Jump to content

RaidableBases - Failed to compile: after wipe

Closed 2.7.4

OldRusty
OldRusty

Posted

Getting the following error tonight, can you tell me how to fix this?

 

RaidableBases - Failed to compile: 'RaidableBases.HumanoidNPC.CreateCorpse()': no suitable method found to override | Line: 2482, Pos: 40

(19:16:29) | [CSharp] Started Oxide.Compiler v successfully

nivex

Posted

public override BaseCorpse CreateCorpse()

change that to this, in the .cs file

public override BaseCorpse CreateCorpse(PlayerFlags flagsOnDeath, Vector3 posOnDeath, Quaternion rotOnDeath, BaseEntity parentOnDeath)

Ill have the new update out in an hour or so

OldRusty

Posted

Thanks matey appreciate it.

  • Like 1
nivex

Posted

Changed Status from Pending to Closed

Zindel

Posted

I'm getting a similar error, apparently after the fix

Error while compiling RaidableBases: 'RaidableBases.HumanoidNPC.CreateCorpse(BasePlayer.PlayerFlags, Vector3, Quaternion, BaseEntity)': no suitable method found to override | Line: 2404, Pos: 40

nivex

Posted (edited)

you need to update

edit: the above fix was for December

the new fix requires a different signature which is already patched

Edited by nivex
Zindel

Posted

The premium plugin and Tier 3 content was purchased on Jan 2nd, 2024. I just installed this today., is there already and update to this plugin?
Also, is there any further documentation regarding settings?

Thanks for the quick reply.

nivex

Posted

yes, the Rust update was released on the 4th along with 2.8.2

no, there's no further documentation. most options are self explanatory

if you have further questions you can create your own thread or ask in discussions and I can help you there

  • Like 1
1.6m

Downloads

Total number of downloads.

7.7k

Customers

Total customers served.

115.5k

Files Sold

Total number of files sold.

2.4m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.