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AirEvent NullReference

Pending 2.2.2

MichuX
MichuX

Posted

Hello!

This is spamming my console non stop:

"

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool)
  at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <b45d2bc1b02f4b3aa8a6024c54d419b0>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool)
  at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <b45d2bc1b02f4b3aa8a6024c54d419b0>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool)
  at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <b45d2bc1b02f4b3aa8a6024c54d419b0>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool)
  at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <b45d2bc1b02f4b3aa8a6024c54d419b0>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool)
  at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <b45d2bc1b02f4b3aa8a6024c54d419b0>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool)
  at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <b45d2bc1b02f4b3aa8a6024c54d419b0>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool)
  at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <b45d2bc1b02f4b3aa8a6024c54d419b0>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool)
  at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <b45d2bc1b02f4b3aa8a6024c54d419b0>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool)
  at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <b45d2bc1b02f4b3aa8a6024c54d419b0>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool)
  at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <b45d2bc1b02f4b3aa8a6024c54d419b0>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool)
  at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <b45d2bc1b02f4b3aa8a6024c54d419b0>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool)
  at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <b45d2bc1b02f4b3aa8a6024c54d419b0>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)
  at BaseEntity.WorldSpaceBounds () [0x00000] in <0639406c7f0540ea9fcd082648f6903f>:0 
  at BaseEntity.CenterPoint () [0x00000] in <0639406c7f0540ea9fcd082648f6903f>:0 
  at SamSite.AddTargetSet (System.Collections.Generic.List`1[T] allTargets, System.Single scanRadius) [0x0001d] in <0639406c7f0540ea9fcd082648f6903f>:0 
  at SamSite.TargetScan () [0x000c2] in <0639406c7f0540ea9fcd082648f6903f>:0 
  at InvokeHandlerBase`1[T].DoTick () [0x00138] in <7acd926f609e476fbfd5ca88be554879>:0 
  at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <7acd926f609e476fbfd5ca88be554879>:0 

"

 

Thank you in advance,

MichuX

Jbird

Posted

On 8/12/2024 at 5:23 AM, MichuX said:

This is spamming my console non stop:

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool)
  at Oxide.Plugins.AirEvent+ControllerAirEvent.FixedUpdate () [0x00015] in <b45d2bc1b02f4b3aa8a6024c54d419b0>:0 

Generally NRE's can often be something off with a config or data file, though obviously sometimes the plugin as well. Not getting any other reports recently and was not able to reproduce.

What version of the plugin are you running?

Would you mind reloading the plugin and sharing the loading messages?

If you're in the MM Discord you could create a ticket and share your config, or you can share it here if you're comfortable sharing it publicly.

  • Like 1
MichuX

Posted

2 hours ago, Jbird said:

Generally NRE's can often be something off with a config or data file, though obviously sometimes the plugin as well. Not getting any other reports recently and was not able to reproduce.

What version of the plugin are you running?

Would you mind reloading the plugin and sharing the loading messages?

If you're in the MM Discord you could create a ticket and share your config, or you can share it here if you're comfortable sharing it publicly.

I am using the recent version 2.2.2

I did restart the server, updated the server and the error disappeared but I think as I have this wipe sky islands that players can build. The event maybe might have occur inside of one players base, that is why the error.
Maybe adding a check if there are players base nearby before event starts.

I can share here the config if still need but nothing big change there

Jbird

Posted

13 hours ago, MichuX said:

I am using the recent version 2.2.2

I did restart the server, updated the server and the error disappeared but I think as I have this wipe sky islands that players can build. The event maybe might have occur inside of one players base, that is why the error.
Maybe adding a check if there are players base nearby before event starts.

I can share here the config if still need but nothing big change there

Checks like this were introduced in version 2.1.3.

Quote

- Updated algorithms for finding the position for the appearance of the event, now the event will not appear over monuments or roads. And also the places where houses are built in the air using the Sky Base plugin are taken into account

But possibly just related to the update. Let me know if you run into additional issues.

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