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Arena not starting automatically

Closed 1.0.13

mdwatson1979
mdwatson1979

Posted (edited)

{
  "Game settings": {
    "Minimum players required for the event to proceed": 2,
    "Send a message to the contestants when a player dies?": true,
    "Minimum respawn time for crates": 30.0,
    "Maximum respawn time for crates": 90.0,
    "Attempt to clear old arenas when the plugin loads?": true,
    "Default lobby time": 300,
    "Commands to run for each player when the game starts and the gates open. Use {id} in replacement of the players steam id": [],
    "Use the NightVision plugin?": true,
    "Allow players to loot while they are outside of the circle (in the radiation zone)?": false,
    "Announce when a player joins the event?": true,
    "Settings to help prevent non-participants from getting to the arena": {
      "Constantly check to see if non-participants are near the arena? [They will be warned then killed if found]": true,
      "How often should we check [seconds]": 1.0,
      "How close can the player get to the arena before they are warned": 100.0,
      "How many seconds does the player have to leave the arena before they are killed?": 10.0,
      "Exclude players witht he IsAdmin flag from our checks?": true
    }
  },
  "Event Helper settings": {
    "Return the players items back immediately after respawn? (setting false requries the player to use a command to get their items back)": true,
    "Delay the retrieval of items by a second? [Set to true if players items are being overwritten by other plugins such as kits or RestoreUponDeath]": true,
    "Use EventHelper to schedule the events (recommended)?": true,
    "Commands to prevent when a player are at the event": [
      "kit",
      "backpack",
      "home",
      "tpr",
      "bandit",
      "outpost",
      "shop",
      "backpack.open"
    ],
    "Allow players to stay in a team when they join the event? [set to true if using any sort of clans or team management plugin]": true,
    "A list of items that cannot be taken into the event": [
      "cassette",
      "cassette.medium",
      "cassette.short",
      "fun.casetterecorder",
      "boombox"
    ],
    "Prevent players who are flagged with the NoEscape plugin from joining the event?": true,
    "Command to restore stored items": "sarestore",
    "Prevent xp loss when dying at the event?": true,
    "Prevent the player from losing their backpack when dying at the event?": true,
    "Prevent the player from opening their backpack while at the event?": true
  },
  "Sound settings": {
    "Sound effect when the game is about to start": "assets/prefabs/missions/effects/mission_victory.prefab",
    "Sound effect for killing another player": "assets/prefabs/missions/effects/mission_accept.prefab",
    "Sound effect when a player dies (players to all participants)": "assets/prefabs/npc/m2bradley/effects/maincannonattack.prefab",
    "Sound when a player redeems a prize": "assets/prefabs/misc/easter/painted eggs/effects/gold_open.prefab"
  },
  "Radiation zone settings": {
    "How many spheres should we overlap to make it darker [higher number = darker]?": 20,
    "How many stacks of radiation should players accumulate for each second spent outside of the sphere?": 3,
    "How many points of radiation should the player accumulate per second while outside of the dome?": 3,
    "Radiation check interval (seconds)": 1,
    "Final circle size": 10,
    "Seconds after game start before the circle spawns": 45,
    "Radiation panel colour [Red Green Blue Alpha][1.0 = full colour]": "0.5 0 0 0.90"
  },
  "Bush prefabs": {
    "Arid": [
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_desert/creosote_bush_c.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_desert/creosote_bush_d.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_desert/mormon_tea_a.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_desert/mormon_tea_b.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_desert/mormon_tea_c.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_desert/mormon_tea_d.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_dry/creosote_bush_dry_a.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_dry/creosote_bush_dry_b.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_grass/creosote_bush_a.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_grass/creosote_bush_b.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_grass/creosote_bush_c.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_arid_grass/creosote_bush_d.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-1.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-2.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-3.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-4.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-5.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-6.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_arid_cactus/cactus-7.prefab"
    ],
    "Temperate": [
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_spicebush_a.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_spicebush_b.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_spicebush_c.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_spicebush_d.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_willow_a.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_willow_b.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_willow_c.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_temp/bush_willow_d.prefab"
    ],
    "Tundra": [
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_tundra/bush_spicebush_a.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_tundra/bush_spicebush_b.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_tundra/bush_spicebush_c.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_tundra/bush_spicebush_d.prefab"
    ],
    "Arctic": [
