Jump to content

No change in dmg to structures

Can't Reproduce 0.0.7 0.0.7

NewTimes96
NewTimes96

Posted

Hey

Love the plugin , finally see the idea of Semtex in work.

Configurations work nicely, just im wondering - on the video you show it 1`shotting wooden doors

and iron bars , basically doing significant damage to that . However when  i tried it it did normal F1 damage

Even scaled the explosion damage to 50 000 still to a wooden door it did 2-3 dmg as same as an F1 grenade.     

Know why that would happen? Could a plugin be blocking damage? I got SimplePVE which just

disabled and enabled dmg to player owned buildings , i turned it off , i think it shouldnt mess

with the actually volume of dmg but i dont know. 

Cheers                                                                                                                                                                                                                                                                                                                                                                                                                 

Wrecks

Posted

Send your config I’ll try on test in a few 

Wrecks

Posted

Is it beeping and acting like a Semtex? 

NewTimes96

Posted

it is its working normally as a Semtex ,just the damage value doesnt change

Wrecks

Posted

Okay so it’s sticking and beeping. 
 

Send your configuration I’ll check it out 

Wrecks

Posted

Default config is buffed, so if default config didn’t do anything, I’d chalk it up to something interfering. But send the config anyway I’ll run it on test

NewTimes96

Posted

problem is i dont have a server config file a s stupid as it is. My host gives me a blank file.

Your plugins config ive even left default

Wrecks

Posted

what plugins are you running

 

Wrecks

Posted

Are you saying the semtex config is blank?

NewTimes96

Posted

no no my server cfg is blank

i use a lot i can list em:

01 "AdminHammer" (1.13.0) by mvrb (0.01s) - AdminHammer.cs

02 "AdminMenu" (0.1.50) by k1lly0u (5.79s) - AdminMenu.cs

03 "Admin Panel" (1.4.7) by nivex (0.23s) - AdminPanel.cs

04 "Admin Radar" (5.3.2) by nivex (3.17s) - AdminRadar.cs

05 "Advanced Airstrike" (0.1.78) by k1lly0u (0.04s) - AdvAirstrike.cs

06 "Advert Messages" (3.0.2) by LaserHydra (0.05s) - AdvertMessages.cs

07 "Convoy" (2.3.5) by Adem (5.80s) - Convoy.cs

08 "Auto CCTV Stations" (1.1.2) by Khan (0.06s) - AutoCCTVStations.cs

09 "Automated Workcarts" (0.33.1) by WhiteThunder (1.36s) - AutomatedWorkcarts.cs

10 "Backpack Button" (1.1.0) by WhiteThunder (0.18s) - BackpackButton.cs

11 "Backpacks" (3.13.0) by WhiteThunder (1.16s) - Backpacks.cs

12 "Ban Delete By" (1.0.4) by Ryan (0.00s) - BanDeleteBy.cs

13 "Beds Cooldowns" (1.1.4) by Orange (0.25s) - BedsCooldowns.cs

14 "Better Electricity" (1.2.4) by Rick (1.45s) - BetterElectricity.cs

15 "Better No Stability" (1.1.7) by Arainrr (0.16s) - BetterNoStability.cs

16 "Big Wheel Spawn Fix" (1.1.0) by Orange and Smallo (0.12s) - BigWheelSpawnFix.cs

17 "Blueprint Manager" (2.0.6) by Whispers88 (0.28s) - BlueprintManager.cs

18 "Build" (2.2.2) by Gonzi (17.17s) - Build.cs

19 "Building Grades" (1.0.12) by Default/Arainrr (0.00s) - BuildingGrades.cs

20 "Building Skins" (1.1.8) by Kaysharp & Marat (0.32s) - BuildingSkins.cs

21 "Car Radio" (1.0.5) by TCM420G (3.45s) - CarRadio.cs

22 "Car Turrets" (1.6.2) by WhiteThunder (0.17s) - CarTurrets.cs

23 "CargoPlaneCrash" (1.2.4) by Fruster (5.26s) - CargoPlaneCrash.cs

24 "Chest Stacks" (1.3.6) by supreme (0.19s) - ChestStacks.cs

25 "NpcSpawn2" (2.5.6) by KpucTaJl (3.33s) - NpcSpawn2.cs

26 "Cooking 2.0" (2.0.6) by imthenewguy (4.07s) - Cooking.cs

27 "Copy Paste" (4.1.37) by misticos (0.04s) - CopyPaste.cs

28 "Custom Loot Spawns" (0.2.16) by k1lly0u (0.90s) - CustomLootSpawns.cs

29 "Custom Vending Setup" (2.10.2) by WhiteThunder (0.35s) - CustomVendingSetup.cs

