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NPC SPAWNING

Closed 2.3.2

Youknowmarcus
Youknowmarcus

Posted

random npcs are spawning under the map and killing players, i was able to kill them and fix it but it happened twice now 

RUST Screenshot 2024.07.07 - 17.36.36.35.png

RUST Screenshot 2024.07.07 - 17.33.29.56.png

KpucTaJl

Posted

Hi, judging by the screenshots, some kind of error is happening. If you have created a ticket for the HarborEvent plugin, then you are sure that these NPCs are located there, then send me the text of this error so that I can study the problem or tell me how to get a similar result. You can also create a ticket in Discord Mad Mappers (https://discord.gg/w6ayNfDGAk) for easier interaction and dialogue

Jbird

Posted

On 7/7/2024 at 5:42 PM, Youknowmarcus said:

random npcs are spawning under the map and killing players, i was able to kill them and fix it but it happened twice now

If they are from this event, it could be that you have too many NPC assigned and not enough spawn points for them.

They could also be BetterNpc custom files.

Those are the two most common issues that lead to NPCs under the map like this.

Youknowmarcus

Posted

Awesome and yes I may have add extra npcs for the event what is the default limit ?m , i do not use better npc 

here is my json

 {
  "Minimum time between events [sec.]": 6500.0,
  "Maximum time between events [sec.]": 8000.0,
  "Is active the timer on to start the event? [true/false]": true,
  "Duration of the event [sec.]": 3600,
  "Time before the starting of the event after receiving a chat message [sec.]": 300.0,
  "Notification time until the end of the event [sec.]": 300,
  "Crates settings in Cargo Container": [
    {
      "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab",
      "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
      "Loot table from prefabs (if the loot table type is 4 or 5)": {
        "Minimum numbers of prefabs": 3,
        "Maximum numbers of prefabs": 5,
        "Use minimum and maximum values? [true/false]": true,
        "List of prefabs": [
          {
            "Chance [0.0-100.0]": 100.0,
            "The path to the prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab"
          }
        ]
      },
      "Own loot table (if the loot table type is 1 or 5)": {
        "Minimum numbers of items": 1,
        "Maximum numbers of items": 1,
        "Use minimum and maximum values? [true/false]": true,
        "List of items": [
          {
            "ShortName": "scrap",
            "Minimum": 125,
            "Maximum": 125,
            "Chance [0.0-100.0]": 100.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          }
        ]
      }
    },
    {
      "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab",
      "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
      "Loot table from prefabs (if the loot table type is 4 or 5)": {
        "Minimum numbers of prefabs": 2,
        "Maximum numbers of prefabs": 4,
        "Use minimum and maximum values? [true/false]": true,
        "List of prefabs": [
          {
            "Chance [0.0-100.0]": 100.0,
            "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab"
          }
        ]
      },
      "Own loot table (if the loot table type is 1 or 5)": {
        "Minimum numbers of items": 1,
        "Maximum numbers of items": 1,
        "Use minimum and maximum values? [true/false]": true,
        "List of items": [
          {
            "ShortName": "scrap",
            "Minimum": 125,
            "Maximum": 125,
            "Chance [0.0-100.0]": 100.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          }
        ]
      }
    },
    {
      "Prefab": "assets/bundled/prefabs/radtown/dmloot/dm c4.prefab",
      "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
      "Loot table from prefabs (if the loot table type is 4 or 5)": {
        "Minimum numbers of prefabs": 1,
        "Maximum numbers of prefabs": 1,
        "Use minimum and maximum values? [true/false]": true,
        "List of prefabs": [
          {
            "Chance [0.0-100.0]": 100.0,
            "The path to the prefab": "assets/bundled/prefabs/radtown/dmloot/dm c4.prefab"
          }
        ]
      },
      "Own loot table (if the loot table type is 1 or 5)": {
        "Minimum numbers of items": 1,
        "Maximum numbers of items": 1,
        "Use minimum and maximum values? [true/false]": true,
        "List of items": [
          {
            "ShortName": "scrap",
            "Minimum": 5,
            "Maximum": 125,
            "Chance [0.0-100.0]": 100.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          }
        ]
      }
    },
    {
      "Prefab": "assets/bundled/prefabs/radtown/dmloot/dm ammo.prefab",
      "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