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic/bush_willow_snow_a.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic/bush_willow_snow_b.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic/bush_willow_snow_c.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic/bush_willow_snow_d.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic/bush_willow_snow_small_a.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic_forest/bush_spicebush_a_snow.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic_forest/bush_spicebush_c_snow.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic_forest/bush_willow_snow_a.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_bushes_arctic_forest/bush_willow_snow_b.prefab"
    ]
  },
  "Tree prefabs": {
    "Arid": [
      "assets/bundled/prefabs/autospawn/resource/v3_arid_forest/palm_tree_tall_a_entity.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_arid_forest/palm_tree_tall_b_entity.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_arid_beachside/palm_tree_short_a_entity.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_arid_beachside/palm_tree_short_b_entity.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_arid_beachside/palm_tree_short_c_entity.prefab"
    ],
    "Temperate": [
      "assets/bundled/prefabs/autospawn/resource/v3_temp_forest_pine/pine_a.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_temp_forest_pine/pine_c.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_temp_field_large/oak_b.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_temp_field_large/oak_c.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_temp_field_large/oak_d.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_temp_forest_pine/birch_big_temp.prefab"
    ],
    "Tundra": [
      "assets/bundled/prefabs/autospawn/resource/v3_tundra_field_pines/pine_a.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_tundra_field_pines/pine_b.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_tundra_field_pines/pine_d.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_tundra_forest/pine_a.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_tundra_forest/pine_c.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_tundra_forest/pine_dead_a.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_tundra_forest/pine_dead_b.prefab"
    ],
    "Arctic": [
      "assets/bundled/prefabs/autospawn/resource/v3_arctic_forest/pine_a_snow.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_arctic_forest/pine_c_snow.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_arctic_forest/pine_dead_snow_b.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_arctic_forest/pine_dead_snow_c.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_arctic_forestside/pine_a_snow.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_arctic_forestside/pine_b snow.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_arctic_forestside/pine_d_snow.prefab",
      "assets/bundled/prefabs/autospawn/resource/v3_arctic_forestside/pine_dead_snow_e.prefab"
    ]
  },
  "Dead log prefabs": {
    "Arid": [
      "assets/bundled/prefabs/autospawn/resource/logs_dry/dead_log_a.prefab",
      "assets/bundled/prefabs/autospawn/resource/logs_dry/dead_log_b.prefab",
      "assets/bundled/prefabs/autospawn/resource/logs_dry/dead_log_c.prefab"
    ],
    "Temperate": [
      "assets/bundled/prefabs/autospawn/resource/logs_dry/dead_log_a.prefab",
      "assets/bundled/prefabs/autospawn/resource/logs_dry/dead_log_b.prefab",
      "assets/bundled/prefabs/autospawn/resource/logs_dry/dead_log_c.prefab"
    ],
    "Tundra": [
      "assets/bundled/prefabs/autospawn/resource/logs_dry/dead_log_a.prefab",
      "assets/bundled/prefabs/autospawn/resource/logs_dry/dead_log_b.prefab",
      "assets/bundled/prefabs/autospawn/resource/logs_dry/dead_log_c.prefab"
    ],
    "Arctic": [
      "assets/bundled/prefabs/autospawn/resource/logs_snow/dead_log_b.prefab",
      "assets/bundled/prefabs/autospawn/resource/logs_snow/dead_log_c.prefab",
      "assets/bundled/prefabs/autospawn/resource/logs_snow/dead_log_a.prefab"
    ]
  },
  "Prize settings": {
    "How many prizes should the player receive per claim?": 3,
    "Prizes": [
      {
        "shortname": "scrap",
        "min_quantity": 30000,
        "max_quantity": 60000,
        "skin": 0,
        "displayName": null,
        "dropWeight": 100
      }
    ],
    "Economic dollars for winning a match [requires: Economics]": {
      "min_amount": 0,
      "max_amount": 0
    },
    "Server reward points for winning a match [requires: ServerRewards]": {
      "min_amount": 10000,
      "max_amount": 50000
    },
    "Skill Tree XP given to the player when they win the event [Requires: SkillTree]": 10000.0,
    "Automatically award the player with their prize (false means the player must type the /sprize command to redeem their prize)": true,
    "Participation rewards": {
      "Provide players with a reward for participating in the event?": true,
      "Modifiers for dying first [1, 1.0 = the first player to die will receive 1x of a random reward]": {
        "1": 1.0
      },
      "List of participation rewards [The modifier from the dictionary will multiply the amounts when selected].": [
        {
          "shortname": "scrap",
          "min_quantity": 500,
          "max_quantity": 50000,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        }
      ]
    }
  },
  "Command settings": {
    "Command to join an active lobby": "survival",
    "Command to leave an active lobby": "saleave"
  },
  "Loot settings": {
    "PrimitiveLoot": {
      "Chance for this profile to be selected for the game (weighted system)": 100,
      "min_items": 2,
      "max_items": 4,
      "items": [
        {
          "shortname": "attire.hide.pants",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "attire.hide.poncho",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "attire.hide.skirt",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "attire.hide.vest",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "attire.hide.helterneck",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "attire.hide.boots",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "grenade.beancan",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "hat.wolf",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "spear.stone",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "spear.wooden",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "arrow.bone",