30 "DiscordMessages" (2.1.8) by Slut (0.03s) - DiscordMessages.cs

31 "Discord Messages Chat" (1.0.4) by Slut (0.00s) - DiscordMessagesChat.cs

32 "Drone Turrets" (1.3.2) by WhiteThunder (0.02s) - DroneTurrets.cs

33 "Electric Generator Tweaker" (1.0.0) by FastBurst (1.09s) - ElectricGeneratorTweaker.cs

34 "FacePunch" (2.4.1) by Raul-Sorin Sorban (83.38s) - FacePunch.cs

35 "FancyDrop" (3.2.2) by FastBurst (3.89s) - FancyDrop.cs

36 "Firework Gun" (1.1.0) by k1lly0u and Kusha (9.09s) - FireworkGun.cs

37 "Free Build" (2.1.1) by 0x89A (2.22s) - FreeBuild.cs

38 "Furnace Splitter" (2.5.2) by FastBurst (2.90s) - FurnaceSplitter.cs

39 "GasStationEvent" (1.1.0) by KpucTaJl (0.66s) - GasStationEvent.cs

40 "Horn Doors" (1.0.1) by imthenewguy (0.01s) - HornDoors.cs

41 "Image Library" (2.0.62) by Absolut & K1lly0u (0.20s) - ImageLibrary.cs

42 "UiPlus" (2.1.0) by 2CHEVSKII (0.03s) - UiPlus.cs

43 "Infinite Candles and Fog" (0.0.7) by bsdinis (0.39s) - InfiniteCandlesFog.cs

44 "Inventory Cleaner" (2.1.1) by Joao Pster (0.01s) - InventoryCleaner.cs

45 "Inventory Viewer" (4.0.6) by Whispers88 (0.04s) - InventoryViewer.cs

46 "Item Repair" (1.1.0) by birthdates (0.00s) - ItemRepair.cs

47 "Jail" (4.0.5) by Reneb / k1lly0u (2.47s) - Jail.cs

48 "Kits" (4.4.0) by k1lly0u (0.82s) - Kits.cs

49 "Lock Master" (1.1.8) by FastBurst (3.05s) - LockMaster.cs

50 "Loot Bouncer" (1.0.10) by Sorrow/Arainrr (0.33s) - LootBouncer.cs

51 "Magic Airdrop Panel" (1.0.2) by MJSU (0.33s) - MagicAirdropPanel.cs

52 "Magic Armored Train Event Panel" (1.0.2) by MJSU edit MeinRust (0.01s) - MagicArmoredTrainEventPanel.cs

53 "Magic Bradley Panel" (1.0.1) by MJSU (0.22s) - MagicBradleyPanel.cs

54 "Magic Cargo Plane Crash Event Panel" (1.0.0) by MJSU edit MeinRust (0.00s) - MagicCargoPlaneCrashEventPanel.cs

55 "Magic Cargo Ship Panel" (1.0.1) by MJSU (0.20s) - MagicCargoShipPanel.cs

56 "Magic Ch47 Panel" (1.0.2) by MJSU (0.29s) - MagicCh47Panel.cs

57 "Magic Clock Panel" (1.0.2) by MJSU (0.43s) - MagicClockPanel.cs

58 "Magic Convoy Event Panel" (1.0.1) by MJSU edit MeinRust (0.00s) - MagicConvoyEventPanel.cs

59 "Magic Gas Station Event Panel" (1.0.0) by MJSU edit by MeinRust (0.00s) - MagicGasStationEventPanel.cs

60 "Magic Heli Panel" (1.0.4) by MJSU (0.28s) - MagicHeliPanel.cs

61 "Magic Panel" (1.0.8) by MJSU (0.24s) - MagicPanel.cs

62 "Magic Players Panel" (1.0.2) by MJSU (0.00s) - MagicPlayersPanel.cs

63 "Magic Power Plant Event Panel" (1.0.0) by MJSU edit by MeinRust (0.00s) - MagicPowerPlantEventPanel.cs