      "Loot table from prefabs (if the loot table type is 4 or 5)": {
        "Minimum numbers of prefabs": 1,
        "Maximum numbers of prefabs": 1,
        "Use minimum and maximum values? [true/false]": true,
        "List of prefabs": [
          {
            "Chance [0.0-100.0]": 100.0,
            "The path to the prefab": "assets/bundled/prefabs/radtown/dmloot/dm ammo.prefab"
          }
        ]
      },
      "Own loot table (if the loot table type is 1 or 5)": {
        "Minimum numbers of items": 1,
        "Maximum numbers of items": 1,
        "Use minimum and maximum values? [true/false]": true,
        "List of items": [
          {
            "ShortName": "scrap",
            "Minimum": 5,
            "Maximum": 125,
            "Chance [0.0-100.0]": 100.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          }
        ]
      }
    }
  ],
  "Crates settings on Cargo Ship": [
    {
      "Prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab",
      "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
      "Loot table from prefabs (if the loot table type is 4 or 5)": {
        "Minimum numbers of prefabs": 4,
        "Maximum numbers of prefabs": 5,
        "Use minimum and maximum values? [true/false]": true,
        "List of prefabs": [
          {
            "Chance [0.0-100.0]": 100.0,
            "The path to the prefab": "assets/bundled/prefabs/radtown/crate_elite.prefab"
          }
        ]
      },
      "Own loot table (if the loot table type is 1 or 5)": {
        "Minimum numbers of items": 1,
        "Maximum numbers of items": 1,
        "Use minimum and maximum values? [true/false]": true,
        "List of items": [
          {
            "ShortName": "scrap",
            "Minimum": 125,
            "Maximum": 125,
            "Chance [0.0-100.0]": 100.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          }
        ]
      }
    },
    {
      "Prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab",
      "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
      "Loot table from prefabs (if the loot table type is 4 or 5)": {
        "Minimum numbers of prefabs": 2,
        "Maximum numbers of prefabs": 4,
        "Use minimum and maximum values? [true/false]": true,
        "List of prefabs": [
          {
            "Chance [0.0-100.0]": 100.0,
            "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal.prefab"
          }
        ]
      },
      "Own loot table (if the loot table type is 1 or 5)": {
        "Minimum numbers of items": 1,
        "Maximum numbers of items": 1,
        "Use minimum and maximum values? [true/false]": true,
        "List of items": [
          {
            "ShortName": "scrap",
            "Minimum": 50,
            "Maximum": 50,
            "Chance [0.0-100.0]": 100.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          }
        ]
      }
    },
    {
      "Prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab",
      "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
      "Loot table from prefabs (if the loot table type is 4 or 5)": {
        "Minimum numbers of prefabs": 2,
        "Maximum numbers of prefabs": 4,
        "Use minimum and maximum values? [true/false]": true,
        "List of prefabs": [
          {
            "Chance [0.0-100.0]": 100.0,
            "The path to the prefab": "assets/bundled/prefabs/radtown/crate_normal_2.prefab"
          }
        ]
      },
      "Own loot table (if the loot table type is 1 or 5)": {
        "Minimum numbers of items": 1,
        "Maximum numbers of items": 1,
        "Use minimum and maximum values? [true/false]": true,
        "List of items": [
          {
            "ShortName": "scrap",
            "Minimum": 50,
            "Maximum": 50,
            "Chance [0.0-100.0]": 100.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          }
        ]
      }
    }
  ],
  "Locked crates settings in Cargo Container": {
    "Time to unlock the Crates [sec.]": 330.0,
    "Increase the event time if it's not enough to unlock the locked crate? [true/false]": true,
    "Calling a patrol helicopter when the unlock begins?": true,
    "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
    "Loot table from prefabs (if the loot table type is 4 or 5)": {
      "Minimum numbers of prefabs": 2,
      "Maximum numbers of prefabs": 4,
      "Use minimum and maximum values? [true/false]": true,
      "List of prefabs": [
        {
          "Chance [0.0-100.0]": 100.0,
          "The path to the prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab"
        }
      ]
    },
    "Own loot table (if the loot table type is 1 or 5)": {
      "Minimum numbers of items": 1,
      "Maximum numbers of items": 1,
      "Use minimum and maximum values? [true/false]": true,
      "List of items": [
