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[Solved] Console flooded

Closed 1.0.53

monpoulpe

Posted (edited)

Hello, i've configured "outputMundane": false

but my console is flooded with:

(08:28:25) | [NoDecay] NoDecay.OnEntityTakeDamage on wall.window.glass.reinforced took 11.0021 ms to execute.

(08:28:27) | [NoDecay] NoDecay.OnEntityTakeDamage on wall.window.glass.reinforced took 11.0031 ms to execute.

(08:28:27) | [NoDecay] NoDecay.OnEntityTakeDamage on wall.window.glass.reinforced took 11.0017 ms to execute.

(08:28:27) | [NoDecay] NoDecay.OnEntityTakeDamage on wall.window.glass.reinforced took 11.002 ms to execute.

(08:28:27) | [NoDecay] NoDecay.OnEntityTakeDamage on wall.window.glass.reinforced took 12.0034 ms to execute.

(08:28:27) | [NoDecay] NoDecay.OnEntityTakeDamage on wall.window.glass.reinforced took 11.0022 ms to execute.

(08:28:27) | [NoDecay] NoDecay.OnEntityTakeDamage on wall.window.glass.reinforced took 12.0032 ms to execute.

(08:28:27) | [NoDecay] NoDecay.OnEntityTakeDamage on wall.window.glass.reinforced took 12.0026 ms to execute.

(08:28:27) | [NoDecay] NoDecay.OnEntityTakeDamage on wall.window.glass.reinforced took 11.0029 ms to execute.

(08:28:27) | [NoDecay] NoDecay.OnEntityTakeDamage on wall.window.glass.reinforced took 13.0032 ms to execute.

(08:28:27) | [NoDecay] NoDecay.OnEntityTakeDamage on wall.window.bars.toptier took 14.0035 ms to execute.

(08:28:27) | [NoDecay] NoDecay.OnEntityTakeDamage on wall.window.glass.reinforced took 15.0033 ms to execute.

(08:28:27) | [NoDecay] NoDecay.OnEntityTakeDamage on wall.window.glass.reinforced took 10.0023 ms to execute.

(08:28:27) | [NoDecay] NoDecay.OnEntityTakeDamage on wall.window.glass.reinforced took 10.0028 ms to execute.

(08:28:27) | [NoDecay] NoDecay.OnEntityTakeDamage on wall.window.glass.reinforced took 10.0026 ms to execute.

 

Any idea on how to avoid this ?

Edited by monpoulpe
solved
RFC1920

Posted

On line 283, you could change if(ms > 10 to if(ms > 15 or something like that.

RFC1920

Posted

Changed Status from Pending to Closed

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