64 "Magic Sputnik Event Panel" (1.0.1) by MJSU edit MeinRust (0.00s) - MagicSputnikEventPanel.cs

65 "Marker Manager" (3.0.3) by DezLife (0.03s) - MarkerManager.cs

66 "Minicopter Licence Plate" (1.1.4) by The Friendly Chap (0.21s) - MiniPlate.cs

67 "Monument Addons" (0.14.2) by WhiteThunder (0.16s) - MonumentAddons.cs

68 "Monument Finder" (3.1.1) by WhiteThunder (0.02s) - MonumentFinder.cs

69 "Monument Teleporter" (1.0.1) by Iv Misticos (0.00s) - MonumentTeleporter.cs

70 "Night Lantern" (2.0.99) by k1lly0u (2.01s) - NightLantern.cs

71 "No Crash Flying Vehicles" (1.0.0) by MON@H (2.08s) - NoCrashFlyingVehicles.cs

72 "No Give Notices" (0.3.0) by Wulf (0.00s) - NoGiveNotices.cs

73 "No Vehicle Collision Damage" (0.1.6) by bsdinis (2.21s) - NoVehicleCollisionDamage.cs

74 "PersonalRecycler" (1.0.7) by imthenewguy (0.30s) - PersonalRecycler.cs

75 "Personal Vault Door" (1.0.3) by bmgjet (1.19s) - PersonalVaultDoor.cs

76 "PlayerAdministration" (1.6.8) by ThibmoRozier (0.69s) - PlayerAdministration.cs

77 "PoliceVehicles" (1.4.1) by HexOptimal (0.15s) - PoliceVehicles.cs

78 "PowerPlantEvent" (2.0.7) by KpucTaJl (1.08s) - PowerPlantEvent.cs

79 "Powerless Electronics" (1.2.3) by WhiteThunder (1.26s) - PowerlessElectronics.cs

80 "PreventLooting" (1.14.1) by CaseMan (0.44s) - PreventLooting.cs

81 "Raid Tracker" (2.1.1) by Clearshot (0.22s) - RaidTracker.cs

82 "Raidable Bases" (2.7.4) by nivex (12.50s) - RaidableBases.cs

83 "Recycler Speed" (2.0.2) by Ryz0r/yetzt (0.01s) - RecyclerSpeed.cs

84 "Remover Tool" (4.3.41) by Reneb/Fuji/Arainrr/Tryhard (0.09s) - RemoverTool.cs

85 "RustEditAPIExample" (0.1.0) by k1lly0u (0.00s) - RustEditAPIExample.cs

86 "Rustcord" (3.3.2) by Kirollos & OuTSMoKE (3.25s) - Rustcord.cs

87 "Semtex" (0.0.7) by Wrecks (0.59s) - Semtex.cs

88 "Server Announcer" (1.0.7) by austinv900 (0.02s) - ServerAnnouncer.cs

89 "Server Info" (0.5.8) by FastBurst (0.09s) - ServerInfo.cs

90 "Sign Artist" (1.4.1) by Whispers88 (0.01s) - SignArtist.cs

91 "Simple Kill Feed" (2.2.0) by Krungh Crow (0.14s) - SimpleKillFeed.cs

92 "SimplePVE" (1.1.6) by Ifte (28.62s) - SimplePVE.cs

93 "Sirens" (2.1.5) by ZockiRR (3.33s) - Sirens.cs

94 "SkinBox" (2.1.25) by k1lly0u (2.68s) - SkinBox.cs

95 "Sort Button" (2.0.2) by MON@H (0.37s) - SortButton.cs

96 "Spawn Modular Car" (5.2.2) by WhiteThunder (0.12s) - SpawnModularCar.cs

97 "Spawns" (2.0.36) by Reneb / k1lly0u (0.00s) - Spawns.cs

98 "NpcSpawn" (2.5.6) by KpucTaJl (3.54s) - NpcSpawn.cs

99 "Stack Size Controller" (4.1.2) by AnExiledDev/patched by chrome (18.63s) - StackSizeController.cs