        {
          "ShortName": "scrap",
          "Minimum": 100,
          "Maximum": 100,
          "Chance [0.0-100.0]": 100.0,
          "Is this a blueprint? [true/false]": false,
          "SkinID (0 - default)": 0,
          "Name (empty - default)": ""
        }
      ]
    }
  },
  "Locked crates settings on Cargo Ship": {
    "Time to unlock the Crates [sec.]": 330.0,
    "Increase the event time if it's not enough to unlock the locked crate? [true/false]": true,
    "Calling a patrol helicopter when the unlock begins?": false,
    "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
    "Loot table from prefabs (if the loot table type is 4 or 5)": {
      "Minimum numbers of prefabs": 2,
      "Maximum numbers of prefabs": 4,
      "Use minimum and maximum values? [true/false]": true,
      "List of prefabs": [
        {
          "Chance [0.0-100.0]": 100.0,
          "The path to the prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab"
        }
      ]
    },
    "Own loot table (if the loot table type is 1 or 5)": {
      "Minimum numbers of items": 1,
      "Maximum numbers of items": 1,
      "Use minimum and maximum values? [true/false]": true,
      "List of items": [
        {
          "ShortName": "scrap",
          "Minimum": 100,
          "Maximum": 100,
          "Chance [0.0-100.0]": 100.0,
          "Is this a blueprint? [true/false]": false,
          "SkinID (0 - default)": 0,
          "Name (empty - default)": ""
        }
      ]
    }
  },
  "NPCs settings in Small Harbor": [
    {
      "Minimum": 8,
      "Maximum": 8,
      "List of locations": [
        "(-19.329, 28.419, 87.115)",
        "(-43.801, 28.372, 3.077)",
        "(63.992, 28.372, -12.193)",
        "(100.617, 28.419, 115.251)"
      ],
      "NPCs setting": {
        "Name": "Soldier",
        "Health": 250.0,
        "Roam Range": 0.0,
        "Chase Range": 0.0,
        "Attack Range Multiplier": 5.0,
        "Sense Range": 100.0,
        "Target Memory Duration [sec.]": 10.0,
        "Scale damage": 2.0,
        "Aim Cone Scale": 0.0,
        "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
        "Vision Cone": 135.0,
        "Speed": 0.0,
        "Disable radio effects? [true/false]": false,
        "Is this a stationary NPC? [true/false]": true,
        "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
        "Wear items": [
          {
            "ShortName": "hoodie",
            "SkinID (0 - default)": 2563940111
          },
          {
            "ShortName": "pants",
            "SkinID (0 - default)": 2563935722
          },
          {
            "ShortName": "shoes.boots",
            "SkinID (0 - default)": 2575506021
          },
          {
            "ShortName": "roadsign.jacket",
            "SkinID (0 - default)": 2570233552
          },
          {
            "ShortName": "burlap.gloves",
            "SkinID (0 - default)": 2582714399
          },
          {
            "ShortName": "coffeecan.helmet",
            "SkinID (0 - default)": 2570227850
          },
          {
            "ShortName": "roadsign.kilt",
            "SkinID (0 - default)": 2570237224
          }
        ],
        "Belt items": [
          {
            "ShortName": "rifle.ak",
            "Amount": 1,
            "SkinID (0 - default)": 0,
            "Mods": [
              "weapon.mod.flashlight",
              "weapon.mod.small.scope"
            ],
            "Ammo": ""
          },
          {
            "ShortName": "syringe.medical",
            "Amount": 5,
            "SkinID (0 - default)": 0,
            "Mods": [],
            "Ammo": ""
          },
          {
            "ShortName": "grenade.f1",
            "Amount": 2,
            "SkinID (0 - default)": 0,
            "Mods": [],
            "Ammo": ""
          }
        ],
        "Kit (it is recommended to use the previous 2 settings to improve performance)": ""
      },
      "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
      "Loot table from prefabs (if the loot table type is 4 or 5)": {
        "Minimum numbers of prefabs": 1,
        "Maximum numbers of prefabs": 1,
        "Use minimum and maximum values? [true/false]": false,
        "List of prefabs": [
          {
            "Chance [0.0-100.0]": 100.0,
            "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
          }
        ]
      },
      "Own loot table (if the loot table type is 1 or 5)": {
        "Minimum numbers of items": 1,
        "Maximum numbers of items": 1,
        "Use minimum and maximum values? [true/false]": false,
        "List of items": [
          {
            "ShortName": "scrap",
            "Minimum": 8,
            "Maximum": 33,
            "Chance [0.0-100.0]": 36.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          }
        ]
      }
    },
    {
