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Floors will not be updated to the Cost

Closed 3.3.0 3.3.1

RustCore
RustCore

Posted

I have the Problem that it wont update the floors so the costs getting bigger.

Just tested: TC wit 50 floors. Build another 10 but still remains at 50

I need to place a new TC to get it updated. Why cant the plugin do this by itself?

Mr01sam

Posted

It should be updating automatically. I do have a few questions to help reproduce.

- can you post your config?

- how are you building the structure. Are you doing it the vanilla way with a building planner, or are you using a plugin that helps you build?

- is there multiple tcs attached to the building?

RustCore

Posted

I have EnhancedHammer, BGrade, BuildingGrades(not in use) and AutomaticBuildingUpgrade

Only 1 TC

And i have another question:

Is it possible to scale "Cost per damage protected" with biger clan bases?

I test it right now on a pvp server. Lets say a solo player need 2000 scrap for his base and the big clan 20000 scrap

one c4 drains 100 scrap on both bases. Because of the higher need at the clan base it is unfair to drain it so it can be raided normaly. If you know what i mean.

 

RaidProtection.json

Mr01sam

Posted

To answer your clan question, yes, you can have it so the building price increases per toolcupboard owner with the Hourly cost per authorized player property. If set to 10 for example a solo will cost 10 per hour while a clan of 8 will cost 80 per hour (on top of other costs)

To answer your building issue, I'm not sure exactly how those plugins you listed work, but I do know that Raid Protection only updates the floors if they were naturally placed. If a plugin places the floor for you, or auto upgrades it, it may not refresh the counter as the hook for a player building a structure isn't triggered. That being said, if you eventually naturally place or destroy a floor (or any other building block) it should retroactively update as well. Which is why it is correctly updating when you replace the toolcupboard. I can double check this is working for you later today.

 

Mr01sam

Posted (edited)

I just tested this, there does appear to be an issue with the floor count not updating the costs. I'll be addressing this for you ASAP!

EDIT: I have included the fix for this in v3.3.1, it was broken as of the v3.3.0 update - thanks for reporting it!

Edited by Mr01sam
Mr01sam

Posted

Changed Status from Pending to Work in Progress

Mr01sam

Posted

Changed Status from Work in Progress to Closed

Changed Fixed In to 3.3.1

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