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Base Turrets question

Closed 2.7.4 2.7.7

Tiago
Tiago

Posted

Some of my nightmare bases have turrets full with electricity sorrounding the turret and they dont shoot why is that?

 

nivex

Posted

hi, this is the new interference option added in the Rust update

convars are by default:

sentry.maxinterference 10

sentry.interferenceradius 40

Flatbush

Posted

Is there going to be a way around that as it really puts a damper on nightmare bases?

nivex

Posted

ya, in the next update it will work as it did before. I ignore the interference for raid bases.

if you don't want to wait then you can either increase sentry.maxinterference or edit the .cs yourself

yield return TurretCommand(turret, () => turret.SetFlag(BaseEntity.Flags.OnFire, b: false));

needs to be added after line 6797, so that it looks like this

image.thumb.png.73a00c61c29c9437da245d1970291a85.png

  • Like 1
Tiago

Posted

For me is the problem resolved 😄 Thanks nivex... was my bad i dont saw the update notes 

  • Like 1
Flatbush

Posted

 if (!Options.AutoTurret.RequiresPower)
                    {
                        yield return TurretCommand(turret, () => turret.InitiateStartup());
                    }
                    
                    yield return TurretCommand(turret, () => turret.SetFlag(BaseEntity.Flags.OnFire, b: false));
                }

                turretsCoroutine = null;
            }

Did Ido it wrong? It did not work

Flatbush

Posted

No it doesnt work I still have inactive turrets

 

Flatbush

Posted

I can give you my server name if you want to check it

 

Jackelmyer

Posted

Try adding 

 

sentry.interferenceradius 0

 

to your server.cfg file. 0 may disable the turret limitation. Or change the 0 to some larger number.

 

  • Like 1
Flatbush

Posted

Well it works for the nightmare base but not the expert

nivex

Posted

ok. use the convar, use the plugin in the disscussion tab, or wait for the update

Flatbush

Posted

Thanks guys and Thanks Jacklemyer that worked

  • Like 1
nivex

Posted

Changed Status from Pending to Closed

Changed Fixed In to Next Version

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