Report reply monpoulpe Posted August 7, 2020 (edited) Hello, i've configured "outputMundane": false but my console is flooded with: (08:28:25) | [NoDecay] NoDecay.OnEntityTakeDamage on wall.window.glass.reinforced took 11.0021 ms to execute. (08:28:27) | [NoDecay] NoDecay.OnEntityTakeDamage on wall.window.glass.reinforced took 11.0031 ms to execute. (08:28:27) | [NoDecay] NoDecay.OnEntityTakeDamage on wall.window.glass.reinforced took 11.0017 ms to execute. (08:28:27) | [NoDecay] NoDecay.OnEntityTakeDamage on wall.window.glass.reinforced took 11.002 ms to execute. (08:28:27) | [NoDecay] NoDecay.OnEntityTakeDamage on wall.window.glass.reinforced took 12.0034 ms to execute. (08:28:27) | [NoDecay] NoDecay.OnEntityTakeDamage on wall.window.glass.reinforced took 11.0022 ms to execute. (08:28:27) | [NoDecay] NoDecay.OnEntityTakeDamage on wall.window.glass.reinforced took 12.0032 ms to execute. (08:28:27) | [NoDecay] NoDecay.OnEntityTakeDamage on wall.window.glass.reinforced took 12.0026 ms to execute. (08:28:27) | [NoDecay] NoDecay.OnEntityTakeDamage on wall.window.glass.reinforced took 11.0029 ms to execute. (08:28:27) | [NoDecay] NoDecay.OnEntityTakeDamage on wall.window.glass.reinforced took 13.0032 ms to execute. (08:28:27) | [NoDecay] NoDecay.OnEntityTakeDamage on wall.window.bars.toptier took 14.0035 ms to execute. (08:28:27) | [NoDecay] NoDecay.OnEntityTakeDamage on wall.window.glass.reinforced took 15.0033 ms to execute. (08:28:27) | [NoDecay] NoDecay.OnEntityTakeDamage on wall.window.glass.reinforced took 10.0023 ms to execute. (08:28:27) | [NoDecay] NoDecay.OnEntityTakeDamage on wall.window.glass.reinforced took 10.0028 ms to execute. (08:28:27) | [NoDecay] NoDecay.OnEntityTakeDamage on wall.window.glass.reinforced took 10.0026 ms to execute. Any idea on how to avoid this ? Edited August 9, 2020 by monpoulpe solved Quote Share this comment Link to comment
Report reply RFC1920 Posted August 7, 2020 On line 283, you could change if(ms > 10 to if(ms > 15 or something like that. Quote Share this comment Link to comment
Report reply monpoulpe Posted August 9, 2020 It's working, thanks ! Quote Share this comment Link to comment
Report reply RFC1920 Posted August 9, 2020 Changed Status from Pending to Closed Quote Share this comment Link to comment