      "Minimum": 3,
      "Maximum": 4,
      "List of locations": [
        "(53.501, 28.372, 36.665)"
      ],
      "NPCs setting": {
        "Name": "Sniper",
        "Health": 250.0,
        "Roam Range": 0.0,
        "Chase Range": 0.0,
        "Attack Range Multiplier": 1.0,
        "Sense Range": 150.0,
        "Target Memory Duration [sec.]": 30.0,
        "Scale damage": 0.5,
        "Aim Cone Scale": 1.0,
        "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
        "Vision Cone": 135.0,
        "Speed": 0.0,
        "Disable radio effects? [true/false]": false,
        "Is this a stationary NPC? [true/false]": true,
        "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
        "Wear items": [
          {
            "ShortName": "hat.boonie",
            "SkinID (0 - default)": 1275532550
          },
          {
            "ShortName": "mask.bandana",
            "SkinID (0 - default)": 1623665052
          },
          {
            "ShortName": "burlap.gloves",
            "SkinID (0 - default)": 1113475533
          },
          {
            "ShortName": "hoodie",
            "SkinID (0 - default)": 1275521888
          },
          {
            "ShortName": "pants",
            "SkinID (0 - default)": 1277403128
          },
          {
            "ShortName": "shoes.boots",
            "SkinID (0 - default)": 0
          }
        ],
        "Belt items": [
          {
            "ShortName": "rifle.l96",
            "Amount": 1,
            "SkinID (0 - default)": 897867582,
            "Mods": [
              "weapon.mod.flashlight",
              "weapon.mod.8x.scope"
            ],
            "Ammo": ""
          },
          {
            "ShortName": "syringe.medical",
            "Amount": 5,
            "SkinID (0 - default)": 0,
            "Mods": [],
            "Ammo": ""
          }
        ],
        "Kit (it is recommended to use the previous 2 settings to improve performance)": ""
      },
      "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
      "Loot table from prefabs (if the loot table type is 4 or 5)": {
        "Minimum numbers of prefabs": 1,
        "Maximum numbers of prefabs": 1,
        "Use minimum and maximum values? [true/false]": false,
        "List of prefabs": [
          {
            "Chance [0.0-100.0]": 100.0,
            "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
          }
        ]
      },
      "Own loot table (if the loot table type is 1 or 5)": {
        "Minimum numbers of items": 1,
        "Maximum numbers of items": 1,
        "Use minimum and maximum values? [true/false]": false,
        "List of items": [
          {
            "ShortName": "scrap",
            "Minimum": 15,
            "Maximum": 60,
            "Chance [0.0-100.0]": 36.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          }
        ]
      }
    },
    {
      "Minimum": 8,
      "Maximum": 8,
      "List of locations": [
        "(29.882, 4.325, 32.478)",
        "(49.629, 4.325, 27.236)",
        "(-30.202, 4.25, 102.732)",
        "(85.564, 4.138, 110.003)",
        "(-52.878, 4.25, 19.443)",
        "(72.046, 4.25, 20.064)",
        "(20.473, 4.25, 107.782)",
        "(-3.444, 1.25, 87.991)"
      ],
      "NPCs setting": {
        "Name": "Porter",
        "Health": 250.0,
        "Roam Range": 10.0,
        "Chase Range": 30.0,
        "Attack Range Multiplier": 2.5,
        "Sense Range": 70.0,
        "Target Memory Duration [sec.]": 120.0,
        "Scale damage": 1.7,
        "Aim Cone Scale": 0.6,
        "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
        "Vision Cone": 135.0,
        "Speed": 7.5,
        "Disable radio effects? [true/false]": true,
        "Is this a stationary NPC? [true/false]": false,
        "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
        "Wear items": [
          {
            "ShortName": "hoodie",
            "SkinID (0 - default)": 1819497052
          },
          {
            "ShortName": "shoes.boots",
            "SkinID (0 - default)": 0
          },
          {
            "ShortName": "hat.beenie",
            "SkinID (0 - default)": 0
          },
          {
            "ShortName": "movembermoustache",
            "SkinID (0 - default)": 0
          },
          {
            "ShortName": "burlap.gloves",
            "SkinID (0 - default)": 0
          },
          {
            "ShortName": "pants",
            "SkinID (0 - default)": 1819498178
          }
        ],
        "Belt items": [
          {
            "ShortName": "rifle.ak",
            "Amount": 1,
            "SkinID (0 - default)": 0,
            "Mods": [
              "weapon.mod.flashlight",
              "weapon.mod.holosight"
            ],
            "Ammo": ""
          },
          {
            "ShortName": "syringe.medical",
