd8>:0
  at BaseNetworkable.Spawn () [0x0004f] in <f60e248e6f6444ef9f31565ba9ad7cd8>:0
  at BaseEntity.Spawn () [0x00000] in <f60e248e6f6444ef9f31565ba9ad7cd8>:0
  at SaveRestore.Load (System.String strFilename, System.Boolean allowOutOfDateSaves) [0x00516] in <f60e248e6f6444ef9f31565ba9ad7cd8>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SaveRestore:Load(String, Boolean)
ServerMgr:Initialize(Boolean, String, Boolean, Boolean)
<StartServer>d__21:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Spawning 78968 entities from map
    done.
Postprocessing 78968 entities from map
Setting parent to entity that hasn't spawned yet! (net is null)
NullReferenceException: Object reference not set to an instance of an object.
  at BaseEntity.SetParent (BaseEntity entity, System.UInt32 boneID, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x0013a] in <f60e248e6f6444ef9f31565ba9ad7cd8>:0
  at BaseEntity.SetParent (BaseEntity entity, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x00000] in <f60e248e6f6444ef9f31565ba9ad7cd8>:0
  at MicrophoneStand.SpawnChildEntity () [0x0003e] in <f60e248e6f6444ef9f31565ba9ad7cd8>:0
  at MicrophoneStand.PostMapEntitySpawn () [0x00011] in <f60e248e6f6444ef9f31565ba9ad7cd8>:0
  at SaveRestore.SpawnMapEntities (System.Collections.Generic.List`1[T] entities) [0x000a4] in <f60e248e6f6444ef9f31565ba9ad7cd8>:0
  at ServerMgr.Initialize (System.Boolean loadSave, System.String saveFile, System.Boolean allowOutOfDateSaves, System.Boolean skipInitialSpawn) [0x00096] in <f60e248e6f6444ef9f31565ba9ad7cd8>:0
  at Bootstrap+<StartServer>d__21.MoveNext () [0x00325] in <f60e248e6f6444ef9f31565ba9ad7cd8>:0
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <935634f5cc14479dbaa30641d55600a9>:0

m3dus4

Posted

same here map dont work i test some other map can load all other maps but this one dont work hmm  😕

 

Postprocessing 6466 entities from map
        done.
[RustEdit] - OnShopkeeperSpawned
[RustEdit] - OnShopkeeperSpawned
[RustEdit] - OnShopkeeperSpawned
[RustEdit] - OnShopkeeperSpawned
[RustEdit] - OnShopkeeperSpawned
Missing EnvSync - creating
Missing CommunityEntity - creating
Missing ResourceDepositManager - creating
Missing RelationshipManager - creating
Missing TreeManager - creating
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
  at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <f98723dd4586469db5213ec59da723ca>:0
  at TreeManager.InitTreeGrid () [0x00119] in <11ed8e9d36724eb19facca718a282945>:0
  at TreeManager.ServerInit () [0x0000c] in <11ed8e9d36724eb19facca718a282945>:0
  at BaseNetworkable.Spawn () [0x0004f] in <11ed8e9d36724eb19facca718a282945>:0
  at BaseEntity.Spawn () [0x00000] in <11ed8e9d36724eb19facca718a282945>:0
  at ServerMgr.CreateImportantEntity[T] (System.String prefabName) [0x00072] in <11ed8e9d36724eb19facca718a282945>:0
  at ServerMgr.CreateImportantEntities () [0x0003e] in <11ed8e9d36724eb19facca718a282945>:0
  at ServerMgr.Initialize (System.Boolean loadSave, System.String saveFile, System.Boolean allowOutOfDateSaves, System.Boolean skipInitialSpawn) [0x000fc] in <11ed8e9d36724eb19facca718a282945>:0
  at Bootstrap+<StartServer>d__21.MoveNext () [0x00325] in <11ed8e9d36724eb19facca718a282945>:0
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0

m3dus4

Posted (edited)

@Zainur maybe u can also fix this issue plz?

 

or tell me please whats wrong here ive modded the map a bit more and i dont ewant to recreate it again 😕

Edited by m3dus4
Kapco411

Posted

I am just guessing here but if a prefab for resized and pushed negative I believe this might cause the issue. I know that loading it up through the editor will give an error that it is missing a prefab which is something about a Loot truck. The editor will open the map but the servers will not load it because it fails checks.

 

Kapco411

Posted

There are multiple issues on the map from floating rock formations to rocks blocking train tracks and roads. I don't even know where to start.

Zainur

Posted

I am working on a new version to fix that stuff.

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