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MON@H

An option to make flying vehicles crushable

Pending 1.0.46 1.0.52

We need to be able to crash our MiniCopter. At this moment no way do that. So as scrapcopter.

Also there is ability to have Chinook47 with Vehicle License plugin. Would be nice to have a "Crashable flying vehicles" presset, or/and added them to rulesets like "MiniCopter_MiniCopter" etc.

Checking ruleset default
Found MiniCopter attacking MiniCopter.  Checking ruleset default, zone 0
Sanity check foundexception: False, foundexclusion: False
NO RULESET MATCH!

SamSites also can do no damage to MiniCopter.

Checking ruleset default
Found SamSite attacking MiniCopter.  Checking ruleset default, zone 0
Sanity check foundexception: False, foundexclusion: False
NO RULESET MATCH!
DAMAGE BLOCKED for SamSite attacking MiniCopter

i8s804B.jpg

7lirsJD.jpg

P.S. Don't you think the idea to have all those buttons "hardcoded" is not the best? They are continue to grow, and user should ask for dev to add another button(s) and wait...

Just a kindly asking, what is your thoughts about that, nothing more.

Edited by [email protected]

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I absolutely think it's the best 😉  Anyway, I had plans early on to implement custom rules.  If things are truly stabilized, I might be able to work on that.

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The new (1.0.52) rule editor allows you to create your own rules.  It needs work, but basically you should set the name as something like player_test.  Set the source to player and target as test.  Next, edit any of the available entities to the test collection.  Note that at least currently there is no way to have entities in multiple collections.  This is because, ultimately, each entity is checked for damage allow/deny at run time and in comparison to active rules in a ruleset.  It might get a little messy if an entity were to be compared to multiple rules.

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10 hours ago, RFC1920 said:

The new (1.0.52) rule editor allows you to create your own rules.  It needs work, but basically you should set the name as something like player_test.  Set the source to player and target as test.  Next, edit any of the available entities to the test collection.  Note that at least currently there is no way to have entities in multiple collections.  This is because, ultimately, each entity is checked for damage allow/deny at run time and in comparison to active rules in a ruleset.  It might get a little messy if an entity were to be compared to multiple rules.

Won't let me make it keeps messing up when putting in name 

I type the name click description and it auto completes it for some reason and wont let me do nothing else with it.

"AllowCustomEdit": true,

Edited by Mark

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14 hours ago, RFC1920 said:

You can't have spaces is one thing I noticed.  Otherwise, I tried to disable other commands while in the gui, but it could depend on your keybinds.

Removed all keybinds tried custom again no go.

Acting really strange

Edited by Mark

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Is it just that typing into input boxes is not working or is there something else going on?  Note that after typing into an input box, assuming you can finish without interruption, hitting enter should save it.  If you can show me what's going on somehow that would be helpful.

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