100 "StaticLootables" (2.8.5) by Raul-Sorin Sorban (3.37s) - StaticLootables.cs

101 "Tebex Donate" (1.7.0) by Tebex (0.24s) - TebexDonate.cs

102 "ThunderPoon" (1.0.3) by Death (1.18s) - ThunderPoon.cs

103 "Tip4serv" (1.4.3) by Murgator & Duster (0.20s) - Tip4serv.cs

104 "Tree Planter" (1.2.2) by Bazz3l (0.12s) - TreePlanter.cs

105 "Vanish" (1.8.0) by Whispers88 (0.06s) - Vanish.cs

106 "Vehicle Deployed Locks" (1.10.0) by WhiteThunder (8.87s) - VehicleDeployedLocks.cs

107 "WaterBases" (1.0.11) by Nikedemos (2.32s) - WaterBases.cs

108 "Waypoints" (1.1.3) by RFC1920 (0.00s) - Waypoints.cs

109 "Welcomer" (2.1.0) by Dana (0.07s) - Welcomer.cs

110 "Where is My Horse" (1.0.0) by 2CHEVSKII (0.00s) - WhereIsMyHorse.cs

111 "Workshop Skin Viewer" (1.0.0) by Orange (0.00s) - WorkshopSkinViewer.cs

112 "Zone Domes" (0.1.5) by k1lly0u (0.01s) - ZoneDomes.cs

113 "Zone Manager" (3.1.4) by k1lly0u (31.27s) - ZoneManager.cs

114 "ArmoredTrain" (1.4.0) by Adem (0.01s) - ArmoredTrain.cs

115 "Sputnik" (1.2.4) by Adem (9.36s) - Sputnik.cs

116 "Tugboat Warfare" (1.0.1) by Kaysharp (1.36s) - TugboatWarfare.cs

117 "Building Workbench" (1.4.0) by MJSU (2.11s) - BuildingWorkbench.cs

118 BuildingWorkbench (1) - Failed to compile: Plugin filename BuildingWorkbench (1).cs must match the main class BuildingWorkbench (should be BuildingWorkbench.cs)

119 HumanNPC - Failed to compile: Missing dependencies: PathFinding

120 MagicRaidableBasePanel - Failed to compile: Preprocessor directive expected | Line: 9, Pos: 2

121 MagicTrainHeistPanel - Failed to compile: Preprocessor directive expected | Line: 9, Pos: 2

122 Npctp - Failed to compile: Missing dependencies: HumanNPC,PathFinding

123 PathFinding - Failed to compile: Plugin filename PathFinding .cs must match the main class PathFinding (should be PathFinding.cs)

124 VehicleDecayProtection

Wrecks

Posted

okay so idk if simplepve would block it but i doubt it , but let me go to test, drop in this version and record what it does for you

Wrecks

Posted

current config with fresh install logging on

image.png

Wrecks

Posted

yeah its blowing stuff up how it should, im uploading a video

NewTimes96

Posted

then one of the plugins is reducing damage to structure. I had SimplePVE removed ,still casual 2-3 dmg 

hmm...i might have to go through each one and see

thanks for the quick response

Wrecks

Posted

Try a test server, load your plugins and try to see which one that is causing it by unloading and testing 

Wrecks

Posted

Changed Status from Pending to Can't Reproduce

Changed Fixed In to 0.0.7

NewTimes96

Posted

its fine mate it took me hours to test em all and still doesnt change, dw ill use it for npc killing for missions as it is, cheers

NewTimes96

Posted

if you wish to create more weapons for Rust i got some advises you might find an inspirations:
- Turret that throws molotovs/grenades 
- Uzi with pistole bullets, weaker dmg than Custom for comparison but reloads way quicker. 

- An 3 assault rifle  , can be G36, Steyr AUG or other popular - or an AR variant like M16 which will have better bullet velocity for long range

- TNT sticks like the Satchel with a random timer like 10 sticks in bundle from the movies or place up to 5 or any number TNTs and add a piston button or reskin a remote to look like more nontechnological

but manual and chain blow all the tnt you placed .

 

Cheers

Wrecks

Posted

I was working on one called thermite but i stopped working on it, ill look more into it and those are some good ideas 😄

did you try taking semtex to test?

 

NewTimes96

Posted

yep ouldnt find whats blocking the damage to structures. but as i said its fine. For my PVE server semtex is good for Raidable Bases to neutralize traps and turrets , for some custom events to kill scientists in bulk an vehicles so it does the job as it is for me.

1.4m

Downloads

Total number of downloads.

6.9k

Customers

Total customers served.

102.5k

Files Sold

Total number of files sold.

2.1m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.