            "Amount": 5,
            "SkinID (0 - default)": 0,
            "Mods": [],
            "Ammo": ""
          },
          {
            "ShortName": "grenade.f1",
            "Amount": 2,
            "SkinID (0 - default)": 0,
            "Mods": [],
            "Ammo": ""
          }
        ],
        "Kit (it is recommended to use the previous 2 settings to improve performance)": ""
      },
      "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
      "Loot table from prefabs (if the loot table type is 4 or 5)": {
        "Minimum numbers of prefabs": 1,
        "Maximum numbers of prefabs": 1,
        "Use minimum and maximum values? [true/false]": false,
        "List of prefabs": [
          {
            "Chance [0.0-100.0]": 100.0,
            "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
          }
        ]
      },
      "Own loot table (if the loot table type is 1 or 5)": {
        "Minimum numbers of items": 1,
        "Maximum numbers of items": 1,
        "Use minimum and maximum values? [true/false]": false,
        "List of items": [
          {
            "ShortName": "scrap",
            "Minimum": 15,
            "Maximum": 60,
            "Chance [0.0-100.0]": 36.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          }
        ]
      }
    }
  ],
  "NPCs settings in Large Harbor": [
    {
      "Minimum": 9,
      "Maximum": 10,
      "List of locations": [
        "(118.098, 28.122, -99.779)",
        "(122.412, 28.122, 42.108)",
        "(47.479, 28.122, 31.648)",
        "(33.447, 28.122, -104.953)"
      ],
      "NPCs setting": {
        "Name": "Soldier",
        "Health": 250.0,
        "Roam Range": 0.0,
        "Chase Range": 0.0,
        "Attack Range Multiplier": 5.0,
        "Sense Range": 100.0,
        "Target Memory Duration [sec.]": 10.0,
        "Scale damage": 1.5,
        "Aim Cone Scale": 0.0,
        "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
        "Vision Cone": 135.0,
        "Speed": 0.0,
        "Disable radio effects? [true/false]": false,
        "Is this a stationary NPC? [true/false]": true,
        "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
        "Wear items": [
          {
            "ShortName": "hoodie",
            "SkinID (0 - default)": 2563940111
          },
          {
            "ShortName": "pants",
            "SkinID (0 - default)": 2563935722
          },
          {
            "ShortName": "shoes.boots",
            "SkinID (0 - default)": 2575506021
          },
          {
            "ShortName": "roadsign.jacket",
            "SkinID (0 - default)": 2570233552
          },
          {
            "ShortName": "burlap.gloves",
            "SkinID (0 - default)": 2582714399
          },
          {
            "ShortName": "coffeecan.helmet",
            "SkinID (0 - default)": 2570227850
          },
          {
            "ShortName": "roadsign.kilt",
            "SkinID (0 - default)": 2570237224
          }
        ],
        "Belt items": [
          {
            "ShortName": "rifle.ak",
            "Amount": 1,
            "SkinID (0 - default)": 0,
            "Mods": [
              "weapon.mod.flashlight",
              "weapon.mod.small.scope"
            ],
            "Ammo": ""
          },
          {
            "ShortName": "syringe.medical",
            "Amount": 5,
            "SkinID (0 - default)": 0,
            "Mods": [],
            "Ammo": ""
          },
          {
            "ShortName": "grenade.f1",
            "Amount": 2,
            "SkinID (0 - default)": 0,
            "Mods": [],
            "Ammo": ""
          }
        ],
        "Kit (it is recommended to use the previous 2 settings to improve performance)": ""
      },
      "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
      "Loot table from prefabs (if the loot table type is 4 or 5)": {
        "Minimum numbers of prefabs": 1,
        "Maximum numbers of prefabs": 1,
        "Use minimum and maximum values? [true/false]": false,
        "List of prefabs": [
          {
            "Chance [0.0-100.0]": 100.0,
            "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
          }
        ]
      },
      "Own loot table (if the loot table type is 1 or 5)": {
        "Minimum numbers of items": 1,
        "Maximum numbers of items": 1,
        "Use minimum and maximum values? [true/false]": false,
        "List of items": [
          {
            "ShortName": "scrap",
            "Minimum": 15,
            "Maximum": 60,
            "Chance [0.0-100.0]": 36.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          }
        ]
      }
    },
    {
      "Minimum": 3,
      "Maximum": 4,
      "List of locations": [
        "(46.434, 28.122, -30.754)"
      ],
      "NPCs setting": {
        "Name": "Sniper",
        "Health": 250.0,