          "min_amount": 10,
          "max_amount": 20,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "arrow.fire",
          "min_amount": 3,
          "max_amount": 6,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "arrow.hv",
          "min_amount": 5,
          "max_amount": 12,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "arrow.wooden",
          "min_amount": 5,
          "max_amount": 20,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "longsword",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "salvaged.sword",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "machete",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "bow.compound",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "crossbow",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "bow.hunting",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "grenade.f1",
          "min_amount": 1,
          "max_amount": 3,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "pistol.revolver",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "ammo.pistol",
          "min_amount": 5,
          "max_amount": 15,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "pistol.nailgun",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "bandage",
          "min_amount": 1,
          "max_amount": 6,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "syringe.medical",
          "min_amount": 1,
          "max_amount": 2,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "bone.armor.suit",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "bone.club",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "deer.skull.mask",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "knife.bone",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "wood.armor.helmet",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "wood.armor.pants",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "wood.armor.jacket",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "hat.boonie",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "bucket.helmet",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "riot.helmet",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "burlap.gloves.new",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "burlap.headwrap",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "burlap.shirt",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "burlap.shoes",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "burlap.trousers",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "knife.butcher",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "knife.combat",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "shotgun.waterpipe",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "ammo.handmade.shell",
          "min_amount": 1,
          "max_amount": 5,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "stonehatchet",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "mace",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "salvaged.cleaver",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "rock",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        },
        {
          "shortname": "sickle",
          "min_amount": 1,
          "max_amount": 1,
          "skin": 0,
          "displayName": null,
          "dropWeight": 100
        }
      ]
    },
    "GunLoot": {
      "Chance for this profile to be selected for the game (weighted system)": 100,
      "min_items": 2,
      "max_items": 4,
      "items": [
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    }
  },
  "How many delete/spawn actions should we do per game tick when building/removing the arena?": 50,
  "Anchor settings": {
    "Player counter anchor [Key: Left/Right, Value: Up/Down]": {
      "Key": 85.0,
      "Value": 575.0
    }
  },
  "Notifications settings": {
    "Notify plugin settings": {
      "Send notifications using the Notify plugin?": true,
      "Notify profile/type": 0
    },
    "GUIAnnouncements plugin settings": {
      "Send announcements using the GUIAnnouncements plugin?": true,
      "Banner colour - see GUIAnnouncements for colours": "Purple",
      "Text colour - see GUIAnnouncements for colours": "Yellow",
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}
{
  "A list of items that cannot be taken into an event": [
    "cassette",
    "\tcassette.medium",
    "cassette.short",
    "fun.casetterecorder",
    "boombox"
  ],
  "The command to recover items": "recoveritems",
  "How often should we cycle through events": 900.0,
  "Set to true if the server is giving players a kit on respawn and you want players to receive their saved items back automatically": true,
  "Unban players on server wipe?": true,
  "Allow players to vote for games manually?": false,
  "Command to initiate a vote for an event": "eventvote",
  "Command to vote for an event": "vote",
  "Max vote time (seconds)": 300,
  "Minimum temperature while at an event": 25.0,
  "Maximum temperature while at an event": 25.0,
  "How often should players be reminded of the voting feature (seconds)? [0 = off]": 0,
  "Minimum online players before voting is allowed? [0 = no limit]": 30,
  "Minimum online players before automatic arenas start? [0 = no limit]": 1,
  "Remove entities that are stuck to the player on entry to the event?": true,
  "Prevent players who are flagged with the NoEscape plugin from joining the event?": true,
  "Announce in chat when a player joins an event?": true,
  "Settings for Discord plugin": {
    "Webhook URL": https://discord.com/api/webhooks/1175200410445815929/vmP9z_M07ypbMzted3yZuHgo-L5Rz2uAusY91YiIK_7B5QvF00iZAgEnOf86VYYAed_R
    "Send a discord notification when an event starts?": true
  }
}

 

 

Am I doing something wrong?

Edited by mdwatson1979
addition
imthenewguy

Posted

Changed Status from Pending to Closed

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