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Only 1 item

Closed 1.0.2 1.0.3

Fl3x4


Fl3x4

Posted

Running Carbon, 

after setting the chance to 1 and min max to 14 min and 15 max. the container always having one item , the rest are locked slots.

  • Curator
Wrecks

Posted

send your config ill load it up 

Fl3x4

Posted

{
  "Supply Drops List": [
    {
      "Drop Custom Name": "tst",
      "Drop SkinID": 3298169317,
      "Min Amount of Loot In Container": 10,
      "Max Amount of Loot In Container": 15,
      "Loot Table": [
        {
          "Item Shortname": "largemedkit",
          "Item Name": "",
          "Item SkinID": 0,
          "Chance To Be Selected": 0.5,
          "Min Amount of this Item": 500,
          "Max Amount of this Item": 500
        },
        {
          "Item Shortname": "black.raspberries",
          "Item Name": "",
          "Item SkinID": 0,
          "Chance To Be Selected": 0.5,
          "Min Amount of this Item": 500,
          "Max Amount of this Item": 500
        },
        {
          "Item Shortname": "metal.facemask",
          "Item Name": "",
          "Item SkinID": 2165518431,
          "Chance To Be Selected": 0.5,
          "Min Amount of this Item": 1,
          "Max Amount of this Item": 1
        },
        {
          "Item Shortname": "hoodie",
          "Item Name": "",
          "Item SkinID": 2131784896,
          "Chance To Be Selected": 0.5,
          "Min Amount of this Item": 1,
          "Max Amount of this Item": 1
        },
        {
          "Item Shortname": "metal.plate.torso",
          "Item Name": "",
          "Item SkinID": 2165520265,
          "Chance To Be Selected": 0.5,
          "Min Amount of this Item": 1,
          "Max Amount of this Item": 1
        },
        {
          "Item Shortname": "roadsign.kilt",
          "Item Name": "",
          "Item SkinID": 2497224711,
          "Chance To Be Selected": 0.5,
          "Min Amount of this Item": 1,
          "Max Amount of this Item": 1
        },
        {
          "Item Shortname": "roadsign.gloves",
          "Item Name": "",
          "Item SkinID": 0,
          "Chance To Be Selected": 0.5,
          "Min Amount of this Item": 1,
          "Max Amount of this Item": 1
        },
        {
          "Item Shortname": "pants",
          "Item Name": "",
          "Item SkinID": 2131787171,
          "Chance To Be Selected": 0.5,
          "Min Amount of this Item": 1,
          "Max Amount of this Item": 1
        },
        {
          "Item Shortname": "shoes.boots",
          "Item Name": "",
          "Item SkinID": 2138787134,
          "Chance To Be Selected": 0.5,
          "Min Amount of this Item": 1,
          "Max Amount of this Item": 1
        },
        {
          "Item Shortname": "rifle.ak",
          "Item Name": "",
          "Item SkinID": 2518385133,
          "Chance To Be Selected": 0.5,
          "Min Amount of this Item": 1,
          "Max Amount of this Item": 1
        },
        {
          "Item Shortname": "weapon.mod.holosight",
          "Item Name": "",
          "Item SkinID": 0,
          "Chance To Be Selected": 0.5,
          "Min Amount of this Item": 1,
          "Max Amount of this Item": 1
        },
        {
          "Item Shortname": "rifle.bolt",
          "Item Name": "",
          "Item SkinID": 3145161332,
          "Chance To Be Selected": 0.5,
          "Min Amount of this Item": 1,
          "Max Amount of this Item": 1
        },
        {
          "Item Shortname": "weapon.mod.small.scope",
          "Item Name": "",
          "Item SkinID": 0,
          "Chance To Be Selected": 1.0,
          "Min Amount of this Item": 1,
          "Max Amount of this Item": 1
        },
        {
          "Item Shortname": "maxhealthtea.advanced",
          "Item Name": "",
          "Item SkinID": 0,
          "Chance To Be Selected": 0.5,
          "Min Amount of this Item": 3,
          "Max Amount of this Item": 4
        }
      ]
    },
    {
      "Drop Custom Name": "Cash Drop",
      "Drop SkinID": 3298169069,
      "Min Amount of Loot In Container": 2,
      "Max Amount of Loot In Container": 3,
      "Loot Table": [
        {
          "Item Shortname": "paper",
          "Item Name": "Cash",
          "Item SkinID": 3048132587,
          "Chance To Be Selected": 0.2,
          "Min Amount of this Item": 10,
          "Max Amount of this Item": 20
        },
        {
          "Item Shortname": "blood",
          "Item Name": "Coins",
          "Item SkinID": 3047580022,
          "Chance To Be Selected": 0.3,
          "Min Amount of this Item": 20,
          "Max Amount of this Item": 35
        },
        {
          "Item Shortname": "blood",
          "Item Name": "Pelt",
          "Item SkinID": 3047576938,
          "Chance To Be Selected": 0.3,
          "Min Amount of this Item": 4,
          "Max Amount of this Item": 10
        },
        {
          "Item Shortname": "blood",
          "Item Name": "Irradiated Scrap",
          "Item SkinID": 3027539724,
          "Chance To Be Selected": 0.3,
          "Min Amount of this Item": 8,
          "Max Amount of this Item": 15
        }
      ]
    },
    {
      "Drop Custom Name": "Ammo Drop",
      "Drop SkinID": 3298168943,
      "Min Amount of Loot In Container": 3,
      "Max Amount of Loot In Container": 5,
      "Loot Table": [
        {
          "Item Shortname": "ammo.rocket.hv",
          "Item Name": "",
          "Item SkinID": 0,
          "Chance To Be Selected": 0.5,
          "Min Amount of this Item": 5,
          "Max Amount of this Item": 10
        },
        {
          "Item Shortname": "ammo.rocket.basic",
          "Item Name": "",
          "Item SkinID": 0,
          "Chance To Be Selected": 0.3,
          "Min Amount of this Item": 1,
          "Max Amount of this Item": 5
        },
        {
          "Item Shortname": "ammo.rocket.mlrs",
          "Item Name": "",
          "Item SkinID": 0,
          "Chance To Be Selected": 0.3,
          "Min Amount of this Item": 1,
          "Max Amount of this Item": 5
        },
        {
          "Item Shortname": "ammo.rocket.seeker",
          "Item Name": "",
          "Item SkinID": 0,
          "Chance To Be Selected": 0.3,
          "Min Amount of this Item": 1,
          "Max Amount of this Item": 5
        },
        {
          "Item Shortname": "ammo.rifle.hv",
          "Item Name": "",
          "Item SkinID": 0,
          "Chance To Be Selected": 0.3,
          "Min Amount of this Item": 32,
          "Max Amount of this Item": 64
        },
        {
          "Item Shortname": "ammo.pistol.hv",
          "Item Name": "",
          "Item SkinID": 0,
          "Chance To Be Selected": 0.3,
          "Min Amount of this Item": 32,
          "Max Amount of this Item": 64
        }
      ]
    }
  ]
}