        "Roam Range": 0.0,
        "Chase Range": 0.0,
        "Attack Range Multiplier": 1.0,
        "Sense Range": 150.0,
        "Target Memory Duration [sec.]": 30.0,
        "Scale damage": 0.5,
        "Aim Cone Scale": 1.0,
        "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
        "Vision Cone": 135.0,
        "Speed": 0.0,
        "Disable radio effects? [true/false]": false,
        "Is this a stationary NPC? [true/false]": true,
        "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
        "Wear items": [
          {
            "ShortName": "hat.boonie",
            "SkinID (0 - default)": 1275532550
          },
          {
            "ShortName": "mask.bandana",
            "SkinID (0 - default)": 1623665052
          },
          {
            "ShortName": "burlap.gloves",
            "SkinID (0 - default)": 1113475533
          },
          {
            "ShortName": "hoodie",
            "SkinID (0 - default)": 1275521888
          },
          {
            "ShortName": "pants",
            "SkinID (0 - default)": 1277403128
          },
          {
            "ShortName": "shoes.boots",
            "SkinID (0 - default)": 0
          }
        ],
        "Belt items": [
          {
            "ShortName": "rifle.l96",
            "Amount": 1,
            "SkinID (0 - default)": 897867582,
            "Mods": [
              "weapon.mod.flashlight",
              "weapon.mod.8x.scope"
            ],
            "Ammo": ""
          },
          {
            "ShortName": "syringe.medical",
            "Amount": 5,
            "SkinID (0 - default)": 0,
            "Mods": [],
            "Ammo": ""
          }
        ],
        "Kit (it is recommended to use the previous 2 settings to improve performance)": ""
      },
      "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
      "Loot table from prefabs (if the loot table type is 4 or 5)": {
        "Minimum numbers of prefabs": 1,
        "Maximum numbers of prefabs": 1,
        "Use minimum and maximum values? [true/false]": false,
        "List of prefabs": [
          {
            "Chance [0.0-100.0]": 100.0,
            "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
          }
        ]
      },
      "Own loot table (if the loot table type is 1 or 5)": {
        "Minimum numbers of items": 1,
        "Maximum numbers of items": 1,
        "Use minimum and maximum values? [true/false]": false,
        "List of items": [
          {
            "ShortName": "scrap",
            "Minimum": 15,
            "Maximum": 60,
            "Chance [0.0-100.0]": 36.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          }
        ]
      }
    },
    {
      "Minimum": 8,
      "Maximum": 10,
      "List of locations": [
        "(105.21, 3.889, 25.266)",
        "(101.475, 3.933, -71.055)",
        "(91.687, 4, -40.688)",
        "(107.994, 3.872, -2.054)",
        "(105.175, 3.888, -23.856)",
        "(13.714, 4, -5.558)",
        "(37.923, 4, 68.334)",
        "(32.177, 4, -73.32)"
      ],
      "NPCs setting": {
        "Name": "Porter",
        "Health": 250.0,
        "Roam Range": 10.0,
        "Chase Range": 30.0,
        "Attack Range Multiplier": 2.5,
        "Sense Range": 70.0,
        "Target Memory Duration [sec.]": 120.0,
        "Scale damage": 1.7,
        "Aim Cone Scale": 0.6,
        "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
        "Vision Cone": 135.0,
        "Speed": 7.5,
        "Disable radio effects? [true/false]": true,
        "Is this a stationary NPC? [true/false]": false,
        "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
        "Wear items": [
          {
            "ShortName": "hoodie",
            "SkinID (0 - default)": 1819497052
          },
          {
            "ShortName": "shoes.boots",
            "SkinID (0 - default)": 0
          },
          {
            "ShortName": "hat.beenie",
            "SkinID (0 - default)": 0
          },
          {
            "ShortName": "movembermoustache",
            "SkinID (0 - default)": 0
          },
          {
            "ShortName": "burlap.gloves",
            "SkinID (0 - default)": 0
          },
          {
            "ShortName": "pants",
            "SkinID (0 - default)": 1819498178
          }
        ],
        "Belt items": [
          {
            "ShortName": "rifle.ak",
            "Amount": 1,
            "SkinID (0 - default)": 0,
            "Mods": [
              "weapon.mod.flashlight",
              "weapon.mod.holosight"
            ],
            "Ammo": ""
          },
          {
            "ShortName": "syringe.medical",
            "Amount": 5,
            "SkinID (0 - default)": 0,
            "Mods": [],
            "Ammo": ""
          },
          {
            "ShortName": "grenade.f1",
            "Amount": 2,
            "SkinID (0 - default)": 0,
            "Mods": [],
            "Ammo": ""
          }
        ],
        "Kit (it is recommended to use the previous 2 settings to improve performance)": ""
      },
      "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
      "Loot table from prefabs (if the loot table type is 4 or 5)": {
        "Minimum numbers of prefabs": 1,
        "Maximum numbers of prefabs": 1,
        "Use minimum and maximum values? [true/false]": false,
        "List of prefabs": [
          {
            "Chance [0.0-100.0]": 100.0,
            "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
          }
        ]
      },
      "Own loot table (if the loot table type is 1 or 5)": {
        "Minimum numbers of items": 1,
        "Maximum numbers of items": 1,
        "Use minimum and maximum values? [true/false]": false,
        "List of items": [
          {
            "ShortName": "scrap",
            "Minimum": 15,
            "Maximum": 60,
            "Chance [0.0-100.0]": 36.0,
            "Is this a blueprint? [true/false]": false,
            "SkinID (0 - default)": 0,
            "Name (empty - default)": ""
          }
        ]
      }
    }
  ],
  "Mobile NPCs settings on Cargo Ship": {
    "Name": "Scientist",
    "Health": 300.0,
    "Roam Range": 30.0,
    "Chase Range": 60.0,
    "Attack Range Multiplier": 1.0,
    "Sense Range": 50.0,
    "Target Memory Duration [sec.]": 30.0,
    "Scale damage": 1.15,
    "Aim Cone Scale": 1.3,
    "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
    "Vision Cone": 135.0,
    "Speed": 7.5,
    "Disable radio effects? [true/false]": false,
    "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
    "Wear items": [
      {
        "ShortName": "hat.cap",
        "SkinID (0 - default)": 2891590451
      },
      {
        "ShortName": "hoodie",
        "SkinID (0 - default)": 2882740093
      },
      {
        "ShortName": "pants",
        "SkinID (0 - default)": 2882737241
      },
      {
        "ShortName": "shoes.boots",
        "SkinID (0 - default)": 826587881
      },
      {
        "ShortName": "sunglasses",
        "SkinID (0 - default)": 0
      }
    ],
    "Belt items": [
      {
        "ShortName": "rifle.ak",
        "Amount": 1,
        "SkinID (0 - default)": 0,
        "Mods": [
          "weapon.mod.flashlight",
          "weapon.mod.holosight"
        ],
        "Ammo": ""
      },
      {
        "ShortName": "syringe.medical",
        "Amount": 5,
        "SkinID (0 - default)": 0,
        "Mods": [],
        "Ammo": ""
      },
      {
        "ShortName": "grenade.f1",
        "Amount": 2,
        "SkinID (0 - default)": 0,
        "Mods": [],
        "Ammo": ""
      }
    ],
    "Kit (it is recommended to use the previous 2 settings to improve performance)": "",
    "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
    "Loot table from prefabs (if the loot table type is 4 or 5)": {
      "Minimum numbers of prefabs": 1,
      "Maximum numbers of prefabs": 1,
      "Use minimum and maximum values? [true/false]": false,
      "List of prefabs": [
        {
          "Chance [0.0-100.0]": 100.0,
          "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
        }
      ]
    },
    "Own loot table (if the loot table type is 1 or 5)": {
      "Minimum numbers of items": 1,
      "Maximum numbers of items": 1,
      "Use minimum and maximum values? [true/false]": false,
      "List of items": [
        {
          "ShortName": "scrap",
          "Minimum": 15,
          "Maximum": 60,
          "Chance [0.0-100.0]": 36.0,
          "Is this a blueprint? [true/false]": false,
          "SkinID (0 - default)": 0,
          "Name (empty - default)": ""
        }
      ]
    }
  },
  "Stationary NPCs settings inside Cargo Ship": {
    "Name": "Scientist",
    "Health": 300.0,
    "Roam Range": 10.0,
    "Chase Range": 100.0,
    "Attack Range Multiplier": 1.0,
    "Sense Range": 50.0,
    "Target Memory Duration [sec.]": 30.0,
    "Scale damage": 1.15,
    "Aim Cone Scale": 1.3,
    "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
    "Vision Cone": 135.0,
    "Speed": 7.5,
    "Disable radio effects? [true/false]": false,
    "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
    "Wear items": [
      {
        "ShortName": "hat.cap",
        "SkinID (0 - default)": 0
      },
      {
        "ShortName": "hoodie",
        "SkinID (0 - default)": 2408787588
      },
      {
        "ShortName": "pants",
        "SkinID (0 - default)": 2408786118
      },
      {
        "ShortName": "shoes.boots",
        "SkinID (0 - default)": 826587881
      },
      {
        "ShortName": "sunglasses",
        "SkinID (0 - default)": 0
      }
    ],
    "Belt items": [
      {
        "ShortName": "rifle.ak",
        "Amount": 1,
        "SkinID (0 - default)": 0,