 

  • Curator
Wrecks

Posted

any other loot altering plugins, alphaloot etc?

  • Curator
Wrecks

Posted

That may be it, unload it and see

  • Curator
Wrecks

Posted

"assets/bundled/prefabs/radtown/dmloot/dm tier3 lootbox.prefab"

this is the prefab if you want to remove it from better loots listener, its either in data or config i cant remember. 

 

I dont think better loot has api to do it another way

Fl3x4

Posted (edited)

Still with betterloot disabled only 6 is max

Edited by Fl3x4
  • Curator
Wrecks

Posted

1 minute ago, Fl3x4 said:

Still with betterloot disabled only 6 is max

ill try it out

  • Curator
Wrecks

Posted

its granting 14, it rolls the loot table again, so multiple of the same items can be rolled if probabilty hits

Fl3x4

Posted

        private void CheckConfig()
        {
            foreach (GameManifest.PrefabProperties category in GameManifest.Current.prefabProperties)
            {
                if (!(category.name.Contains("resource/loot") || 
                      category.name.Contains("misc/supply drop/supply_drop") || 
                      category.name.Contains("/npc/m2bradley/bradley_crate") || 
                      category.name.Contains("/npc/patrol helicopter/heli_crate") || 
                      category.name.Contains("/deployable/chinooklockedcrate/chinooklocked") || 
                      category.name.Contains("/deployable/chinooklockedcrate/codelocked") || 
                      //category.name.Contains("prefabs/radtown") || 
                      category.name.Contains("props/roadsigns")) ||
                    category.name.Contains("radtown/ore") || 
                    category.name.Contains("static") || 
                    category.name.Contains("/spawners") || 
                    category.name.Contains("radtown/desk") || 
                    category.name.Contains("radtown/loot_component_test")) continue;
                if (!_config.Generic.WatchedPrefabs.Contains(category.name))
                {
                    _config.Generic.WatchedPrefabs.Add(category.name);
                }
            }
            SaveConfig();
        }

Betterloot also needs to be adjusted otherwise it keeps creating the tier 3 in the config and data

  • Curator
Wrecks

Posted

yeah i would remove it from watched prefabs in config or data i dont remember where it is.
 

 

  • Curator
Wrecks

Posted

//category.name.Contains("prefabs/radtown") ||

i dont think you need to remove this whole line though 

 