        "Mods": [
          "weapon.mod.flashlight",
          "weapon.mod.holosight"
        ],
        "Ammo": ""
      },
      {
        "ShortName": "syringe.medical",
        "Amount": 5,
        "SkinID (0 - default)": 0,
        "Mods": [],
        "Ammo": ""
      }
    ],
    "Kit (it is recommended to use the previous 2 settings to improve performance)": "",
    "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
    "Loot table from prefabs (if the loot table type is 4 or 5)": {
      "Minimum numbers of prefabs": 1,
      "Maximum numbers of prefabs": 1,
      "Use minimum and maximum values? [true/false]": false,
      "List of prefabs": [
        {
          "Chance [0.0-100.0]": 100.0,
          "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
        }
      ]
    },
    "Own loot table (if the loot table type is 1 or 5)": {
      "Minimum numbers of items": 1,
      "Maximum numbers of items": 1,
      "Use minimum and maximum values? [true/false]": false,
      "List of items": [
        {
          "ShortName": "scrap",
          "Minimum": 15,
          "Maximum": 60,
          "Chance [0.0-100.0]": 36.0,
          "Is this a blueprint? [true/false]": false,
          "SkinID (0 - default)": 0,
          "Name (empty - default)": ""
        }
      ]
    }
  },
  "Stationary NPCs settings outside Cargo Ship": {
    "Name": "Scientist",
    "Health": 250.0,
    "Roam Range": 10.0,
    "Chase Range": 100.0,
    "Attack Range Multiplier": 1.0,
    "Sense Range": 50.0,
    "Target Memory Duration [sec.]": 30.0,
    "Scale damage": 1.15,
    "Aim Cone Scale": 1.3,
    "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
    "Vision Cone": 135.0,
    "Speed": 7.5,
    "Disable radio effects? [true/false]": false,
    "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
    "Wear items": [
      {
        "ShortName": "hazmatsuit_scientist",
        "SkinID (0 - default)": 0
      }
    ],
    "Belt items": [
      {
        "ShortName": "rifle.ak",
        "Amount": 1,
        "SkinID (0 - default)": 0,
        "Mods": [
          "weapon.mod.flashlight",
          "weapon.mod.holosight"
        ],
        "Ammo": ""
      },
      {
        "ShortName": "syringe.medical",
        "Amount": 5,
        "SkinID (0 - default)": 0,
        "Mods": [],
        "Ammo": ""
      },
      {
        "ShortName": "grenade.f1",
        "Amount": 2,
        "SkinID (0 - default)": 0,
        "Mods": [],
        "Ammo": ""
      }
    ],
    "Kit (it is recommended to use the previous 2 settings to improve performance)": "",
    "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
    "Loot table from prefabs (if the loot table type is 4 or 5)": {
      "Minimum numbers of prefabs": 1,
      "Maximum numbers of prefabs": 1,
      "Use minimum and maximum values? [true/false]": false,
      "List of prefabs": [
        {
          "Chance [0.0-100.0]": 100.0,
          "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
        }
      ]
    },
    "Own loot table (if the loot table type is 1 or 5)": {
      "Minimum numbers of items": 1,
      "Maximum numbers of items": 1,
      "Use minimum and maximum values? [true/false]": false,
      "List of items": [
        {
          "ShortName": "scrap",
          "Minimum": 15,
          "Maximum": 60,
          "Chance [0.0-100.0]": 36.0,
          "Is this a blueprint? [true/false]": false,
          "SkinID (0 - default)": 0,
          "Name (empty - default)": ""
        }
      ]
    }
  },
  "Marker configuration on the map": {
    "Use map marker? [true/false]": true,
    "Type (0 - simple, 1 - advanced)": 1,
    "Background radius (if the marker type is 0)": 0.37967,
    "Background transparency": 0.35,
    "Color": {
      "r": 0.81,
      "g": 0.25,
      "b": 0.15
    },
    "Text": "HarborEvent"
  },
  "Main marker settings for key event points shown on players screen": {
    "Enabled? [true/false]": true,
    "Text": "â—ˆ",
    "Size": 45,
    "Color": "#CCFF00"
  },
  "Additional marker settings for key event points shown on players screen": {
    "Enabled? [true/false]": true,
    "Text": "â—†",
    "Size": 25,
    "Color": "#FFC700"
  },
  "GUI setting":

Youknowmarcus

Posted

no worries i reset them back to default much thanks

KpucTaJl

Posted

hi, I didn't quite understand you, do you mean that you are now using the default configuration and there is no problem anymore?

Jbird

Posted

On 7/9/2024 at 4:56 PM, Youknowmarcus said:

no worries i reset them back to default much thanks

If there was anything you were attempting to change and had any issues, you can create a ticket in the Mad Mapper Discord or let us know here what you were trying to do and we can give you some tips.

KpucTaJl

Posted

Changed Status from Pending to Closed

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