  • Curator
Wrecks

Posted

{
  "Generic": {
    "blueprintProbability": 0.11,
    "listUpdatesOnLoaded": true,
    "removeStackedContainers": true,
    "WatchedPrefabs": [
      "assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-1.prefab",
      "assets/bundled/prefabs/autospawn/resource/loot/loot-barrel-2.prefab",
      "assets/bundled/prefabs/autospawn/resource/loot/trash-pile-1.prefab",
      "assets/bundled/prefabs/radtown/crate_basic.prefab",
      "assets/bundled/prefabs/radtown/crate_elite.prefab",
      "assets/bundled/prefabs/radtown/crate_mine.prefab",
      "assets/bundled/prefabs/radtown/crate_normal.prefab",
      "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
      "assets/bundled/prefabs/radtown/crate_normal_2_food.prefab",
      "assets/bundled/prefabs/radtown/crate_normal_2_medical.prefab",
      "assets/bundled/prefabs/radtown/crate_tools.prefab",
      "assets/bundled/prefabs/radtown/crate_underwater_advanced.prefab",
      "assets/bundled/prefabs/radtown/crate_underwater_basic.prefab",
      "assets/bundled/prefabs/radtown/dmloot/dm ammo.prefab",
      "assets/bundled/prefabs/radtown/dmloot/dm c4.prefab",
      "assets/bundled/prefabs/radtown/dmloot/dm construction resources.prefab",
      "assets/bundled/prefabs/radtown/dmloot/dm construction tools.prefab",
      "assets/bundled/prefabs/radtown/dmloot/dm food.prefab",
      "assets/bundled/prefabs/radtown/dmloot/dm medical.prefab",
      "assets/bundled/prefabs/radtown/dmloot/dm res.prefab",
      "assets/bundled/prefabs/radtown/dmloot/dm tier1 lootbox.prefab",
      "assets/bundled/prefabs/radtown/dmloot/dm tier2 lootbox.prefab",
      "assets/bundled/prefabs/radtown/dmloot/dm tier3 lootbox.prefab",
      "assets/bundled/prefabs/radtown/foodbox.prefab",
      "assets/bundled/prefabs/radtown/loot_barrel_1.prefab",
      "assets/bundled/prefabs/radtown/loot_barrel_2.prefab",
      "assets/bundled/prefabs/radtown/loot_trash.prefab",
      "assets/bundled/prefabs/radtown/minecart.prefab",
      "assets/bundled/prefabs/radtown/oil_barrel.prefab",
      "assets/bundled/prefabs/radtown/underwater_labs/crate_ammunition.prefab",
      "assets/bundled/prefabs/radtown/underwater_labs/crate_elite.prefab",
      "assets/bundled/prefabs/radtown/underwater_labs/crate_food_1.prefab",
      "assets/bundled/prefabs/radtown/underwater_labs/crate_food_2.prefab",
      "assets/bundled/prefabs/radtown/underwater_labs/crate_fuel.prefab",
      "assets/bundled/prefabs/radtown/underwater_labs/crate_medical.prefab",
      "assets/bundled/prefabs/radtown/underwater_labs/crate_normal.prefab",
      "assets/bundled/prefabs/radtown/underwater_labs/crate_normal_2.prefab",
      "assets/bundled/prefabs/radtown/underwater_labs/crate_tools.prefab",
      "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_1.prefab",
      "assets/bundled/prefabs/radtown/underwater_labs/tech_parts_2.prefab",
      "assets/bundled/prefabs/radtown/underwater_labs/vehicle_parts.prefab",
      "assets/bundled/prefabs/radtown/vehicle_parts.prefab",
      "assets/content/props/roadsigns/roadsign1.prefab",
      "assets/content/props/roadsigns/roadsign2.prefab",
      "assets/content/props/roadsigns/roadsign3.prefab",
      "assets/content/props/roadsigns/roadsign4.prefab",
      "assets/content/props/roadsigns/roadsign5.prefab",
      "assets/content/props/roadsigns/roadsign6.prefab",
      "assets/content/props/roadsigns/roadsign7.prefab",
      "assets/content/props/roadsigns/roadsign8.prefab",
      "assets/content/props/roadsigns/roadsign9.prefab",
      "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcrate.prefab",
      "assets/prefabs/deployable/chinooklockedcrate/chinooklockedcratecodelocked.prefab",
      "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab",
      "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate_oilrig.prefab",
      "assets/prefabs/misc/supply drop/supply_drop.prefab",
      "assets/prefabs/npc/m2bradley/bradley_crate.prefab",
      "assets/prefabs/npc/patrol helicopter/heli_crate.prefab"
    ]
  },
  "Loot": {
    "enableHammerLootCycle": false,
    "hammerLootCycleTime": 3.0,
    "lootMultiplier": 1,
    "scrapMultiplier": 1
  },
  "Rarity": {
    "Override": {
      "autoturret": 4,
      "lmg.m249": 4,
      "targeting.computer": 3
    }
  }
}

 

  • Curator
Wrecks

Posted

Id remove it from there

Fl3x4

Posted

The config has already been created so it doesnt need to be created again i suppose

Fl3x4

Posted

when i remove it only from here it will regenerate the config with that line on the end 

  • Curator
Wrecks

Posted

and the issue with only seeing x amount of items, some of those are probably not stackable

  • Curator
Wrecks

Posted

ill keep testing it to see though

Fl3x4

Posted

Stacksizes have been adjusted i think it lays in the probability hitting, or the dm tier 3 needs to be opened in order for what i want to do with it it removes the whole purpose of your plugin but it was fun playing with it anyways. thank you for your support

  • Curator
Wrecks

Posted

I got it, i will init full slots in the update

  • Curator
Wrecks

Posted

Works now, it will add i guess the default version of the DM only is 6 slots. I expanded it fully.


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